Source Filmmaker

Source Filmmaker

SFM Core Model
Počet komentářů: 123
friedchickeneater400 27. čvc. v 8.02 
dude, the model is invis.
crayon650 28. dub. v 16.31 
i think the problem is that the models have the same names as the portal 2 models
crayon650 7. dub. v 15.41 
it appears invisible for me
Spammy 28. dub. 2024 v 21.38 
for those wondering how to change pupil size, (like make him look scared) just get the inner_aperture and rotate it left and right, this was such a pain for me before. thanks!
MoSha208 11. srp. 2023 v 11.38 
is there a way to make the eye (inner_aperture) retract and expand like in the animations?
Soz if my previous comment was a bit brash, having trouble with it that's why
Devil-Lord.. 27. říj. 2022 v 16.41 
Oh cool a moron :p2wheatley:
illegitimate-egg 17. říj. 2022 v 10.47 
Hmm, the model doesn't appear in the menu
yag821 2. úno. 2022 v 8.10 
how do i change the eye texture?
RunawayDragon 25. čvc. 2021 v 13.07 
I cant figure out how to use the eye :(
Cosito 4. bře. 2021 v 9.18 
SOOOOO MUCH COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
korange 31. led. 2021 v 12.04 
@ttdragon7000 push back the iris into the model
Alan_Deck 19. pro. 2020 v 15.42 
PEOPLE ARE CONFUSED HELP US
BlaEz 30. lis. 2020 v 1.33 
how to open the eye :|
KittyLee99 18. říj. 2020 v 14.24 
also how do i make him smaller
KittyLee99 18. říj. 2020 v 14.23 
Do i have the rigs and stuff in the wrong folder? once i download it, where am i supposed to extract the rig to?
KittyLee99 18. říj. 2020 v 13.58 
this may be a stupid question, but how do i get the color to work? right now, the model is completely grey, no texture or color. im using Maya 2020
ttdragon7000 28. dub. 2020 v 23.09 
how do you change the size of the iris. i want to make him look scared, but i don't know how.
Dixadon 29. pro. 2019 v 12.28 
yes thank you so much
illegitimate-egg 27. říj. 2019 v 13.24 
Does anyone have a backup of the rig?
CRISPybUUns 28. čvn. 2019 v 8.46 
Oh no, Maya rig is gone(
[Jay] 17. kvě. 2019 v 23.24 
for people asking how to do skins, right click the model in the toolbox, hover your mouse over skins and change the skin to the one you want (the skins are in numbers, so you might as well just go through them)
Ocho 3. bře. 2019 v 0.21 
whats the .mdl name?
maddy 25. led. 2019 v 14.14 
how do i move the eyelids.
dudes107 29. zář. 2018 v 20.33 
is there anyway to color the cores and give them custom eyes?
Crunchy Tom 12. zář. 2018 v 7.40 
we need a pink core that is like I like sweats very are so tastey
ᛊᚹᛖᛞᛁ 28. čvc. 2018 v 5.24 
SSPPPAAAAAAAAAAAAAAAAAAACCCEEEEE!!!!!!!!!!!!!
prism 18. čvc. 2018 v 15.22 
My Core Is Black And Pink Checkers, oofed, i wanna know a fix.
LaserSpikes 14. čvn. 2018 v 3.45 
nevermind figured it out
LaserSpikes 14. čvn. 2018 v 3.33 
pls awnser soon :D
LaserSpikes 14. čvn. 2018 v 2.40 
how to move upper_eyelid?
PS. Thx for making this :steamhappy:
PARADOX 19. kvě. 2018 v 14.47 
I GOT IT, MESSING AROUND WORKS, for those who have the same question, go to the "element viewer", select the personaliity core, go down to "game model", go to "skin", next to skin to the right it will have a value next to skin, mine started as 0 for wheatly, if you change it to "1" it'll b e the ADVENTURE CORE, 2 is SPACCCCCCCCCE, 3 is- Theres 9 skins so just look yourself! THANKS
PARADOX 19. kvě. 2018 v 14.41 
How do you change the eye design in SFM? I want to use this to make a new space core profile pic
LaserSpikes 2. dub. 2018 v 9.16 
Ooo Whats that?
LaserSpikes 2. dub. 2018 v 9.16 
OMG OMG OMG OMG SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE
Rantis  [autor] 20. led. 2018 v 11.07 
when I can find a new host
Misha 19. led. 2018 v 16.12 
Rantis, do will your Rigs be downloadable anymore?
fops. 7. srp. 2017 v 1.50 
That video XDDDDDDDDDDDDDDDDDDDD
PEE 25. čvc. 2017 v 7.18 
@Rantis so why did you put the file link on the sfm page?
OverEngineer 1. čvc. 2017 v 11.10 
So, when you say that the rig is compatible with SFM you mean you use the rig in maya for animation and then export that to SFM or what?
Rantis  [autor] 19. kvě. 2017 v 21.32 
The maya rig should be opened in autodesk maya 2012 or higher.
PEE 7. kvě. 2017 v 2.21 
how do you activate the maya rig
TestSubject_2519 21. pro. 2016 v 8.43 
figured it out. thanks.
TestSubject_2519 21. pro. 2016 v 4.49 
is it the resize inner_aperture one? that is the only one I can find and that doesn't like to work well
Rantis  [autor] 20. pro. 2016 v 21.10 
the model has a pre file included check your preset tabs theres one there for the eye
TestSubject_2519 20. pro. 2016 v 17.35 
to shrink the eye there is an inner_aperture (the main part) and a bunch named inner# (# being a random number obviously) if you move each inner# toward the inner_aperture, then it will close, but it is a pain since it is hard to make each one the same distance from the center. maybe a tutorial would help
Sterling 19. pro. 2016 v 12.53 
Intresting that this is on the SFM workshop, is there really no rig for SFM?
Rantis  [autor] 26. říj. 2016 v 9.13 
no the gameinfo in your mod should mount workshop
EpicRobotoMan 26. říj. 2016 v 9.11 
Oh it doesn't have one
EpicRobotoMan 26. říj. 2016 v 9.07 
The gameinfo in the Workshop folder?
Rantis  [autor] 26. říj. 2016 v 9.06 
in your gameinfo