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The Hunt was really cool. It did break the script on my first attempts as I could not access the info menu anymore. Second attempt worked like a charm though.
I love what you did with the barrels to seal the caves.
I'm playing in 800% and I found this one easier than the others. I feel like once I managed to protect the specific choke point I could develop up until reaching the critical mass of sniper. Maybe too much ressources?
Still, this was a very cool custom map ! Congratz
Thank you for your feedback and comments.
I'm considering your feedback on map 4 and I'm looking to see how to manage the difficulty for the easiest level.
Once you reached an objective, it should deactivate the waves coming from this side. However I don't remember (a lot of things have been through lol) if it notifies you, but I think you can eat a generator stops. 🙂
Which actually almost happened twice, in the lower left corner of the farmlands. Go figure. Thankfully I had rangers stationed all over the place.
Failed the first try, because I was just a bit too slow getting to the towers and overestimated the amount of snipers I needed.
One thing: Nothing happened when I reached the first tower/clicked on the communicators surrounding it. No popup, no notifications in the upper left. But the waves stopped and the waves on the other three sides increased, so it obviously did something. Was there supposed to be no message, or did my game bug out?
Thank you very much for supporting our work by giving us a comment. You cannot imagine how much it does help map makers to leave at least one comment!
I'm glad I'm part of the reason you are still playing TAB and I hope you will enjoy the rest of the campaign!
KarEssMoua
@1010012, I may have fix your issue. Let me know if it works!
@1011012, as for POB and me, the scripts are working fine. Sealing a cave only stops the waves coming from that cave, not from all others. The central North will continously spawn infected until you deactivated the two mega towers.