The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dwemer Cliff Houses
39 kommentarer
Adhesive Lemon 13. feb. 2015 kl. 15:08 
Thanks
tyr_13  [ophavsmand] 13. feb. 2015 kl. 7:29 
There are several of them scattered throughout the land. However, to get to the main one go east from where you exit Bleakfalls Barrow. You'll see a tower with an elevator at the bottom. Use it and you're there.
Adhesive Lemon 13. feb. 2015 kl. 0:25 
I'm probably a dumbass for asking but how do you get to them?
tyr_13  [ophavsmand] 14. juli 2013 kl. 20:25 
Thanks. The poor optimization and pathing are probably big reasons, as is the face that I was releasing it bits at a time as I learned how to use the tools. My rig can't really handle the creation kit well so building and testing has been time consuming. Life in the way and all so I haven't updated or finished a lot of the stuff. So the file is bloated as well. Again, thanks though.
deplorable gollompus 28. juni 2013 kl. 13:07 
Best player house I've ever seen-- definitely deserves more attention. No idea how this thing isn't on the front page :/ anyways, up-rated and favorited.
tyr_13  [ophavsmand] 21. feb. 2013 kl. 16:54 
Yeah, I build the one at Deep Folk Crossing out of bounds. I should clean it up by deleting that one. I should also finish the quest and companions. Thanks.
Wolfgang 19. feb. 2013 kl. 16:02 
It is a cool mod for your frist one but one of the house (the one at deep folk crossing) is interfering with my mod rebuilding dwemer citys V0.1.1 Bthar- zel. not only that but you cann't reach the house because it is out of the borderline of skyrim. besides that the other houses are great. keep up the good work! :D
zuza.petkova 19. nov. 2012 kl. 11:20 
Ok still cool mod! :D
tyr_13  [ophavsmand] 19. nov. 2012 kl. 11:07 
Sorry, no. This is my first mod, and I have no scripting ability. The large number of updates speaks to my inexperience. There is even a pretty big update coming where I attempt to fix my neglect of the snap to rules so I can optimize the mod a little better. While I've learned a lot doing this, I'm still obviously not too good at it. There are a TON of things more I'd like to do with this mod but am limited by time and ability. Working carts is but one.
zuza.petkova 19. nov. 2012 kl. 9:33 
So I cant ride the vehicles??
tyr_13  [ophavsmand] 18. nov. 2012 kl. 17:01 
There is one on the desk in the workshop, deep in the main house. It's the same desk with the hexfield viewscreen above it. However, it currently doesn't do anything to the tractor.
zuza.petkova 18. nov. 2012 kl. 2:40 
I saw a car with that thing where you put the lexicon... where I can find the lexicon??
tyr_13  [ophavsmand] 28. okt. 2012 kl. 8:50 
Aetherium I believe. I can't remember if it's here on Steam or on Nexus.
sigmar99 24. okt. 2012 kl. 12:36 
wht badass armor is tht?
unearnedhater 19. okt. 2012 kl. 19:30 
ok
tyr_13  [ophavsmand] 19. okt. 2012 kl. 17:25 
One of the statues is a (nonfunctional) train, and several of the secondary houses this adds are 'boxcar' style single room no-load homes. No, none of them move. I'm expanding the boxcar near Windhelm a bit to be more useful, with more storage and crafting stations.
unearnedhater 18. okt. 2012 kl. 17:47 
is this a train?
tyr_13  [ophavsmand] 16. okt. 2012 kl. 13:14 
Thanks. Feedback is welcome. Detailed feedback even more so.
Gigolo 12. okt. 2012 kl. 19:53 
Lookes awsome just subscribed I will let you know what I think later
Rabbit 3. okt. 2012 kl. 12:15 
p.s. I added your mod as a favorite :)
Rabbit 3. okt. 2012 kl. 12:14 
ok. ill try it. I thought I did but I must of missed something. thanks.
tyr_13  [ophavsmand] 2. okt. 2012 kl. 19:31 
What I did was highlight and copy an entire manniquin from one of the existing homes, including all the attached things. Don't just select the manniguin itself, but all the attached primatives and such. Also, you need at least a basic nav mesh down or they won't stay put.
Rabbit 2. okt. 2012 kl. 9:25 
@ ANYONE- How do you get the Manniquins to activate? (to use them) I've been having this problem for a long time in C.K.
Papa 26. juli 2012 kl. 19:11 
This is absolutely amazing, great job!
The Mad Walker 11. juli 2012 kl. 7:58 
decoration? aww, i was hoping it was a fliable dwemer plane.
tyr_13  [ophavsmand] 7. juli 2012 kl. 19:09 
Glider decoration. I'm working on adding a quest and location. Hopefully I can pull it off. The new screen shot is 'coming soonish' hopefully.
The Mad Walker 7. juli 2012 kl. 14:57 
whats the plane thing?
Rabbit 25. juni 2012 kl. 18:41 
@creator and anybody-How do you get C.K. to stop putting player at level one with no discovered land and fix it to the players current map/ownerships/level????
Rabbit 25. juni 2012 kl. 14:33 
@cjern- no. It would be a good idea though, sounds difficult to peice together though.
@ Ace- Isn't that phrase from a movie or something related to that?
tyr_13  [ophavsmand] 24. juni 2012 kl. 10:28 
I'll add a picture of where the secondary houses are soon. I'm not a scripter, and in fact have trouble even getting simple things like making that Lexicon to do what I want it to do (which is 'neat' but not that cool). It's my first mod, and I'm learning as I go. Also, I can all but promise that SOMEONE will make a Dwemer crossbow once Dawnguard comes out. Thanks all, and I'll keep improving it.
AppliedThanatology 23. juni 2012 kl. 2:43 
Ahem.... We need a "I LIKE TRAINS!" Dragonshout... thats a train. Get started. Make it like a conjuration spell, where it summons upon point.
Rabbit 22. juni 2012 kl. 15:32 
i still want a smaller dwemer crossbow i could shoot with. That'd be amazing. I'd play with that allllll day.
@creator- Love the house. plz make the lexicon fit in the sckt on the desk and do somethig cool.
Xtermin8'r 22. juni 2012 kl. 11:20 
the derections you gave were comfusing can you tack a pik of the map and hilight the houses
Noodle Bro 21. juni 2012 kl. 3:51 
this mod is very cool
asdasd31231 8. maj 2012 kl. 7:55 
thanks
tyr_13  [ophavsmand] 5. maj 2012 kl. 6:54 
The Lexicon stand doesn't do anything yet, and sadly the cart doesn't move. I'm not a scripter, so I don't know how to get something like that done. That said, you can sit on the chair like any other chair.
asdasd31231 3. maj 2012 kl. 13:51 
is the lexicon receptacle supposed to do something and also how do you get the cart moving like in pic
tyr_13  [ophavsmand] 10. apr. 2012 kl. 11:49 
Not a bad idea. I could deck him out in full Dwemer attire as well. Althought that would deprive people of the oppertunity to take their picture in the driver's seat.
Nottumgames69 9. apr. 2012 kl. 10:45 
You should add your own personal carriage person to take to all of the cities.