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Thank you.
I don't know that you can change the clouds of a planet in real time, even with a lot of scripting, but I might be wrong about that. It's unlikely to be a smooth transition, though.
I don't know that you can change the clouds of a planet in real time, even with a lot of scripting, but I might be wrong about that. It's unlikely to be a smooth transition, though.
At the very least, Keen did manage to make the particles not appear inside, most of the time.
The fog, unfortunately, isn't so easily blocked.
Adding actual effects would require scripting, and isn't something I'm currently able to do.
Perhaps one day Draygo's Aerodynamic Physics mod will have some interaction with weather, though. Or maybe Keen will actually do weather properly.
Adding actual effects would require scripting, and isn't something I'm currently able to do.
Perhaps one day Draygo's Aerodynamic Physics mod will have some interaction with weather, though. Or maybe Keen will actually do weather properly.
I haven't encountered an issue like that, and I've not seen that posted on any of the original weather generator mod pages which this script was modified from.
From a guess, it looks like errors in the game's own code? I don't think we do anything with the particles, just call the game to start weather.
Maybe you're using the old required mod, 'More Weather Effects'? I think that might be outdated at this point.
at Sandbox.Game.SessionComponents.MySectorWeatherComponent.ApplyParticle()
at Sandbox.Game.SessionComponents.MySectorWeatherComponent.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2020-04-25 19:57:53.047 - Thread: 1 -> Exception occured: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at Sandbox.Engine.Voxels.MyVoxelGeometry.Intersect(Line& localLine, MyIntersectionResultLineTriangle& result, IntersectionFlags flags)
at Sandbox.Game.Entities.MyVoxelBase.GetIntersectionWithLine(LineD& worldLine, Nullable`1& t, IntersectionFlags flags)