Space Engineers

Space Engineers

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[Obsolete] Earthlike Weather
   
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Type: Mod
Mod category: Planet, Other
File Size
Posted
Updated
1.243 MB
14 Apr, 2020 @ 2:18am
14 Apr, 2020 @ 5:53am
2 Change Notes ( view )

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[Obsolete] Earthlike Weather

Description
No longer necessary thanks to the Sparks of the Future update!

Made possible with the script created by KptKosmit91 and modified by YoshiWoof22.

Adds random weather to the Earthlike planet.
This means you'll sometimes get rain, heavy rain, light fog, or varying intensities of thunder.

Requires my 'Weather Tests & Fixes' mod. If you don't have that enabled, your rain will go in reverse, I.E up from the ground instead of down from the sky.
23 Comments
MiguelRPG 12 Jun, 2020 @ 9:30pm 
hi, it worked!
Thank you.:selike:
Darian Stephens  [author] 11 Jun, 2020 @ 6:14am 
The mod only triggers the vanilla weather system; just enable creative tools and type '/weather Clear'.
MiguelRPG 11 Jun, 2020 @ 4:14am 
How to disable the mod? If I remove it, the effects continue, I need to remove it because I only have fog.
Ω Spriggan Ω 8 Jun, 2020 @ 4:32am 
rain comes up from the ground. ;) very alien. i could guess but that sounds like some star trek level stuff. i look forward to seeing the mod ingame. :D
Captain Roman S'Jet 18 May, 2020 @ 12:03pm 
The fog should at least partially take care of that, but this is just the vanilla weather system; the mod merely tells it to start and stop.
I don't know that you can change the clouds of a planet in real time, even with a lot of scripting, but I might be wrong about that. It's unlikely to be a smooth transition, though.
Darian Stephens  [author] 8 May, 2020 @ 1:32am 
The fog should at least partially take care of that, but this is just the vanilla weather system; the mod merely tells it to start and stop.
I don't know that you can change the clouds of a planet in real time, even with a lot of scripting, but I might be wrong about that. It's unlikely to be a smooth transition, though.
Kyr 7 May, 2020 @ 4:46pm 
Is there a way the mod could change the clouds/sky according to the weather. Seeing bright blue sunny sky through the rain is a bit strange.
Kai of Barbaria 7 May, 2020 @ 12:32pm 
makes sense. at least they have the sounds muted like they're outside when you are in an airtight space.
Darian Stephens  [author] 6 May, 2020 @ 10:55pm 
This is all the vanilla system; the mod only triggers them to start.
At the very least, Keen did manage to make the particles not appear inside, most of the time.
The fog, unfortunately, isn't so easily blocked.
Kai of Barbaria 6 May, 2020 @ 2:26pm 
is there some way to keep the really visually impairing effects out of airtight spaces? or is that a limitation?