Space Engineers

Space Engineers

[codecat] Weaponry
54 Comments
titanius anglesmith 20 Aug, 2020 @ 8:35am 
damn this is some low aiming radius.....
Wilky926 8 Aug, 2020 @ 8:38am 
Ah thats a shame i wanted to use a few of them as fixed weapons on a large ship. Thanks for the reply. I can assign them to a group and toggle shoot on and off so they are still useable and crazy good fun!
Visentinel  [author] 8 Aug, 2020 @ 4:44am 
you already can, click control then press mouse 1 to fire

it actually is a turret according to the game so thats all that can be done, sorry.
Wilky926 8 Aug, 2020 @ 12:59am 
Loving the weapons but would it be possible to add the ability to click to shoot to the Catastrophe Long Range as its technically a fixed weapon and not a turret?

Either way loving your work!
Visentinel  [author] 29 Jul, 2020 @ 4:06pm 
the setting is set to false by default and the base game is not remembering your settings. bring it up with keen :)
J_1111 28 Jul, 2020 @ 1:31am 
I have all my weapons in the Idle movement mode. But concerning the Punisher gatling turret and the apocalypse missile turret, the Enable Idle Movement menu option seems to always deactivate (unticked) each time I load my saved creation. Can you look into that pls.
Visentinel  [author] 17 May, 2020 @ 6:40am 
all good :)
Jonnyhawkeye 17 May, 2020 @ 5:52am 
im not used to that XD
Jonnyhawkeye 17 May, 2020 @ 5:51am 
ok.....sorry my OCD Kicked in...
Visentinel  [author] 16 May, 2020 @ 7:32pm 
because they are ? nothing wrong no fix needed.
Jonnyhawkeye 16 May, 2020 @ 6:09pm 
why are they off set? i try to make them center but its not set properly plz FIX
Visentinel  [author] 16 May, 2020 @ 12:07pm 
Logs or it didnt happen =P !!! jk but i really do need the log.
Amaka 16 May, 2020 @ 4:33am 
No its crash with fight bot yesterday on my server. Players online - 11
Visentinel  [author] 15 May, 2020 @ 9:48pm 
Over on the Torch discord i seen some chatter that they "may" have got compatibility by virtue of a new flag.

If a grid has turrets using weaponcore the grid will be exempt from concealment, thus defeating the purpose of concealment. I guess its compatible now then.
VS-lockon 15 May, 2020 @ 7:52pm 
@Abraxos if I could figure out how to 3D model and upload I wound since visual studio code up date to read se code but as of right now i can't 3D model and try me i tryed and i can't upload mod so if i had a problem with a mod not being code way i need it i can't even fix it and up load so any one that join my server could down load it dam i swear monkeys are getting Dumber each year first the Chinese release this virus on all of us and now this shit head thinking i can make mod for se
Amaka 15 May, 2020 @ 4:19pm 
Dont friendly for server
Visentinel  [author] 15 May, 2020 @ 12:55pm 
yes
人族狙击手 15 May, 2020 @ 8:56am 
HI。 Have you agreed with the original author?

He hates it when others reprint his work without its consent.

I suggest you contact him.
₲ⱧØ₴₮ 13 May, 2020 @ 9:47pm 
Or at least be made compatible
₲ⱧØ₴₮ 13 May, 2020 @ 9:46pm 
Hhm i wonder what the reason for the incompatibility is, seems like something that should work
Rude 13 May, 2020 @ 8:12am 
I might subscribe to this mod only for the comments
Abrasyve 12 May, 2020 @ 8:53pm 
What is all this drama about? @captain_war_angel, If you have a problem with this mod the way it is, than make your own mod and stop whining.
Visentinel  [author] 12 May, 2020 @ 5:09pm 
yeah.... we us on my server are the people who created the switch to turn on and off airtightness after a skype call with the developers showing them an issue with massive cpu usage on a i think it was 3x3x6 KM ship welding gantry years ago because we are some of the few people who actually build gigantic things in survival by hand. your talking to the admin of the OG giant constructors in multiplayer. now like i said before kindly ... off before i simply block you coz im getting bored of your stupidety.
VS-lockon 12 May, 2020 @ 4:30pm 
it's actually the truth every time you basically put a junction down when the item get you that Junction the game have the calculator where it where it go so if you have how many conveyor Junction would have make calculation over and over again doing that will slow down / game and the server because of how many calculation it would have to make it the same with another game call minecraft applied energistics if have to may path for a item go the you cpu or server cpu would have calculation what path the item have to take if have to many calculation the cpu will be task to capacitor capacity and slow down the thing you running
Visentinel  [author] 12 May, 2020 @ 4:21pm 
nice pivot, did you grease that up real good before using it ?
VS-lockon 12 May, 2020 @ 4:00pm 
that would be no problem you know one of the Sim speed problem why the server I play on have rule against having too many conveyor Junction one line of conveyor runing with out the ship meaning have one conveyor pipe run the whole length of the ship with no Junction and do that rule they have one conveyor mod
Visentinel  [author] 12 May, 2020 @ 3:56pm 
Dont stop until your sandbox.sbc is atleast 150 megabytes.
Visentinel  [author] 12 May, 2020 @ 3:55pm 
oh i almost forgot add some massive mining ships to, make sure theres atleast 8 to 24 large 5x5x5 mod drills on them and park them around the bases to.
Visentinel  [author] 12 May, 2020 @ 3:54pm 
now take that ship make it around twice as large, park about 10 of them around the galaxy and spawn 2 more and have them fight eachother. :) now for good measure setup around 100 or more refineries processing ores and around 10 or 20 assemblers going to... now make sure those bases are spanning entire asteroids AND cover them in turrets.

get back to me ;)
VS-lockon 12 May, 2020 @ 3:49pm 
okay smartass here a ship that use to kill sim speed in Jul 7, 2016 just have it on a planet because of how many thrusters are on it PS that world has over 70 mods in it 3 of three of which are three slow down the game tell me that's not fucking Improvement then what use to be https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2094522433
Visentinel  [author] 12 May, 2020 @ 3:28pm 
oh wow those ARE tiny ships. try again but this time with 4 to 6 players online and approx 50 to 80 grids owned across 7 to 10 players constituting nearly 500,000 blocks.
Visentinel  [author] 12 May, 2020 @ 4:27am 
yeah sure whatever you say xD
VS-lockon 12 May, 2020 @ 4:26am 
i know concealment not weather moron i was tell you that since the weather up date keen did lot of the sim speed issues was fix for month a go
Visentinel  [author] 12 May, 2020 @ 4:25am 
concealment is not for weather, go away.
VS-lockon 12 May, 2020 @ 4:23am 
if did not know there weather in to the game now then you have not got Frostbite yet have u bc there a scenario in there that show you the weather functions
Visentinel  [author] 12 May, 2020 @ 4:22am 
no... NO LOL ! no omg. you have no idea what concealment is for. just stop.
VS-lockon 12 May, 2020 @ 4:20am 
if they ban me then they don't see the facts bc they run with concealment for to long keen fix some of the speed issue for month now since they add weather into the game
Visentinel  [author] 12 May, 2020 @ 4:18am 
PLEASE go argue how concealment is useless on the torch discord.... i want to point and laugh at you when rexxar and others tell you how stupid you are and ban you.
VS-lockon 12 May, 2020 @ 4:15am 
ps if think l my 6v6 was on xbox then you dumb a bit since the xbox can only have 4 player max
VS-lockon 12 May, 2020 @ 4:14am 
and the only lag i was have on my 6v6 was some the team was eu ppl and the other was usa so ya keen did fix some of the sim speed issue on pc since they release the Xbox version
VS-lockon 12 May, 2020 @ 4:11am 
the xbox version keen did a fix to the pc version to make it run on xbox mean the fix a lot of the performance on pc so the xbox can handle se and that 6v6 and 5v5 tournament by Xocliw is on pc the only lag Xocliw tournament was having was ping issues again since keen did the xbox version they improved the pc version performance
Visentinel  [author] 12 May, 2020 @ 12:46am 
and im going to argue with you why exactly ? i really dont care about your anecdote, a server with 70 grids some of which are huge ships and bases is why concealment exists. now kindly .... yourself and the xbox version to.
VS-lockon 11 May, 2020 @ 6:24pm 
and that was at a sim speed of 1.04
VS-lockon 11 May, 2020 @ 6:22pm 
and that was 6 v 6 large grid
VS-lockon 11 May, 2020 @ 6:21pm 
ummmm okay with the xbox up date sim speed has not been that bad i ran a 6 ship vs 6 ship in combat 6 days even had 60 mods in it and ran fine and Yesterday Xocliw did a 5 v 5 tournament and the sim speed was good
Visentinel  [author] 11 May, 2020 @ 5:03pm 
!!?? Concealment doesnt hide grids from enemies it suspends them when no players are around to save on server simulation calculations to improve sim speed or keep it at 1.0
-_-;
VS-lockon 11 May, 2020 @ 4:15pm 
no need to hide then
VS-lockon 11 May, 2020 @ 4:15pm 
dedicated servers do need concealment ummm have wonderful thing called safe Zone no need to hide when you have a base under a big giant impenetrable Dome