Arma 3
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Dynamic Recon Ops - Kujari
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.190 MB
4 Apr, 2020 @ 12:04pm
3 Oct, 2020 @ 4:44am
16 Change Notes ( view )

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Dynamic Recon Ops - Kujari

Description
THIS IS NOT AN OFFICIAL RELEASE


This edit is based on the latest DRO missions by mbrdmn (4 Oct, 2019) and it includes the new Combined Arms game mode.

See below for a list of the fixes and changes applied to this mission.


Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Features

  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 30mins - 1hr 30mins duration


Changes / Fixes

  • CHANGE: Player squad initial loadout changed to Recon or Special Forces if they are available. It's only applied to recon and custom mission types.
  • FIX: Increased spawn distance of boats to avoid both boats spawning in the same position.
  • CHANGE: Excluded vanilla vehicles not destined to transport troops from the player's randomly assigned vehicle pool.
  • CHANGE: Automatically add vanilla factions if the DLC factions are selected in order to allow them to use all the vanilla vehicles.
  • FIX: Now airdropped supply boxes have the inventory and actions added once it hits the ground. Otherwise the "Force rearm" action for AI wasn't correctly applied.
  • CHANGE: BIS Dynamic Simulation replaced by ZBE Caching when the SIMULATE AI option is enabled (and renamed it to AI CACHING).
  • FIX: Fixed syntax error in last task in "Combined arms" mode (take and hold area) that prevented the end of mission to happen after a given time (createExtractTask.sqf).
  • FIX: Fixed CAS support menu being removed when accessing it without actually using it (description.ext).
  • FIX: Reset AIs (from command menu) can now heal, work with explosives, repair, etc once they reset.
  • FIX: Fixed possibility of placing player's artillery and FOBs outside the terrain boundaries.
  • FIX: Fixed possibility of starting helicopter insertion outside the terrain boundaries.
  • FIX: Temptative fix to profile options not always loading properly (particulary with time settings set to Dawn).
  • FIX: Fixed "Enemy force multiplier" text not showing the correct multiplier when the menu dialog is first loaded.
23 Comments
Mike Wazowski 20 Oct, 2021 @ 5:54pm 
may be a noob question, but regardless of what faction i select (works in all the other DRO maps), only CSAT spawns as combatant faction. how to fix?
J-Money 23 Jul, 2021 @ 2:54pm 
can you tell me the process of porting DRO? just very generally.. I can attempt it.

It's setting the AO' options that would concernce me.
kenoxite  [author] 23 Jul, 2021 @ 3:15am 
Another port is unlikely. I haven't played anything in months due to time constraints. Anyway, anybody is free to use my fixes as a template to use in other maps or just to keep fixing things I must have left out!
J-Money 21 Jul, 2021 @ 10:08pm 
Hey man I adore this mission!!

very happy with the ports- would it be possible for you to port this over to Avgani Iraq (the FIX version) ? (now that its finally available)!!!
returrn fire 23 May, 2021 @ 11:51am 
nice ima check it now
kenoxite  [author] 9 May, 2020 @ 10:35pm 
Ah, yes, the option isn't actually called SIMULATE AI anymore, but ENABLE AI CACHING (or similar). I just wrote that to give a hint to where you could find that feature, as the name changed but the location of the button is the same.
wuffman 9 May, 2020 @ 3:53pm 
No, I did not ask about other missions.

From your Changelog:
" replaced by ZBE Caching < when > the *SIMULATE AI option is enabled*. " ( the when condition is not a player function in your edit, why I asked if you had embedded ZBE )

From my question:
" How do I access ZBE Caching and *enable Simulate AI option* ? "

Answer is you don't have to as you have indeed embedded ZBE. All good, thanks for your time.




kenoxite  [author] 9 May, 2020 @ 12:13pm 
Do you mean how to activate ZBE Caching with other DRO missions? If so, you can download it from here [forums.bohemia.net] (there's instructions and a download link in that thread). Then install it as a Local Mod through the Arma 3 Launcher or follow the mentioned instructions. Once installed and activated it will work in any mission. It will work in any DRO missions as long as you deactivate SIMULATE AI in the mission settings. Otherwise ZBE will shutdown for that mission, as it gives preference to the vanilla AI simulation.

If you mean how to revert from ZBE Caching to BIS AI simulation in the missions I've edited then I'm afraid that's not possible, as I embedded the ZBE Caching in the unit spawn functions.


Also, thanks for the recommendations! I wasn't aware of some of those mods.
wuffman 9 May, 2020 @ 10:53am 
Mission running great. Friendly Ai is the only gripe I have, you can do nothing about that. Otherwise, this map is so diverse. The edit you have done is very good.

Just found Vilehud in the workshop, recommend it if you don't already. Removes all hud with bound toggle key, great for immersion, no impact otherwise. Also Project OPFOR gives you Bokoharem to fight. Thanks !!!
wuffman 9 May, 2020 @ 10:53am 
How do I access ZBE Caching and enable Simulate AI option? Do I have to DL the mod from Aholic, or is it embedded in your edit? Thanks.