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回報翻譯問題
It's setting the AO' options that would concernce me.
very happy with the ports- would it be possible for you to port this over to Avgani Iraq (the FIX version) ? (now that its finally available)!!!
From your Changelog:
" replaced by ZBE Caching < when > the *SIMULATE AI option is enabled*. " ( the when condition is not a player function in your edit, why I asked if you had embedded ZBE )
From my question:
" How do I access ZBE Caching and *enable Simulate AI option* ? "
Answer is you don't have to as you have indeed embedded ZBE. All good, thanks for your time.
If you mean how to revert from ZBE Caching to BIS AI simulation in the missions I've edited then I'm afraid that's not possible, as I embedded the ZBE Caching in the unit spawn functions.
Also, thanks for the recommendations! I wasn't aware of some of those mods.
Just found Vilehud in the workshop, recommend it if you don't already. Removes all hud with bound toggle key, great for immersion, no impact otherwise. Also Project OPFOR gives you Bokoharem to fight. Thanks !!!
I guess the main drawback of all the units being labeled the same is when you have units positioned around the map, you can't tell which is which if they are all labeled the same, especially if you have several units on your squad.
Hopefully the original author will make a fix.
Thanks for all your work :)
And I appreciate the feedback!
Thanks for looking into the kujari edit. Do appreciate your time, that is why I am trying to give feedback.
I was using symbolinc links to make updating all the missions easier, but it was causing a mess once the pbo was packed.
These are all the missions done by the original author.
The rest you might find around are by other people, players like myself. Some just apply the DRO system as is to new terrains, others change or fix some things (like my edits).
Sorry about the mess caused by the last update. I'm looking into it right now.
File steam\__cur_sp.tem_kujari\mission.sqm, line 0: '.ctives': '"' encountered instead of '='
Tried unsubbing mission, resubbing,no joy. Too bad, had a great saved game going, like the map. Hope you get it sorted out. Luck.
That mission is using quite an old version of DRO, where the method of creating the player(s) squad was a bit different. It allowed to keep the class names of the units selected in the squad loadout menu, but I guess it got discarded due to the problems it caused with JIP. The current system seems to be way more robust. The drawback is that it makes all the units the same class.
I think I'm not going to touch this one. Tweaking this might do more harm than good.
Try bringing this issue up to the original author. If he ever changes it I'll be more than glad to update my edits with those... as long my edits are relevant (meaning, if the vanilla DRO system ever fixes the things my edits fix then I'll stop working on my edits).
Dynamic Recon Ops - Diyala, Iraq
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=756328094
But this is a small detail compared to the fact that, like I said before, Nice work, good Map ! Thanks.
All units in the units in the player's group (AI or other players) are always class Rifleman if you play the vanilla missions by mbrdmn or class Recon Scout if you play my edits.
What puzzles me is that you mention that your guys are set as Rifleman when they should be Recon Scout.
In any case, while annoying, this isn't actually a bug or something introduced in my edits.
@wuffman: It doesn't have any effect on their abilities. All units in the player group (players and AI) are given the ability to heal, repair, place and deactivate mines, etc. Actually, I fixed in these edits a problem where AI units weren't reassigned those abilities back when they were reset.
+1
Would this have an effect on the class's (in)ability? i.e. my medic ain't ... Nice work, good map.