Pavlov VR

Pavlov VR

[Zombies] Thames Treasure
30 kommenttia
SomeBee 13.9.2021 klo 12.59 
Does this work?
LORDHOKAGE 23.3.2021 klo 10.31 
Great work. Thank you
N0X_QC 15.11.2020 klo 11.57 
where do i donate
Cornholio  [tekijä] 1.6.2020 klo 11.09 
All i require is the SteamID
Metrocop 42 1.6.2020 klo 11.07 
Even if my steam account isn't the same mail adress than my Paypal ?
Cornholio  [tekijä] 1.6.2020 klo 11.03 
Yes, once the security lever is toggled, you can now open the door.
If you decide to donate (that will help me make the future map Time Warp better) Once the game starts you will be spawned with the money, the deagle and have access to the NightFall phase rifle that is still in prototype mode.
Metrocop 42 1.6.2020 klo 10.45 
I can buy the door then ?

If i donate to you, how can i have the contributor bonus ?
Cornholio  [tekijä] 1.6.2020 klo 10.29 
I'm working on an automated fix for that part but once you activate the security lever you can unlock the door by just opening it.
Metrocop 42 1.6.2020 klo 10.18 
When i activate the lever in security room i'm still locked in the first room !
Cornholio  [tekijä] 28.5.2020 klo 7.49 
Light issue is slowly getting patched, somehow while rendering the map it caused some corruption to it and i'm slowly adding some light substitutions to fix this.
Tau ⦿ 27.5.2020 klo 14.28 
Map's new lighting has made some of the buyables unreadable.
Cornholio  [tekijä] 25.5.2020 klo 1.37 
I have just placed the paypal link in the description and placed instructions in the discussions tab.
MikeE 24.5.2020 klo 20.51 
how do i contribute
Cornholio  [tekijä] 24.5.2020 klo 13.23 
Thanks VolterBolt :)
The map still has a lot of bugs but will be patched in due time.
Tau ⦿ 24.5.2020 klo 12.44 
Dam lol, This map sure grew.
Congrats Author on making a successfully popular map
Cornholio  [tekijä] 16.5.2020 klo 16.55 
Patched a zombie fix, they were getting stuck at spawn
Cornholio  [tekijä] 15.5.2020 klo 8.31 
Uploaded bug fixes
Cornholio  [tekijä] 14.5.2020 klo 11.01 
Thanks man, it was fun :)
Amish Robot 14.5.2020 klo 10.33 
ok cool, also I had fun playing with you :steamhappy:
Cornholio  [tekijä] 14.5.2020 klo 10.30 
I do have a border for the door, corners and bottom skirts but it's not implemented yet (will be soon when i develop more of the cave update
Cornholio  [tekijä] 14.5.2020 klo 8.20 
I knew i was forgetting something... I'll patch that up in a bit with the sound fix
Ghostly 14.5.2020 klo 8.15 
I imagine you have noticed this but the first sliding door in the basement pops out through the floor in the main hallway with the m4 buy and armory
Cornholio  [tekijä] 14.5.2020 klo 7.30 
A bug was found in the laboratory where a teleporter will dump all zombies and cause lag.
A patch will be dispatched momentarily.
Cornholio  [tekijä] 14.5.2020 klo 5.29 
All bugs reported from Lettuce, bugs from previous hunts and the 20k door have been fixed.
I have also started to work on the cave update so you can see part of the entrance of it (texture will probably change in the near future.)
Ghostly 14.5.2020 klo 5.27 
ever fix the bug with that 20k door teleporter? i wonder if either A. I was lagging when you bought it or B. the distance between us was to great that the door didnt sync, or your input to buy the door was culled out for me since you were so far. either way if the issue cant be solved you could always put a lever in that room that turns on a teleporter that is closer to people.
Shepard 14.5.2020 klo 4.45 
Bug hunt: Kitchen Table can have Zeds stuck on the table. Awp Bed can be used to hide, Plant pot in bathroom can stop zed tracking, PP19 Bizon cannot be bought from wall. Stair case banister in the outhouse can be hidden behind to prevent zeds from attacking, Facing the Uzi in the outhouse the left hand side can prevent zeds from attacking, M4A1 purchase box on the crate below stairs in the laboratory can be stood on to prevent zeds from attacking, Standing between the white desks next to the zed teleporters prevents tracking.
Cornholio  [tekijä] 13.5.2020 klo 4.45 
Found it, fixed it
Cornholio  [tekijä] 13.5.2020 klo 4.20 
Hey VolterBolt, which window would that be? The one close to the barrels or the one close to the box?
Tau ⦿ 13.5.2020 klo 4.02 
As a result we couldn't finish the round and it was perpetually stuck.
Tau ⦿ 13.5.2020 klo 4.02 
I found a bug, at around wave 20~
one of the zombies got stuck and couldnt move into the windows near the room with the giant metal spools. this room is very close to the laboratory