They Are Billions

They Are Billions

Not enough ratings
The Following - State 6 - Great Wall of Ashguard
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
148.863 MB
26 Apr, 2020 @ 3:24pm
4 May, 2020 @ 1:41pm
9 Change Notes ( view )

Subscribe to download
The Following - State 6 - Great Wall of Ashguard

In 1 collection by KarEssMoua
Quintus Crane : The Following
14 items
Description
Quintus Crane : The Following is a fan made sequel of the official campaign made by Numantian. Finishing the official one is not essential as you are starting the campaign on a new continent: Ashguard.

The Ashguard continent was a haven of peace and is the newest continent on the planet. In the middle of the Atlantic Ocean, this small continent was born of a gigantic volcanic eruption that upset the ocean currents during the global warming of the years 1900-2000. Ashguard was discovered by a team of explorers. Here lived people from all over the world. Conquered by new riches to explore and exploit, in less than 100 years, Man has occupied the whole island and brought the fauna and flora of many countries, as well as the construction of many infrastructures. The island was subject to several epidemics due to the incompatibility of some species, before finally having a stable environment.

Some times later, Ashguard was recognized as the best place to live on Earth for its cultural blend and unprecedented biodiversity, before sinking into chaos, with the infection that quickly spread.
Estimated population before infection: 110 million inhabitants.

After defeating the last infected stronghold, you have been covered in glory by the citizen of the New Empire and by Quintus Crane himself. After a few years, Quintus Crane is already planning to reconquer new lands and ordered you to cross the ocean in the east.
But a part of the population disagrees this decision and deep tensions appeared inside the New Empire. A group, called the Humanity Defenders, rapidly grew and forced Quintus Crane to create a government with two distinct parties :

- The Humanity Defenders, which is for the strengthening of border security. To do this, they increase your resource productivity and carry out propaganda campaigns to create a baby boom and increase the population quickly. Their will is centered on the construction of large defensive walls and turrets in order to avoid any overflow or intrusion of zombies within the colonies. However, military training will remain at your expense and the units enrolled will cost you more in up keep.

- The Will of Quintus, on the other hand, is based on military enlistment and the conquest of new lands to the detriment of the economy. For this party, only the expansion of the New Empire and the extermination of zombies are important. In fact, the colony’s economy is reduced for the war effort and important military propaganda are made to enlist soldiers at an early age.

You will have to manage your own politics by interacting with random events where yourself, politicians and even colonists will force you to make choices. Your political management can be carried over maps with a starting setup at the beginning of each map.
Also, Quintus Crane wants you to find clues about the recent appearance of the Mutants, and find if possible, the responsible of these mutations. Nobody knows what Quintus Crane has in mind, even you.

Quintus Crane : The Following campaign is divided in 12 missions, called “State”. Each map will be released 2 weeks after the previous map. It’s only an ETA and, as I’m taking my free time to work on this campaign, it could be earlier/later, as real personal life is more important.

State 1 : The cursed city (13th January 2020)
State 2 : Lands of ice and blood (24th January 2020)
State 3 : Bridges to hell (10th February 2020)
State 4 : Graves of sand – Part 1 (24th February 2020)
State 5 : Graves of sand – Part 2 (7th April 2020)
State 6 : The Great Wall of Ashguard (20th April 2020)
State 7 : The swamps & The Fortuneteller (8th May 2020)
State 8 : The summits of madness (Mid May 2020)
State 9 : The little red riding hood (Late May 2020)
State 10 : The Undead society (Early June 2020)
State 11 : Revenge & Redemption (Mid June 2020)
State 12 : ??? (Mid June 2020)
14 Comments
Arlague 3 Aug, 2021 @ 5:20pm 
Another really nice map. Lots of action at the beginning. Each path is actually quite detailed with bridges or outpost which was really interesting to discover.

The Hunt was really cool. It did break the script on my first attempts as I could not access the info menu anymore. Second attempt worked like a charm though.

I love what you did with the barrels to seal the caves.

I'm playing in 800% and I found this one easier than the others. I feel like once I managed to protect the specific choke point I could develop up until reaching the critical mass of sniper. Maybe too much ressources?

Still, this was a very cool custom map ! Congratz
KarEssMoua  [author] 13 Oct, 2020 @ 2:37pm 
Hi amisianer!

Thank you for your feedback and comments.

I'm considering your feedback on map 4 and I'm looking to see how to manage the difficulty for the easiest level.

Once you reached an objective, it should deactivate the waves coming from this side. However I don't remember (a lot of things have been through lol) if it notifies you, but I think you can eat a generator stops. 🙂
amisianer 13 Oct, 2020 @ 2:09am 
Also, I DO enjoy the map design of these maps a lot. Lots of variety and interesting concepts, so hat off to you.
amisianer 13 Oct, 2020 @ 2:07am 
Oof, this map. Unlike #4, I don't feel it was too hard. It's just that this type of map is kind of my kryptonite. I always get distracted, too focused on one end and forget the other, or too focused on eco and don't build enough military or vice versa. Nevermind that I'm too paranoid about a single zombie popping out of nowhere and screwing me over. :D

Which actually almost happened twice, in the lower left corner of the farmlands. Go figure. Thankfully I had rangers stationed all over the place.

Failed the first try, because I was just a bit too slow getting to the towers and overestimated the amount of snipers I needed.

One thing: Nothing happened when I reached the first tower/clicked on the communicators surrounding it. No popup, no notifications in the upper left. But the waves stopped and the waves on the other three sides increased, so it obviously did something. Was there supposed to be no message, or did my game bug out?
KarEssMoua  [author] 6 May, 2020 @ 9:02am 
Hi @Silifer!

Thank you very much for supporting our work by giving us a comment. You cannot imagine how much it does help map makers to leave at least one comment!

I'm glad I'm part of the reason you are still playing TAB and I hope you will enjoy the rest of the campaign!

KarEssMoua
Silifer 6 May, 2020 @ 7:15am 
Awesome map, your custom maps ( along with those of POBmaestro and Khazmylar ) are why i keep coming back to TAB
KarEssMoua  [author] 27 Apr, 2020 @ 2:37pm 
@1011012, my pleasure! Thank you for your support, and I hope you are going to enjoy the next states :)
1011012 27 Apr, 2020 @ 2:03pm 
Thank you, otherwise it is a great map with great story progression, thank you again :-)
KarEssMoua  [author] 27 Apr, 2020 @ 10:28am 
@Khazmylar, thanks a lot for your comment! It's really appreciated! Hopefully you will enjoy the rest of the campaign :)

@1010012, I may have fix your issue. Let me know if it works!
Khazmylar 27 Apr, 2020 @ 8:18am 
Yet another masterpiece! Loved the story and the gameplay! Definitely cant wait till the next one!