They Are Billions

They Are Billions

The Following - State 6 - Great Wall of Ashguard
14 Comments
Arlague 3 Aug, 2021 @ 5:20pm 
Another really nice map. Lots of action at the beginning. Each path is actually quite detailed with bridges or outpost which was really interesting to discover.

The Hunt was really cool. It did break the script on my first attempts as I could not access the info menu anymore. Second attempt worked like a charm though.

I love what you did with the barrels to seal the caves.

I'm playing in 800% and I found this one easier than the others. I feel like once I managed to protect the specific choke point I could develop up until reaching the critical mass of sniper. Maybe too much ressources?

Still, this was a very cool custom map ! Congratz
KarEssMoua  [author] 13 Oct, 2020 @ 2:37pm 
Hi amisianer!

Thank you for your feedback and comments.

I'm considering your feedback on map 4 and I'm looking to see how to manage the difficulty for the easiest level.

Once you reached an objective, it should deactivate the waves coming from this side. However I don't remember (a lot of things have been through lol) if it notifies you, but I think you can eat a generator stops. 🙂
amisianer 13 Oct, 2020 @ 2:09am 
Also, I DO enjoy the map design of these maps a lot. Lots of variety and interesting concepts, so hat off to you.
amisianer 13 Oct, 2020 @ 2:07am 
Oof, this map. Unlike #4, I don't feel it was too hard. It's just that this type of map is kind of my kryptonite. I always get distracted, too focused on one end and forget the other, or too focused on eco and don't build enough military or vice versa. Nevermind that I'm too paranoid about a single zombie popping out of nowhere and screwing me over. :D

Which actually almost happened twice, in the lower left corner of the farmlands. Go figure. Thankfully I had rangers stationed all over the place.

Failed the first try, because I was just a bit too slow getting to the towers and overestimated the amount of snipers I needed.

One thing: Nothing happened when I reached the first tower/clicked on the communicators surrounding it. No popup, no notifications in the upper left. But the waves stopped and the waves on the other three sides increased, so it obviously did something. Was there supposed to be no message, or did my game bug out?
KarEssMoua  [author] 6 May, 2020 @ 9:02am 
Hi @Silifer!

Thank you very much for supporting our work by giving us a comment. You cannot imagine how much it does help map makers to leave at least one comment!

I'm glad I'm part of the reason you are still playing TAB and I hope you will enjoy the rest of the campaign!

KarEssMoua
Silifer 6 May, 2020 @ 7:15am 
Awesome map, your custom maps ( along with those of POBmaestro and Khazmylar ) are why i keep coming back to TAB
KarEssMoua  [author] 27 Apr, 2020 @ 2:37pm 
@1011012, my pleasure! Thank you for your support, and I hope you are going to enjoy the next states :)
1011012 27 Apr, 2020 @ 2:03pm 
Thank you, otherwise it is a great map with great story progression, thank you again :-)
KarEssMoua  [author] 27 Apr, 2020 @ 10:28am 
@Khazmylar, thanks a lot for your comment! It's really appreciated! Hopefully you will enjoy the rest of the campaign :)

@1010012, I may have fix your issue. Let me know if it works!
Khazmylar 27 Apr, 2020 @ 8:18am 
Yet another masterpiece! Loved the story and the gameplay! Definitely cant wait till the next one!
KarEssMoua  [author] 27 Apr, 2020 @ 4:57am 
@POBmaestro, thank you very much for your comment! :D

@1011012, as for POB and me, the scripts are working fine. Sealing a cave only stops the waves coming from that cave, not from all others. The central North will continously spawn infected until you deactivated the two mega towers.
POBmaestro 27 Apr, 2020 @ 12:42am 
@1011012 - worked fine for me...the zombies will always come from the middle two entrances with the towers and I think some are linked. Which wave/day did they come from all entrances after you sealed them?
1011012 27 Apr, 2020 @ 12:18am 
First i sealed the top left entrances, then the top right, still there are zombies coming from top right and the towers summon zombies from all entrances...
POBmaestro 26 Apr, 2020 @ 11:25pm 
First! I just beat the map on novice no pause. It's a nice difficulty for those that want to follow the story which is developing nicely! The map design and concept of this map are superb. Nice work!