ARK: Survival Evolved

ARK: Survival Evolved

The Last Trough
60 Comments
kinngrimm 9 Jan @ 10:05am 
can i load it up with s+ transfer tool?
Snow 2 Aug, 2022 @ 5:17pm 
so I had babies starve to death while everyone was offline with this, is it normal?
JackGenesisX 19 Apr, 2022 @ 12:22pm 
is this still working?
lucia_davis 18 Apr, 2022 @ 8:45am 
@Kronogenics what is the max range? Does it really work with everything?
-=[PYRO]=- M©nk3y 31 Jan, 2022 @ 5:23am 
can i have the source pls to fix some thinks for my privat server?
Cyclone Jack 31 Jan, 2022 @ 1:52am 
question about how to change the game user settings. im new to ark. atleast on PC. how do i find that file? or do i have to make a new one?
-=[PYRO]=- M©nk3y 15 Jan, 2022 @ 6:55am 
probably doesn't work for players anymore, at least not on LostIsland
Robe 19 Jan, 2021 @ 2:04am 
ready to try it out
Robe 19 Jan, 2021 @ 2:03am 
got rid of a few mods can cee it now
Robe 18 Jan, 2021 @ 11:39am 
this keeps crashing my game i like but i put in 1st slot the crash stared had it in slot 6 and could not find it engrams
TheFates 15 Jan, 2021 @ 3:41pm 
@DevilishOblivion Yeah I've done the same thing as well. Not a huge hassle until the mod is eventually updated.
acm09d 14 Jan, 2021 @ 7:37pm 
Hey thanks for the response bud. Understood and thanks again for the mod.
Kronogenics  [author] 14 Jan, 2021 @ 3:59pm 
Nah, the reason that I opted not to add items to dino inventories to feed them in the first place was: stack mods suck. Stack mods for some reason are never done the same way, and are notorious for causing issues within other mods, and it's just not worth my time to make this mod work with all the various stack mods and each of their specific nuances. What I *may* do, is readd the base game trough aspect to this trough and figuring out how to let any dino eat from it. Then you can just put sulfur into it.

But, as I said below, it'll probably be ~6 months before I go on another ARK binge, so I probably won't be updating anything for awhile.
acm09d 14 Jan, 2021 @ 11:34am 
Any chance of adding support for feeding Phoenix (elder, alpha, apex) with this? Need to keep a healthy stock of sulfur in each for now. Otherwise, this thing is working perfectly. :)
DevilishOblivion 22 Dec, 2020 @ 4:23pm 
@TheFates I tried replicating your issue today and it definitely seems that dinos aren't eating when they're on the outskirts of the range on most of the maps. I don't play official so I wasn't able to test there. I can say that I was able to get them to eat again by placing a trough just inside the boundaries of the range so that the ranges overlapped.
TheFates 22 Dec, 2020 @ 5:41am 
Understandable. I was only bringing it up and hoping that someone else might have had the same issue.
Kronogenics  [author] 21 Dec, 2020 @ 5:41pm 
Well, once I get back into the game I'll have to test it and see. As with all of my mods, they will only receive updates when I'm actively playing the game, otherwise I just can't be bothered to wrestle the ARK: Dev Kit into submission.
TheFates 21 Dec, 2020 @ 5:20pm 
I'm having a glitch where it seems like Dinos far away from the trough are not eating, even if the trough settings are set to be increased and appear visibly far when using the trough's "show range". I haven't tried replacing the trough yet but my current trough is definitely messed up somehow.
DevilishOblivion 20 Dec, 2020 @ 1:27am 
@Quambas. Rude. It's not that difficult to build.
Quambas 6 Dec, 2020 @ 11:02pm 
whats the FUCKING SPAWN CODE
htdang12 3 Dec, 2020 @ 1:01pm 
Works like a charm in SP out-of-the-box.

Many thanks for this!

Braix 12 Nov, 2020 @ 11:31pm 
Octosharp, I have it running on Nitrado. However, I am not using expert mode and not adjusting any parameters on the mod.
Octosharp 22 Oct, 2020 @ 4:21pm 
Has anyone been able to get this working on Nitrado? I don't have much experience with mods so I'm sure it's something I'm mucking up. I bring the server down and add the mod ID on the "Mods + Workshop" page in the Nitrado portal and it appears to load correctly. I can also confirm the presence of the .mod file in the /arkse/ShooterGame/Content/Mods directory.

The issue is that when I launch the server after adding the mod the server is inaccessible. It seems to start correctly according to the Nitrado portal but doesn't appear in the server listing and I'm unable even join it directly via the IP. Removing the mod and rebooting appears to resolve this immediately. It's worth noting I'm using Expert Settings on Nitrado which removes their frontend wrap around the config files and allows me to edit the GameUserSettings.ini and Game.ini directly.
KonaManta 6 Oct, 2020 @ 9:27am 
Thanks. Love the mod!
Kronogenics  [author] 6 Oct, 2020 @ 8:47am 
Yep!
KonaManta 4 Oct, 2020 @ 3:10pm 
If i didn't want this to work on players, would I just change all player ini options to 0?
TigerJCMugen 27 Aug, 2020 @ 8:43am 
Makes sense. Was about to test it out. Thank you though! Cheers.
Kronogenics  [author] 27 Aug, 2020 @ 5:20am 
No. Mainly because it's actually pretty server intensive to do all the stuff this mod does. I've minimized it the best I can, but it's still not gonna be great.
TigerJCMugen 27 Aug, 2020 @ 1:55am 
Love the concept of the mod. Out of curiosity, can the Frequency INI setting go below 60 seconds?
Kronogenics  [author] 25 May, 2020 @ 6:58am 
Some good news though, I have moved the mod to a buff. Meaning that there are some other goodies that can be added (like the ability for the buff to persist even after you leave the range of the trough)
Kronogenics  [author] 25 May, 2020 @ 6:56am 
Not gonna lie, the limitations of the ARK Devkit make this mod really hard to get working properly.

I'm still working on it, but the way that stasis works makes this a very not-so-simple fix.
BFDave 24 May, 2020 @ 4:17am 
No problem at all. I really like the concept you have going here so if it takes time, then it takes time.
Kronogenics  [author] 23 May, 2020 @ 7:25pm 
It will probably be a couple of days until I can have a fix pushed, since it is going to be moving a lot of code around. The fix is going to be moving all of the functionality of the mod over to a buff instead of having it done inside of the structure. Which will actually allow for a lot of pretty cool functionality, like allowing the buff to persist for a duration after leaving the structure radius, disallow stacking of the structure so that there is no increase in effect if multiple are placed nearby, and will allow me to fix the issue with stasis.
Kronogenics  [author] 23 May, 2020 @ 5:13pm 
Interesting, yeah, then that is something I will definitely have to look into.
BFDave 23 May, 2020 @ 8:42am 
Prevent Hibernation did not fix Single Player, so I tried on one of our servers. I lowered the food value of multiple dinos (by increasing the food stat) with no other source of food. I left render range for 4 mins, which at 25% per min, should have filled the food back up. All the creatures were still at the same food value when I came back to them. After standing there beside them for 4 mins, they were full on food. So even on Dedicated Servers, the trough does not seem to be feeding when not rendered, which is great if you play everyday, but it you take a week off, all your Dinos will starve when you log back in.
BFDave 22 May, 2020 @ 4:14pm 
Ah, that makes sense, did not think about that. Thanks.
Kronogenics  [author] 22 May, 2020 @ 4:09pm 
Try adding -preventhibernation to your command line for your single player session.
Kronogenics  [author] 22 May, 2020 @ 4:06pm 
I suspect this is due to singleplayer stasis of dinos.
BFDave 22 May, 2020 @ 4:02pm 
Not sure if this is even something you can fix, but the Trough does not feed animals when not rendered. This is not so bad for adults, but babies will die pretty quick it you leave for a bit. This is in Single Player, going to test on a server this weekend.
Kronogenics  [author] 17 May, 2020 @ 3:04am 
Usually crashes like that happen due to a failed mod update on the user end.
Kronogenics  [author] 17 May, 2020 @ 3:01am 
I've been running this mod since it released with no errors, I suggest manually deleting the mod files and then resubscribing.
Fullmetal381 17 May, 2020 @ 12:16am 
Just played for 2 hours straight without a single issue after having a dozen or so fails. Then unsubscribing your mod and not a problem. Hope this helps people if they are having issues!
Fullmetal381 16 May, 2020 @ 9:28pm 
My game kept crashing with CaptureIndex failed, and I literally just unsubscribed your mod cuz it was the latest one ive installed, and after many failed boots before, it finally started up after unsubscribing and validating my files.
I think your mod has some bugs in it still, CaptureIndex failed, Line:666 error I believe was it everytime
Kronogenics  [author] 16 May, 2020 @ 10:29am 
Glad you like it man! Update pushed, all INI configurations should work now.
BFDave 16 May, 2020 @ 10:11am 
It seems to be working now with the Flat Values, this is great. I have tried every Trough mod on the workshop, and they all have the same issue, they block resource spawns dependent on their feeding radius. This one does not, sure its a little cheaty not having to supply food for it, but totally worth it seeing as it does something that no other trough mod can do. You should really advertise that in your description if you have not already, its fantastic.
Kronogenics  [author] 16 May, 2020 @ 8:09am 
No worries :D
BFDave 16 May, 2020 @ 8:08am 
Thanks for looking into this.
Kronogenics  [author] 16 May, 2020 @ 7:58am 
If you want to test while using the broken version of the mod, you can use the format PercentageTorpidityPlayer, once the mod is cooked it will use the settings you see above.
Kronogenics  [author] 16 May, 2020 @ 7:57am 
Lmao, I'm cooking the mod. The way the INI strings were being crafted was weird. Got it fixed now, should be back to working when it's done. sorry about that.
Kronogenics  [author] 16 May, 2020 @ 7:41am 
Just to let you know, often mods won't work correctly in single player/player hosted servers. I'll still fix the mod, but if you're testing for dedi, it's likely better to test on dedi. :)