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@夜战型Poi - It doesn't need updated as far as I know. I also have moved away from maintaining single packages of my scripts.
<do_if value="($Station.exists) and ($Station.owner == faction.xenon)">
it will only apply to xenon
Have a question. Is it possible to set this mod to xenon faction only? And how if so?
The Trade Stations should be fine because Xenon don't use them i assume.
My issue is a universe where, for some reason, it appears that almost zero drone component factories have been built, and also is featuring a sudden and intense lack of claytronics.
Might this mod help give the whole thing a jump start?
antimatter converters 88000
engine parts 33000
smart chips 45000
these could easily be drastically reduced to make room for like at least 2500 advanced composites
don't know if this is a vanilla issue or I've done something to misallocate space for the advanced composites but the 166 is obviously not gonna work. lol
if you could make something to address this issue which is affecting all the shipyards and wharfs that would be awesome.
Shipyard storage max is only 169 for the composites and I am 192 short for the build que. i see the max for smart chips is 45000! is that many really needed?
Got a ship to build using a "minimal preset and looked to see the wares that were used, mostly hull parts.
Do you have any mods that add turrets/satellites/drones etc? The stations already tend to allocate very little space for advanced composites because they consider them low priority but if a mod adds more things a station can produce, it changes the storage allocation to be even worse.
How many advanced composites does the station have and what is it's max amount? I can possibly do a patch to bump up the number for that ware in particular.
I tried the other 'DeadAir' fill on Steam and I didn't notice it doing anything.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2061502243