Source Filmmaker

Source Filmmaker

SFM Core Model
123 則留言
friedchickeneater400 7 月 27 日 上午 8:02 
dude, the model is invis.
crayon650 4 月 28 日 下午 4:31 
i think the problem is that the models have the same names as the portal 2 models
crayon650 4 月 7 日 下午 3:41 
it appears invisible for me
Spammy 2024 年 4 月 28 日 下午 9:38 
for those wondering how to change pupil size, (like make him look scared) just get the inner_aperture and rotate it left and right, this was such a pain for me before. thanks!
MoSha208 2023 年 8 月 11 日 上午 11:38 
is there a way to make the eye (inner_aperture) retract and expand like in the animations?
Soz if my previous comment was a bit brash, having trouble with it that's why
Devil-Lord.. 2022 年 10 月 27 日 下午 4:41 
Oh cool a moron :p2wheatley:
illegitimate-egg 2022 年 10 月 17 日 上午 10:47 
Hmm, the model doesn't appear in the menu
yag821 2022 年 2 月 2 日 上午 8:10 
how do i change the eye texture?
RunawayDragon 2021 年 7 月 25 日 下午 1:07 
I cant figure out how to use the eye :(
Cosito 2021 年 3 月 4 日 上午 9:18 
SOOOOO MUCH COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
korange 2021 年 1 月 31 日 下午 12:04 
@ttdragon7000 push back the iris into the model
Alan_Deck 2020 年 12 月 19 日 下午 3:42 
PEOPLE ARE CONFUSED HELP US
BlaEz 2020 年 11 月 30 日 上午 1:33 
how to open the eye :|
KittyLee99 2020 年 10 月 18 日 下午 2:24 
also how do i make him smaller
KittyLee99 2020 年 10 月 18 日 下午 2:23 
Do i have the rigs and stuff in the wrong folder? once i download it, where am i supposed to extract the rig to?
KittyLee99 2020 年 10 月 18 日 下午 1:58 
this may be a stupid question, but how do i get the color to work? right now, the model is completely grey, no texture or color. im using Maya 2020
ttdragon7000 2020 年 4 月 28 日 下午 11:09 
how do you change the size of the iris. i want to make him look scared, but i don't know how.
Dixadon 2019 年 12 月 29 日 下午 12:28 
yes thank you so much
illegitimate-egg 2019 年 10 月 27 日 下午 1:24 
Does anyone have a backup of the rig?
CRISPybUUns 2019 年 6 月 28 日 上午 8:46 
Oh no, Maya rig is gone(
[Jay] 2019 年 5 月 17 日 下午 11:24 
for people asking how to do skins, right click the model in the toolbox, hover your mouse over skins and change the skin to the one you want (the skins are in numbers, so you might as well just go through them)
Ocho 2019 年 3 月 3 日 上午 12:21 
whats the .mdl name?
maddy 2019 年 1 月 25 日 下午 2:14 
how do i move the eyelids.
dudes107 2018 年 9 月 29 日 下午 8:33 
is there anyway to color the cores and give them custom eyes?
Crunchy Tom 2018 年 9 月 12 日 上午 7:40 
we need a pink core that is like I like sweats very are so tastey
ᛊᚹᛖᛞᛁ 2018 年 7 月 28 日 上午 5:24 
SSPPPAAAAAAAAAAAAAAAAAAACCCEEEEE!!!!!!!!!!!!!
prism 2018 年 7 月 18 日 下午 3:22 
My Core Is Black And Pink Checkers, oofed, i wanna know a fix.
LaserSpikes 2018 年 6 月 14 日 上午 3:45 
nevermind figured it out
LaserSpikes 2018 年 6 月 14 日 上午 3:33 
pls awnser soon :D
LaserSpikes 2018 年 6 月 14 日 上午 2:40 
how to move upper_eyelid?
PS. Thx for making this :steamhappy:
PARADOX 2018 年 5 月 19 日 下午 2:47 
I GOT IT, MESSING AROUND WORKS, for those who have the same question, go to the "element viewer", select the personaliity core, go down to "game model", go to "skin", next to skin to the right it will have a value next to skin, mine started as 0 for wheatly, if you change it to "1" it'll b e the ADVENTURE CORE, 2 is SPACCCCCCCCCE, 3 is- Theres 9 skins so just look yourself! THANKS
PARADOX 2018 年 5 月 19 日 下午 2:41 
How do you change the eye design in SFM? I want to use this to make a new space core profile pic
LaserSpikes 2018 年 4 月 2 日 上午 9:16 
Ooo Whats that?
LaserSpikes 2018 年 4 月 2 日 上午 9:16 
OMG OMG OMG OMG SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
Rantis  [作者] 2018 年 1 月 20 日 上午 11:07 
when I can find a new host
Misha 2018 年 1 月 19 日 下午 4:12 
Rantis, do will your Rigs be downloadable anymore?
fops. 2017 年 8 月 7 日 上午 1:50 
That video XDDDDDDDDDDDDDDDDDDDD
PEE 2017 年 7 月 25 日 上午 7:18 
@Rantis so why did you put the file link on the sfm page?
OverEngineer 2017 年 7 月 1 日 上午 11:10 
So, when you say that the rig is compatible with SFM you mean you use the rig in maya for animation and then export that to SFM or what?
Rantis  [作者] 2017 年 5 月 19 日 下午 9:32 
The maya rig should be opened in autodesk maya 2012 or higher.
PEE 2017 年 5 月 7 日 上午 2:21 
how do you activate the maya rig
TestSubject_2519 2016 年 12 月 21 日 上午 8:43 
figured it out. thanks.
TestSubject_2519 2016 年 12 月 21 日 上午 4:49 
is it the resize inner_aperture one? that is the only one I can find and that doesn't like to work well
Rantis  [作者] 2016 年 12 月 20 日 下午 9:10 
the model has a pre file included check your preset tabs theres one there for the eye
TestSubject_2519 2016 年 12 月 20 日 下午 5:35 
to shrink the eye there is an inner_aperture (the main part) and a bunch named inner# (# being a random number obviously) if you move each inner# toward the inner_aperture, then it will close, but it is a pain since it is hard to make each one the same distance from the center. maybe a tutorial would help
Sterling 2016 年 12 月 19 日 下午 12:53 
Intresting that this is on the SFM workshop, is there really no rig for SFM?
Rantis  [作者] 2016 年 10 月 26 日 上午 9:13 
no the gameinfo in your mod should mount workshop
EpicRobotoMan 2016 年 10 月 26 日 上午 9:11 
Oh it doesn't have one
EpicRobotoMan 2016 年 10 月 26 日 上午 9:07 
The gameinfo in the Workshop folder?
Rantis  [作者] 2016 年 10 月 26 日 上午 9:06 
in your gameinfo