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I assume yours outputs an even amount of all the things yours produces? I was hoping for something a little more realistic and random for balance purposes.
Have it take waste rock and convert it to random materials at a chance.
56% chance Concrete
18% chance Waste Rock
15% chance Iron
8% chance Polymer
3% chance Rare Metals
It'll take 3-5 waste rock to produce one of the above units. When it produces a waste rock, thats because it wasted all the materials and came out with enough waste rock to try again with more.
Thats my idea at least.
I adjusted the ratios on my local files to 10 waste rock consumed, producing 1 metal, 0.1 polymer, 0.01 rare metal. I wanted low ratios to not break overall balance, but get some reward for chewing up all my waste rock.
I think I'll double the power and require an engineer or two per shift.
Will reduce it down a small amount, I am thinking of taking off the electronics and slightly upping the rare metals. also i think the normal metal production is too high.