Pavlov VR

Pavlov VR

[Zombies] Thames Treasure
30 kommentarer
SomeBee 13. sep. 2021 kl. 12:59 
Does this work?
LORDHOKAGE 23. mar. 2021 kl. 10:31 
Great work. Thank you
N0X_QC 15. nov. 2020 kl. 11:57 
where do i donate
Cornholio  [ophavsmand] 1. juni 2020 kl. 11:09 
All i require is the SteamID
Metrocop 42 1. juni 2020 kl. 11:07 
Even if my steam account isn't the same mail adress than my Paypal ?
Cornholio  [ophavsmand] 1. juni 2020 kl. 11:03 
Yes, once the security lever is toggled, you can now open the door.
If you decide to donate (that will help me make the future map Time Warp better) Once the game starts you will be spawned with the money, the deagle and have access to the NightFall phase rifle that is still in prototype mode.
Metrocop 42 1. juni 2020 kl. 10:45 
I can buy the door then ?

If i donate to you, how can i have the contributor bonus ?
Cornholio  [ophavsmand] 1. juni 2020 kl. 10:29 
I'm working on an automated fix for that part but once you activate the security lever you can unlock the door by just opening it.
Metrocop 42 1. juni 2020 kl. 10:18 
When i activate the lever in security room i'm still locked in the first room !
Cornholio  [ophavsmand] 28. maj 2020 kl. 7:49 
Light issue is slowly getting patched, somehow while rendering the map it caused some corruption to it and i'm slowly adding some light substitutions to fix this.
Tau ⦿ 27. maj 2020 kl. 14:28 
Map's new lighting has made some of the buyables unreadable.
Cornholio  [ophavsmand] 25. maj 2020 kl. 1:37 
I have just placed the paypal link in the description and placed instructions in the discussions tab.
MikeE 24. maj 2020 kl. 20:51 
how do i contribute
Cornholio  [ophavsmand] 24. maj 2020 kl. 13:23 
Thanks VolterBolt :)
The map still has a lot of bugs but will be patched in due time.
Tau ⦿ 24. maj 2020 kl. 12:44 
Dam lol, This map sure grew.
Congrats Author on making a successfully popular map
Cornholio  [ophavsmand] 16. maj 2020 kl. 16:55 
Patched a zombie fix, they were getting stuck at spawn
Cornholio  [ophavsmand] 15. maj 2020 kl. 8:31 
Uploaded bug fixes
Cornholio  [ophavsmand] 14. maj 2020 kl. 11:01 
Thanks man, it was fun :)
Amish Robot 14. maj 2020 kl. 10:33 
ok cool, also I had fun playing with you :steamhappy:
Cornholio  [ophavsmand] 14. maj 2020 kl. 10:30 
I do have a border for the door, corners and bottom skirts but it's not implemented yet (will be soon when i develop more of the cave update
Cornholio  [ophavsmand] 14. maj 2020 kl. 8:20 
I knew i was forgetting something... I'll patch that up in a bit with the sound fix
Ghostly 14. maj 2020 kl. 8:15 
I imagine you have noticed this but the first sliding door in the basement pops out through the floor in the main hallway with the m4 buy and armory
Cornholio  [ophavsmand] 14. maj 2020 kl. 7:30 
A bug was found in the laboratory where a teleporter will dump all zombies and cause lag.
A patch will be dispatched momentarily.
Cornholio  [ophavsmand] 14. maj 2020 kl. 5:29 
All bugs reported from Lettuce, bugs from previous hunts and the 20k door have been fixed.
I have also started to work on the cave update so you can see part of the entrance of it (texture will probably change in the near future.)
Ghostly 14. maj 2020 kl. 5:27 
ever fix the bug with that 20k door teleporter? i wonder if either A. I was lagging when you bought it or B. the distance between us was to great that the door didnt sync, or your input to buy the door was culled out for me since you were so far. either way if the issue cant be solved you could always put a lever in that room that turns on a teleporter that is closer to people.
Shepard 14. maj 2020 kl. 4:45 
Bug hunt: Kitchen Table can have Zeds stuck on the table. Awp Bed can be used to hide, Plant pot in bathroom can stop zed tracking, PP19 Bizon cannot be bought from wall. Stair case banister in the outhouse can be hidden behind to prevent zeds from attacking, Facing the Uzi in the outhouse the left hand side can prevent zeds from attacking, M4A1 purchase box on the crate below stairs in the laboratory can be stood on to prevent zeds from attacking, Standing between the white desks next to the zed teleporters prevents tracking.
Cornholio  [ophavsmand] 13. maj 2020 kl. 4:45 
Found it, fixed it
Cornholio  [ophavsmand] 13. maj 2020 kl. 4:20 
Hey VolterBolt, which window would that be? The one close to the barrels or the one close to the box?
Tau ⦿ 13. maj 2020 kl. 4:02 
As a result we couldn't finish the round and it was perpetually stuck.
Tau ⦿ 13. maj 2020 kl. 4:02 
I found a bug, at around wave 20~
one of the zombies got stuck and couldnt move into the windows near the room with the giant metal spools. this room is very close to the laboratory