RimWorld

RimWorld

[D] Interests Framework
33 Comments
Mlie 16 Sep, 2021 @ 1:53pm 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2603675659
Hope it helps anyone!
Konkursipe 2 Sep, 2021 @ 2:12am 
Well damn I hope someone has the time and energy to convert this to 1.3. It's a fantastic mod.
darksouls 10 Aug, 2021 @ 8:15am 
1.3??
Varjonyymi 3 Aug, 2021 @ 5:30am 
Oh yeah, same problem as in 1.2 before the compatibility patch. Personally I don't mind, RimHUD showing the needs etc. is handy, so just turning skill view off from hud and checking them from pawn bio. So at least I'd appreciate the updated Interests if you upload it :)
Mlie 3 Aug, 2021 @ 3:41am 
@Varjonyymi The RimHud sill display a bunch of stars for the skills that have interrests connected to them. So where it shows 1 or 2 stars based on passion it will show about 10 stars.
Varjonyymi 3 Aug, 2021 @ 3:04am 
Or not incompatibility but rather integration problem
Varjonyymi 3 Aug, 2021 @ 3:02am 
@Mlie: how bad the incompatibility with Rimhud is? If it's just the cosmetic thing of not showing Interests on the hud but pawn bio menu working correctly, it doesn't sound like a big deal
Mlie 3 Aug, 2021 @ 1:39am 
I have tried updating it and have a working version. However the integrations in other mods (Himhud for example) is not working. So i could release it as it is now without integrations, but unsure if it would be worth it
Varjonyymi 2 Aug, 2021 @ 5:48am 
@Timou: Mlie has marked it on his update list
Timou 2 Aug, 2021 @ 4:17am 
Update please 1.3
Jiopaba 20 Jul, 2021 @ 3:58pm 
Dametri is a weird case of "Showed up, made some amazing code, vanished like smoke in the wind." The stuff he made is really widely compatible, does some really cool stuff nobody had seriously tried before, and it seems like he was around for maybe one month before just completely vanishing.
Dizzy Ioeuy 18 Jul, 2021 @ 10:21am 
Author not around? This mod included source code, so that's good. Such an essential mod, imo
sidfu1 13 Jul, 2021 @ 10:15am 
@Dametri charncter ditor patchneeds a update as it breaks changing stats since newest charcter editor update
Lord Of The Hunt 15 Mar, 2021 @ 1:37am 
@AerosAtar for now you can use version 1.68 of RimHUD...
AerosAtar 12 Mar, 2021 @ 3:04pm 
Started seeing the following in my logs:

Error in static constructor of DInterests.RimHUDPatches.Patch_RimHUDBase: System.TypeInitializationException: The type initializer for 'DInterests.RimHUDPatches.Patch_RimHUDBase' threw an exception. ---> System.FormatException: Method System.Void RimHUD.Data.Models.SkillModel::.ctor(RimHUD.Data.Models.PawnModel model, RimWorld.SkillDef def) cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) RimHUD.Data.Models.SkillModel:RimHUD.Data.Models.SkillModel..ctor_Patch1 (RimHUD.Data.Models.SkillModel&,RimHUD.Data.Models.PawnModel,RimWorld.SkillDef): IL_016e: call 0x0000005b ...

I've only noticed it recently, so it might be a conflict with something else, but I'm not sure what if so. Full log here: https://github.com/AerosAtar/Misc/blob/master/20210312 line 4155.
AngleWyrm 7 Mar, 2021 @ 4:57pm 
Colony Leadership uses passions [github.com] in considering a pawn for various leadership roles.

How could I modify that getPassionFactor function to take into account Interests?
Lord Of The Hunt 6 Mar, 2021 @ 1:26am 
I also mentioned this in Interests mod, after confirm with RimHUD I believe the patcher for RimHUD is failing. If you are fixing it @Jaxe author RimHUD said he can try to help you.

Sharing complete error logs here also:

https://gist.github.com/923464cfaaadf3db979adcd2d818feb5
ZzZombo 26 Feb, 2021 @ 2:16am 
Looks like a conflict is present when a colonist is imprisoned and made to work with Prison Labour: https://gist.github.com/513e7feb83fe3b96513889e3328ccb21 .
Demoboca 10 Nov, 2020 @ 10:21pm 
There is an error if you do not have Character Editor installed:

https://pastebin.com/6XUJG0z7
雷鸣中的归魂 8 Nov, 2020 @ 6:24am 
Compatible with EdB Prepare Carefully
Incompatible with EdB Prepare Carefully_zh:steamsad:
Cozar 2 Oct, 2020 @ 7:25pm 
Would you consider a way to allow interests to be restricted by trait? E.g. a conflictingTraits field that can be defined in xml.
WolF8RocK 26 Sep, 2020 @ 12:06pm 
@Dametri Hello, I made a translation of the mod into Russian.
Please add it
https://drive.google.com/file/d/19uG6ZDk-CfWUHiT3e2kQIA-rsmaud4zN/view?usp=sharing
Moogle 17 Jun, 2020 @ 7:22am 
@ Dametri Awesome, I was testing last night and that's exactly what happened

Thanks for all your hard work, things like this really help your folks feel unique
Dametri  [author] 17 Jun, 2020 @ 5:47am 
@Soviet Union 4U Yes, safe to add to a save game, though it won't automatically reroll passions for existing pawns.
Moogle 16 Jun, 2020 @ 10:19pm 
This is save game compatiable correct? :D
Re-mover 14 May, 2020 @ 2:25am 
@dametri
ye but i dont like my pawns hating their jobs, they are trying to survive damnit, you cant be picky about cleaning
CurrentlyFapping 13 May, 2020 @ 9:01pm 
Love your work. Thank you for all the attention to compatibility and keeping your code flexible.
Dametri  [author] 13 May, 2020 @ 9:08am 
@aids If you were instead looking for a way to get rid of "incapabilities," I'd check out More Than Capable by Charlotte: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1803932954&searchtext=capable
Dametri  [author] 13 May, 2020 @ 9:07am 
@aids just pushed a patch that adds a new def property, <ignoreTraits>, set to false by default.
Dametri  [author] 13 May, 2020 @ 8:08am 
@aids not really as I have it written
Re-mover 13 May, 2020 @ 1:23am 
is there a way to enable all jobs for all backstories so the interests come more into play?
melelconquistador 12 May, 2020 @ 7:55pm 
Interesante
Dr Zhivago 12 May, 2020 @ 6:07am 
Interesting