Arma 3
Dynamic Recon Ops - Kujari
23 kommentarer
Mike Wazowski 20. okt. 2021 kl. 17:54 
may be a noob question, but regardless of what faction i select (works in all the other DRO maps), only CSAT spawns as combatant faction. how to fix?
J-Money 23. juli 2021 kl. 14:54 
can you tell me the process of porting DRO? just very generally.. I can attempt it.

It's setting the AO' options that would concernce me.
kenoxite  [ophavsmand] 23. juli 2021 kl. 3:15 
Another port is unlikely. I haven't played anything in months due to time constraints. Anyway, anybody is free to use my fixes as a template to use in other maps or just to keep fixing things I must have left out!
J-Money 21. juli 2021 kl. 22:08 
Hey man I adore this mission!!

very happy with the ports- would it be possible for you to port this over to Avgani Iraq (the FIX version) ? (now that its finally available)!!!
returrn fire 23. maj 2021 kl. 11:51 
nice ima check it now
kenoxite  [ophavsmand] 9. maj 2020 kl. 22:35 
Ah, yes, the option isn't actually called SIMULATE AI anymore, but ENABLE AI CACHING (or similar). I just wrote that to give a hint to where you could find that feature, as the name changed but the location of the button is the same.
wuffman 9. maj 2020 kl. 15:53 
No, I did not ask about other missions.

From your Changelog:
" replaced by ZBE Caching < when > the *SIMULATE AI option is enabled*. " ( the when condition is not a player function in your edit, why I asked if you had embedded ZBE )

From my question:
" How do I access ZBE Caching and *enable Simulate AI option* ? "

Answer is you don't have to as you have indeed embedded ZBE. All good, thanks for your time.




kenoxite  [ophavsmand] 9. maj 2020 kl. 12:13 
Do you mean how to activate ZBE Caching with other DRO missions? If so, you can download it from here [forums.bohemia.net] (there's instructions and a download link in that thread). Then install it as a Local Mod through the Arma 3 Launcher or follow the mentioned instructions. Once installed and activated it will work in any mission. It will work in any DRO missions as long as you deactivate SIMULATE AI in the mission settings. Otherwise ZBE will shutdown for that mission, as it gives preference to the vanilla AI simulation.

If you mean how to revert from ZBE Caching to BIS AI simulation in the missions I've edited then I'm afraid that's not possible, as I embedded the ZBE Caching in the unit spawn functions.


Also, thanks for the recommendations! I wasn't aware of some of those mods.
wuffman 9. maj 2020 kl. 10:53 
Mission running great. Friendly Ai is the only gripe I have, you can do nothing about that. Otherwise, this map is so diverse. The edit you have done is very good.

Just found Vilehud in the workshop, recommend it if you don't already. Removes all hud with bound toggle key, great for immersion, no impact otherwise. Also Project OPFOR gives you Bokoharem to fight. Thanks !!!
wuffman 9. maj 2020 kl. 10:53 
How do I access ZBE Caching and enable Simulate AI option? Do I have to DL the mod from Aholic, or is it embedded in your edit? Thanks.
pecktro2000 5. maj 2020 kl. 16:37 
Thanks for the explanation. I too referred to the AI units being labeled as rifleman when, in fact, they are all labeled as recon scout as you said.
I guess the main drawback of all the units being labeled the same is when you have units positioned around the map, you can't tell which is which if they are all labeled the same, especially if you have several units on your squad.
Hopefully the original author will make a fix.

Thanks for all your work :)
kenoxite  [ophavsmand] 3. maj 2020 kl. 23:44 
Same guy, yes. You can check all his used nicks by clicking in the little arrow besides his name in his profile.

And I appreciate the feedback!
wuffman 3. maj 2020 kl. 14:51 
Yeah, thanks for the link, but that is Baby Yoda, same guy I sent you the link for. Looking for mbrdmn, is this the same guy?

Thanks for looking into the kujari edit. Do appreciate your time, that is why I am trying to give feedback.
kenoxite  [ophavsmand] 3. maj 2020 kl. 14:21 
The crash is fixed now.

I was using symbolinc links to make updating all the missions easier, but it was causing a mess once the pbo was packed.
kenoxite  [ophavsmand] 3. maj 2020 kl. 13:46 
Check here: https://gtm.steamproxy.vip/workshop/filedetails/?id=722652837
These are all the missions done by the original author.

The rest you might find around are by other people, players like myself. Some just apply the DRO system as is to new terrains, others change or fix some things (like my edits).

Sorry about the mess caused by the last update. I'm looking into it right now.
wuffman 3. maj 2020 kl. 13:38 
Can you point to where the original mbrdmn DRO can be found? Searched Steam and Armaholic, then net. Again, no joy. The author of the edit I linked earlier is the first instance on Steam. Looking for the vanilla DRO system you reference. Thanks!
wuffman 3. maj 2020 kl. 13:33 
Update the .sqm today? This is what the crash dialog says when I try to run.

File steam\__cur_sp.tem_kujari\mission.sqm, line 0: '.ctives': '"' encountered instead of '='

Tried unsubbing mission, resubbing,no joy. Too bad, had a great saved game going, like the map. Hope you get it sorted out. Luck.
kenoxite  [ophavsmand] 3. maj 2020 kl. 4:13 
I've checked the mission you've linked. Now I see what happened.

That mission is using quite an old version of DRO, where the method of creating the player(s) squad was a bit different. It allowed to keep the class names of the units selected in the squad loadout menu, but I guess it got discarded due to the problems it caused with JIP. The current system seems to be way more robust. The drawback is that it makes all the units the same class.

I think I'm not going to touch this one. Tweaking this might do more harm than good.

Try bringing this issue up to the original author. If he ever changes it I'll be more than glad to update my edits with those... as long my edits are relevant (meaning, if the vanilla DRO system ever fixes the things my edits fix then I'll stop working on my edits).
wuffman 2. maj 2020 kl. 15:04 
Yeah, I just didn't point out that classname was actually recon scout because it didn't seem important, but agree with the 1 guy making the comment; pecktro2000. Thought you might like to know, since the AI have the classname they are associated with in the initial selection, whether you use default, or select custom, in the following example:

Dynamic Recon Ops - Diyala, Iraq
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=756328094

But this is a small detail compared to the fact that, like I said before, Nice work, good Map ! Thanks.



kenoxite  [ophavsmand] 2. maj 2020 kl. 13:48 
It seems this is something that bothers quite a lot of you. All I can say is that this is something inherited from the original mission, where every unit in the player's group is of a given class and you can only change its loadout.

All units in the units in the player's group (AI or other players) are always class Rifleman if you play the vanilla missions by mbrdmn or class Recon Scout if you play my edits.

What puzzles me is that you mention that your guys are set as Rifleman when they should be Recon Scout.

In any case, while annoying, this isn't actually a bug or something introduced in my edits.

@wuffman: It doesn't have any effect on their abilities. All units in the player group (players and AI) are given the ability to heal, repair, place and deactivate mines, etc. Actually, I fixed in these edits a problem where AI units weren't reassigned those abilities back when they were reset.
pecktro2000 2. maj 2020 kl. 8:43 
Hopefully the unit labeling will get fixed at some point because it is very difficult to play when all units are labeled the same.
wuffman 19. apr. 2020 kl. 14:46 
" All units are labeled as 'rifleman' even though they are all different classes. "
+1
Would this have an effect on the class's (in)ability? i.e. my medic ain't ... Nice work, good map.
pecktro2000 19. apr. 2020 kl. 9:48 
All units are labeled as 'rifleman' even though they are all different classes.