The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dwemer Cliff Houses
39 kommentarer
Adhesive Lemon 13 feb, 2015 @ 15:08 
Thanks
tyr_13  [skapare] 13 feb, 2015 @ 7:29 
There are several of them scattered throughout the land. However, to get to the main one go east from where you exit Bleakfalls Barrow. You'll see a tower with an elevator at the bottom. Use it and you're there.
Adhesive Lemon 13 feb, 2015 @ 0:25 
I'm probably a dumbass for asking but how do you get to them?
tyr_13  [skapare] 14 jul, 2013 @ 20:25 
Thanks. The poor optimization and pathing are probably big reasons, as is the face that I was releasing it bits at a time as I learned how to use the tools. My rig can't really handle the creation kit well so building and testing has been time consuming. Life in the way and all so I haven't updated or finished a lot of the stuff. So the file is bloated as well. Again, thanks though.
deplorable gollompus 28 jun, 2013 @ 13:07 
Best player house I've ever seen-- definitely deserves more attention. No idea how this thing isn't on the front page :/ anyways, up-rated and favorited.
tyr_13  [skapare] 21 feb, 2013 @ 16:54 
Yeah, I build the one at Deep Folk Crossing out of bounds. I should clean it up by deleting that one. I should also finish the quest and companions. Thanks.
Wolfgang 19 feb, 2013 @ 16:02 
It is a cool mod for your frist one but one of the house (the one at deep folk crossing) is interfering with my mod rebuilding dwemer citys V0.1.1 Bthar- zel. not only that but you cann't reach the house because it is out of the borderline of skyrim. besides that the other houses are great. keep up the good work! :D
zuza.petkova 19 nov, 2012 @ 11:20 
Ok still cool mod! :D
tyr_13  [skapare] 19 nov, 2012 @ 11:07 
Sorry, no. This is my first mod, and I have no scripting ability. The large number of updates speaks to my inexperience. There is even a pretty big update coming where I attempt to fix my neglect of the snap to rules so I can optimize the mod a little better. While I've learned a lot doing this, I'm still obviously not too good at it. There are a TON of things more I'd like to do with this mod but am limited by time and ability. Working carts is but one.
zuza.petkova 19 nov, 2012 @ 9:33 
So I cant ride the vehicles??
tyr_13  [skapare] 18 nov, 2012 @ 17:01 
There is one on the desk in the workshop, deep in the main house. It's the same desk with the hexfield viewscreen above it. However, it currently doesn't do anything to the tractor.
zuza.petkova 18 nov, 2012 @ 2:40 
I saw a car with that thing where you put the lexicon... where I can find the lexicon??
tyr_13  [skapare] 28 okt, 2012 @ 8:50 
Aetherium I believe. I can't remember if it's here on Steam or on Nexus.
sigmar99 24 okt, 2012 @ 12:36 
wht badass armor is tht?
unearnedhater 19 okt, 2012 @ 19:30 
ok
tyr_13  [skapare] 19 okt, 2012 @ 17:25 
One of the statues is a (nonfunctional) train, and several of the secondary houses this adds are 'boxcar' style single room no-load homes. No, none of them move. I'm expanding the boxcar near Windhelm a bit to be more useful, with more storage and crafting stations.
unearnedhater 18 okt, 2012 @ 17:47 
is this a train?
tyr_13  [skapare] 16 okt, 2012 @ 13:14 
Thanks. Feedback is welcome. Detailed feedback even more so.
Gigolo 12 okt, 2012 @ 19:53 
Lookes awsome just subscribed I will let you know what I think later
Rabbit 3 okt, 2012 @ 12:15 
p.s. I added your mod as a favorite :)
Rabbit 3 okt, 2012 @ 12:14 
ok. ill try it. I thought I did but I must of missed something. thanks.
tyr_13  [skapare] 2 okt, 2012 @ 19:31 
What I did was highlight and copy an entire manniquin from one of the existing homes, including all the attached things. Don't just select the manniguin itself, but all the attached primatives and such. Also, you need at least a basic nav mesh down or they won't stay put.
Rabbit 2 okt, 2012 @ 9:25 
@ ANYONE- How do you get the Manniquins to activate? (to use them) I've been having this problem for a long time in C.K.
Papa 26 jul, 2012 @ 19:11 
This is absolutely amazing, great job!
The Mad Walker 11 jul, 2012 @ 7:58 
decoration? aww, i was hoping it was a fliable dwemer plane.
tyr_13  [skapare] 7 jul, 2012 @ 19:09 
Glider decoration. I'm working on adding a quest and location. Hopefully I can pull it off. The new screen shot is 'coming soonish' hopefully.
The Mad Walker 7 jul, 2012 @ 14:57 
whats the plane thing?
Rabbit 25 jun, 2012 @ 18:41 
@creator and anybody-How do you get C.K. to stop putting player at level one with no discovered land and fix it to the players current map/ownerships/level????
Rabbit 25 jun, 2012 @ 14:33 
@cjern- no. It would be a good idea though, sounds difficult to peice together though.
@ Ace- Isn't that phrase from a movie or something related to that?
tyr_13  [skapare] 24 jun, 2012 @ 10:28 
I'll add a picture of where the secondary houses are soon. I'm not a scripter, and in fact have trouble even getting simple things like making that Lexicon to do what I want it to do (which is 'neat' but not that cool). It's my first mod, and I'm learning as I go. Also, I can all but promise that SOMEONE will make a Dwemer crossbow once Dawnguard comes out. Thanks all, and I'll keep improving it.
AppliedThanatology 23 jun, 2012 @ 2:43 
Ahem.... We need a "I LIKE TRAINS!" Dragonshout... thats a train. Get started. Make it like a conjuration spell, where it summons upon point.
Rabbit 22 jun, 2012 @ 15:32 
i still want a smaller dwemer crossbow i could shoot with. That'd be amazing. I'd play with that allllll day.
@creator- Love the house. plz make the lexicon fit in the sckt on the desk and do somethig cool.
Xtermin8'r 22 jun, 2012 @ 11:20 
the derections you gave were comfusing can you tack a pik of the map and hilight the houses
Noodle Bro 21 jun, 2012 @ 3:51 
this mod is very cool
asdasd31231 8 maj, 2012 @ 7:55 
thanks
tyr_13  [skapare] 5 maj, 2012 @ 6:54 
The Lexicon stand doesn't do anything yet, and sadly the cart doesn't move. I'm not a scripter, so I don't know how to get something like that done. That said, you can sit on the chair like any other chair.
asdasd31231 3 maj, 2012 @ 13:51 
is the lexicon receptacle supposed to do something and also how do you get the cart moving like in pic
tyr_13  [skapare] 10 apr, 2012 @ 11:49 
Not a bad idea. I could deck him out in full Dwemer attire as well. Althought that would deprive people of the oppertunity to take their picture in the driver's seat.
Nottumgames69 9 apr, 2012 @ 10:45 
You should add your own personal carriage person to take to all of the cities.