X4: Foundations

X4: Foundations

DeadAir Fill
41 Comments
Deimos 10 Nov, 2024 @ 10:54am 
I have a question, I came across a ship with a very tasty fractional module exclusive from scales, and now I wondered if there is no way to get these modification modules for the ships I need? Is there some mod that would allow me to remove modules instead of disassembling them?
DeadAirRT  [author] 7 Jul, 2024 @ 6:27pm 
@Keltskiy - it removes/adds cargo
@夜战型Poi - It doesn't need updated as far as I know. I also have moved away from maintaining single packages of my scripts.
夜战型Poi 7 Jul, 2024 @ 8:16am 
please update
Keltskiy 16 Jan, 2024 @ 9:43pm 
does this artificially inject wares into stations or does it force NPC traders to keep stations in the green?
DeadAirRT  [author] 8 May, 2023 @ 2:32pm 
@Seur - glad you got it working. Part of why I dislike steam workshop for x4 is the files have to be packed which can't be edited without multiple steps.
Seur 8 May, 2023 @ 7:13am 
Nvm, i downloaded github file and changed it in md folder and now it shows in my extensions options. When i was changing in steam extension file it was dissapearing. Thanks for help, hopefully will be able to return my xenon to life with this!)
Seur 8 May, 2023 @ 6:51am 
When I do that it for some reason dissapear from my Extension options, and i cant change values ingame =_=
DeadAirRT  [author] 7 May, 2023 @ 3:36pm 
@Seur - If you unpack the files and change line 85 to

<do_if value="($Station.exists) and ($Station.owner == faction.xenon)">

it will only apply to xenon
Seur 6 May, 2023 @ 11:44am 
Hello!

Have a question. Is it possible to set this mod to xenon faction only? And how if so?
DeadAirRT  [author] 30 Apr, 2023 @ 5:19pm 
@Raudskeggr - thanks for the heads up. The effects of this mod depend on the settings you use. It can go anywhere from preventing factions from locking up due to critical ware shortage (default), keeping surplus goods moving to trade station which get turned into some ship mods for the AI (turning off the injection of wares), to flooding factions with almost endless supplies (setting ware injection to high percentages).
Raudskeggr 27 Apr, 2023 @ 1:29am 
@DeadAirRT It seems like the API this mod depends on might not be properly working with 6, not the fault of your mod however.
Raudskeggr 26 Apr, 2023 @ 10:20pm 
I'm considering trying this out, but I was curious if there are any caveats or anything that will significantly change as a result of this?
DeadAirRT  [author] 18 Apr, 2023 @ 6:59am 
@blizard - what isn't working?
blizard 17 Apr, 2023 @ 2:19am 
HI STOPED WORKING IN 6.0
DeadAirRT  [author] 30 Mar, 2023 @ 4:46am 
@vpanda - since it is an added script, it will keep working until egosoft changes how some basic code functions work.
VPanda 21 Mar, 2023 @ 11:30am 
@DeadAirRT hello, what version of x4 is it compatible?
DeadAirRT  [author] 6 Jan, 2023 @ 5:33am 
@rockwoo - glad you enjoy it
RockWoo 1 Jan, 2023 @ 7:12am 
This really made the game way more exciting for late game galaxy-wide fights
DeadAirRT  [author] 25 Dec, 2022 @ 4:38pm 
No, it does not affect player.
RockWoo 25 Dec, 2022 @ 10:33am 
Does it affect the player wharves/shipyards too?
Oorillon 10 Nov, 2022 @ 10:16am 
this would explain some stuff what happened, lol.
The Trade Stations should be fine because Xenon don't use them i assume.
DeadAirRT  [author] 10 Nov, 2022 @ 5:52am 
It does affect xenon as well iirc.
Oorillon 9 Nov, 2022 @ 8:04am 
Does this affect the Xenon Warfs, too?
DeadAirRT  [author] 3 Jun, 2022 @ 6:58pm 
@Sole - there should be no difference between the versions as far as code goes. The only difference is steam version is packed into a cat/dat. Either way, glad you got it working.
Sole survivor 1 Jun, 2022 @ 8:39am 
Problem found! The github version doesn't work!
Sole survivor 1 Jun, 2022 @ 6:00am 
SETA for 1 hour, the split shipyards still have 0 drone parts and build 0 ship. Isn't the mod working?
DeadAirRT  [author] 1 May, 2022 @ 5:37pm 
@cardinal_z - the shipyard and wharf portion do
Cardinal_Z 1 May, 2022 @ 3:28am 
Does this mod affect xenon structures?
DeadAirRT  [author] 11 Feb, 2022 @ 12:36pm 
@pecheurman - I don't believe so but it is noted :steamthumbsup:
Pecheurman 11 Feb, 2022 @ 10:02am 
deadair, did I ever told you how awesome you are?
DeadAirRT  [author] 10 Aug, 2021 @ 12:17pm 
@Snork - you can use the options to have it inject resources into trade stations or wharf/shipyards itself so it should help as a bandaid solution until the factions build more stations for shortages (likely the cause of claytronics shortage)
Snork 9 Aug, 2021 @ 6:59am 
Just curious if this will help me.

My issue is a universe where, for some reason, it appears that almost zero drone component factories have been built, and also is featuring a sudden and intense lack of claytronics.

Might this mod help give the whole thing a jump start?
Drunkmonk 1 Oct, 2020 @ 6:46am 
is there anyway to change how often they fill the shipyards my map is overrun with xenon and im looking for a quick sort of fix for it by letting the factions build ships all the time
DeadAirRT  [author] 10 May, 2020 @ 7:24pm 
@ltdan81 glad to hear you figured it out. The station bases the numbers off of the things it can produce, but it likely only uses a flat percent for advanced composites because the game doesn't think it can change. Also, apparently advanced composites have a huge amount of volume. IIRC they are the highest volume trade ware in the game.
ltdan81 10 May, 2020 @ 3:12pm 
Figured out that its the ammo capacity mod that has brought about this storage issue. the increased ammo also increased the amount of flares that a ship can hold and the higher presets were trying to max out flare capacity which was requiring more composites than any of the shipyards can hold.
ltdan81 10 May, 2020 @ 2:50pm 
looking at the storage list there are a few things mis-allocated and wasting space.

antimatter converters 88000
engine parts 33000
smart chips 45000


these could easily be drastically reduced to make room for like at least 2500 advanced composites

don't know if this is a vanilla issue or I've done something to misallocate space for the advanced composites but the 166 is obviously not gonna work. lol
if you could make something to address this issue which is affecting all the shipyards and wharfs that would be awesome.
ltdan81 10 May, 2020 @ 2:50pm 
Okay, thanks for the info about the added wares, i do/did have a mod adding another sat and laser tower. I am on a new game start with out this mod running and ran into the same issue when trying to build a mammoth, it will not build in argon prime or antigone memorial because of insufficient wares, how ever neither shipyard is currently buying ANYTHING, no trade offers whatsoever.
Shipyard storage max is only 169 for the composites and I am 192 short for the build que. i see the max for smart chips is 45000! is that many really needed?
Got a ship to build using a "minimal preset and looked to see the wares that were used, mostly hull parts.

DeadAirRT  [author] 7 May, 2020 @ 9:25pm 
@ltdan81 This mod wouldn't cause it but I may be able to help you find the cause. My mod would only help the shipyard/wharf get back up to 10 percent if it is below 5%. If they have a trader that already reserved the advanced composites, it will show as them not buying.

Do you have any mods that add turrets/satellites/drones etc? The stations already tend to allocate very little space for advanced composites because they consider them low priority but if a mod adds more things a station can produce, it changes the storage allocation to be even worse.

How many advanced composites does the station have and what is it's max amount? I can possibly do a patch to bump up the number for that ware in particular.
ltdan81 7 May, 2020 @ 4:53pm 
All NPC Shipyards and wharfs say they are missing advanced composites, yet they aren't buying any. I've had two ships sitting in argon prime shipyard waiting for these parts for refit for hours.
DeadAirRT  [author] 3 May, 2020 @ 10:33am 
It's standalone, it runs every 15 minutes. Easiest way to notice when it fires is watch the resource that is most full at a trade station.
jcewazhere 3 May, 2020 @ 10:26am 
Is this standalone or do we need the full deadair gate overhaul as well?
I tried the other 'DeadAir' fill on Steam and I didn't notice it doing anything.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2061502243