Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Screw Slaves!
15 Comments
Kerovanka 13 Sep, 2020 @ 4:08pm 
ok .thanks.
Zelenskyy☣  [author] 13 Sep, 2020 @ 7:52am 
hey man ^^
so yeah, it should still work, however it was intended more as a simple hotfix back then, when slavery could destroy your empire and you couldn't do anything about it. I think nowadays there are more sophisticated mods out there to tackle the problem, for example "Sell your slaves" which allows you to better control slave population in individual provinces, instead of just hammering it down everywhere.
happy campaigning :)
Kerovanka 12 Sep, 2020 @ 9:18am 
mod work or dated?
Dirty Rotten Flieger 16 Mar, 2014 @ 1:42pm 
nice one vandal. I find that a slave population of about 30% gives me good economic boost but doesn't cause constant rebelions. I loot some of the capitals I capture and the wait a turn or two for slave pop to go down before i loot again. but if I could sell some slaves... I cant imagine why anyone would want a slave market as theyt work in vanila
Zelenskyy☣  [author] 16 Mar, 2014 @ 1:00pm 
@willy thats actually a good point. When I created this mod it was not planned as a fine control instrument, but as a drastic measure to bring that stuff back to 0 when slaves became too overwhelming.
I will work on it, as soon as my laptop works again, it's broken and i'm writing this from a friends ;)
thanks for the input
cheers
Dirty Rotten Flieger 16 Mar, 2014 @ 12:41am 
I wonde rif you would knmow ho0pw to make the salve market building "reduce slve populaion" instead of reduce slave population decline" Not by half but just a little bit. That would give us finer control over slave popualtion.
[NOBL] SCRIM 27 Feb, 2014 @ 9:28am 
I'm suprised that somebody here is actually complaning about this mod being fascist or racist. I think its a good idea. I never capture slaves but still seem to get them. Thanks for the mod!
Canid 5 Feb, 2014 @ 10:07am 
@Jan

... the fuck?
Ҳ|Megaman 28 Jan, 2014 @ 8:27pm 
Whats with the no name troll? what kind of loser makes a new account just to troll. use your real one faggot
ninedra9ons 25 Jan, 2014 @ 1:59am 
Welcome something like this mod. I am so f***ing sick of slave rebellions and the stupid monotonous defense battles they force me to fight (when it's clear that my city walls would hold but the Auto Resolve doesn't think so). Horrible CA game design...
Nickname Failure 23 Jan, 2014 @ 9:39pm 
One might think the creator has a special fetish at first glance.
Zelenskyy☣  [author] 22 Jan, 2014 @ 1:29pm 
yes of coures. But the penalties are too big. The problem is, that as soon as you have too much slaves, you have no change to get the number down again. I had 90% slave population, and about 3 slave revolts every turn. Thats very frustrating. But the main problem for me is, the unrealistic slave population percentage. If you enslave about 1000 enemies, then you have already about 60% slave population in every of your 30 regions. This makes no sense at all! This really bugged me, and with this mod I could decrease them to a normal level, and play on normal again.
But everybody to play like he wants I say here^^
Fuzzyballs01 ꦙ 5 Jan, 2014 @ 11:15am 
can't you just... increase the maximum size for slave population? say it's 100 now, make it 1000?
Starkwolf 30 Dec, 2013 @ 8:39pm 
I would suggest editing the name of this mod. When I first read it I was like: "A mod to molest slaves o.0" XD. I had a feeling it wasn't that, and I was right. However, the name is still misleading.
L Dogg 28 Dec, 2013 @ 5:40pm 
Finally! the slave revolts are so annoyng and the Roman society in republican and imperial was based on slavery..