Cities: Skylines

Cities: Skylines

No Vanilla Citizens
103 kommentarer
Floppy 7. nov. 2024 kl. 4.52 
@Harperz_Fairy use Advanced Vehicle Options
Raccoon 22. okt. 2024 kl. 9.44 
I need this but for cars
Jwilder 29. juli 2024 kl. 2.08 
1942ertan 29. juni 2024 kl. 1.30 
Is there any mod to hide citizen like hide seaguls mod?
1942ertan 18. sep. 2023 kl. 8.40 
Can we make 1/2 scale persons?
1942ertan 22. juli 2023 kl. 1.09 
Can we make 1/2 scale persons?
55 3. juli 2023 kl. 19.08 
all astolfo
Strelok 29. juni 2023 kl. 7.59 
Someone can explay why we should use this mod? There's other citizen packs? If I disable it without add any other mod, I will have no citizes walking in my game?
StayHungryStayFoolish 21. juni 2023 kl. 9.29 
@gamophyte LSMR was using my skip.txt but you can also recalibrate and fill a new one from scratch or copy it here: c:\Users\ ... \AppData\Local\Colossal Order\Cities_Skylines\SkippedPrefabs\
gamophyte 21. juni 2023 kl. 9.26 
@StayHungryStayFoolish in theory can't you use the skip.txt to also keep them from loading?
azkyiflain 25. mai 2023 kl. 17.45 
Might just be my pc or smth but does this mod work on snowfall maps cause I still get vanilla citizens in my snowfall maps??
Hayran 24. mai 2023 kl. 20.11 
I need a mod like this but removing the service types Cims only.
StayHungryStayFoolish 30. apr. 2023 kl. 11.34 
After a long test, I have added to the list No Vanilla Citizens mod to the Hubs & Transport compatible modlist.

This mod does not replace vanilla citizens, they have to first despawn and they will not spawn again. Please use custom citizens from the workshop, otherwise, no one will walk on your street. Please skip CIV citizens, since they are creating giant ghosts in tunnels (visible in underground or terrain view).

So goodbye ugly vanilla citizens!
StayHungryStayFoolish 27. apr. 2023 kl. 12.11 
I am OK with new cims. My FPS is dropped due to Dynamic Resolution.
arabel 27. apr. 2023 kl. 11.11 
Hello~ Please i wonder something very, is custom cims like these dropping fps? because they are more detailed..
wesselaw 26. apr. 2023 kl. 10.07 
@ACanadianMoose_ As noted in the description, the mod doesn't remove vanilla citizens; it just prevents them from spawning. Vanilla citizens will despawn naturally over time if you let the simulation run.
jimtduffy 25. apr. 2023 kl. 16.24 
It appears the 50s sets don't have replacements for everyone, so there will be some vanilla cims still, moose. If you use a set that has replacements for everyone, then there will no vanilla cims.
Canadian Moose 25. apr. 2023 kl. 14.37 
just added this mod. Checked compatibility report and I am all good. Confirmed the mod is enabled yet vanilla citizens still exist and the mod does not remove them. I can share output log if needed
jimtduffy 25. apr. 2023 kl. 14.24 
I use thisbut don't use the 50s people, for the moment use Victorian people. All the vanilla cims are gone. (Yay!) I love the 50s people. It is just that the they are too late, era-wise, for my current cities. When I set cities in the 1940s and 1950s I'll use them again.
ApollonDriver 24. apr. 2023 kl. 16.37 
does it also remove cops, paramedics and other service cims too?
MJB 30. mars 2023 kl. 17.02 
@StayHungryStayFoolish.....I noticed her also. She appears to be a vanilla senior citizen.
StayHungryStayFoolish 29. mars 2023 kl. 15.43 
Is she a vanilla citizen?
StayHungryStayFoolish 29. mars 2023 kl. 9.31 
It is hard to find citizens among tourists, but I checked them, and they are all customs.

Thank you, BP!

Please be careful, because in the workshop there are CIV citizens which are giant ghosts if they walk in a tunnel (not visible in standard game view).
BloodyPenguin  [skaper] 27. mars 2023 kl. 4.11 
Updated for the most recent game version. Now also filters out animals.
jimtduffy 3. feb. 2023 kl. 11.44 
It is still working, Sontersen. There has been a substantial increase in the number of vanilla cims in the game as they introduced new Black cims. On the one hand more racial diversity is welcome. However I play the game set in the mid 20th century and already had lots of Black sims from the 1950s sets, so having yet more vanilla cims is annoying. I wish there was a way to get rid of all vanilla cims. I have streets now that are a mix of 1950s cims and vanilla sims in a 1950s city. It looks weird.
BestLilDude 2. feb. 2023 kl. 16.11 
is there any mods that get rid of vanilla vehicles cause if there isn't could u make one please
sontersen 26. jan. 2023 kl. 17.46 
Is this still working? vanilla cims are now worse than ever..
marshall.bradley38 25. okt. 2022 kl. 7.45 
We really need to be able to color district shades so we can better tell our district apart easier and district lines larger lettering.
like some red yellow and blue when you back the screen up to see districts
HandBanana 6. okt. 2022 kl. 11.32 
please can we get replace the tourists yes! great idea.
jimtduffy 5. sep. 2022 kl. 15.29 
Great idea, Nucity. I was thinking the same.
StayHungryStayFoolish 5. sep. 2022 kl. 13.03 
How about the tourists?
Nucity 5. sep. 2022 kl. 13.00 
There could be an Advanced Vehicle Option (AVO) mod, but for citizens, "Advanced Citizen Options", one would have a checkbox to enable or disable disappearing genres or tourists and option to change colors.
Pete Pablo 22. aug. 2022 kl. 14.42 
dlc civs still showing up
StayHungryStayFoolish 8. juni 2022 kl. 7.15 
We need custom, high-resolution tourists in the workshop, please, please, please.
Lzqqqq 12. apr. 2022 kl. 23.54 
??
[82AD]tommytopup 31. mars 2022 kl. 4.20 
agreed with matthew07 as doing a 1930's build all is good and then i have loads of pink yellow and green people walking around haha!! mods great though for civilians :)
matthew07 24. mars 2022 kl. 1.12 
@Akruas, you can just use pet ban which is a policy
Because there are almost no tourist class custom cims on the workshop, you will still have vanilla (tourist) cims walking around. If anyone knows how to disable tourists, please do share. Even better if an asset creator could mod some custom tourists.
Akruas 8. mars 2022 kl. 2.36 
Hello, can we please have the option of removing the vanilla dog? Since there are already many (better looking) dog models in the Workshop?
mike.blatzheim 27. okt. 2021 kl. 5.30 
For some reason this mod has started to cause my game to crash while loading recent saves. Either removing citizen agents using Loading Screen Mod or unsubscribing fixed it.
jimtduffy 16. okt. 2021 kl. 12.59 
Vanilla tourists seem to stay in the game, plus the old man with the walking stick.
Darkangel 16. okt. 2021 kl. 11.18 
I believe this conflicts with fav citizens mod rather than life rebalancer mod.
RaeNut 8. okt. 2021 kl. 15.45 
if vanilla citizens are still showing up maybe its cause there's a category that hasn't been replaced? Idk i havent used this mod yet, but there arent alot of citizen mods out currently so i'm sure there's still some categories left unaccounted for
1942ertan 1. okt. 2021 kl. 11.51 
Hello, I am working on map making in 1/4 scale, is it possible to make a citizen in 1/4 scale?
jimtduffy 28. aug. 2021 kl. 13.18 
I love the new citizens. It is sad, though, that the ugly vanilla ones are still there. Is there a way to get entirely rid of the vanilla ones (bar the ones without substitutes)?
Spectre 26. aug. 2021 kl. 22.06 
Seems like it just makes all the vanilla ones invisible, also dont see any modded citizens.
matthew07 19. aug. 2021 kl. 3.48 
Hi everyone, does this still work? I think I'm still seeing vanilla citizens, even on a new map
♛ Xenon- 29. juli 2021 kl. 22.28 
Update please
connor.perry 12. mai 2021 kl. 6.58 
Can you also try to make an Unlimited zoning mod, Because I hate the zoning limit.
63Drone 18. apr. 2021 kl. 11.44 
Continuing my previous comment from below, I have a huge amount of industrial zones, both Industries DLC-related, and non-DLC related as well as office and commercial zones, while at the same time have lots of residential zones, both low and high density, in my cities.
63Drone 18. apr. 2021 kl. 11.29 
I'm not sure if it's this mod, Employ Overeducated Workers, or some other mod I've subscribed to and turned on, but since the start of this month this year, when loading up my saved cities, I've experienced a sudden massive loss of employed workers in my population despite no population loss, therefore causing the unemployment rate to drop down to around zero. Can anyone explain to me what's causing this?