Company of Heroes 2

Company of Heroes 2

Scenario Helper WinPack
14 Comments
BlackHearts 7 Jan, 2024 @ 10:51pm 
some map did show me the critical error notification and some map did not but at least the conscript/grenadier gamemode is not unhindered with the map i played so its all good for me
BlackHearts 7 Jan, 2024 @ 10:38pm 
the lmg no problem for me but the hmg that make the unit bog down especially the AI like to spam that thing rather than infantry
Krush  [author] 7 Jan, 2024 @ 4:27pm 
I could look into adding a No MG/Mortar Infantry mode, but since some units can equip MGs, that would make it much more difficult. Also, I'm sure everyone would have their own opinions on what units should or should not be in that mode (like snipers, or AT equipped units). (And then there is just the problem of finding time with RL these days... :winter2019surprisedyul:)
Krush  [author] 7 Jan, 2024 @ 4:26pm 
I've run tests with the All Units Mod (by SneakEye). It is an amazing mod, and I've never had any conflicts with it. I'm not as familiar with the Spearhead mod(s), but it does look to modify a lot, including new units and doctrines. Depending on how that was implemented, there could easily be conflicts.

I also looked up quickly the maps, and got multiple hits for both Route N13 and Lyon. Some of the maps are more than just maps, so could also possibly have conflicts depending on what else is changed.
Krush  [author] 7 Jan, 2024 @ 4:26pm 
Hello [url]BlackHearts[url],

The US troops are more "difficult", since their production is related to officer production more than just Production Building... The biggest problem with the UK was the engineers building units... Both were more tricky than the original forces.

I'm curious where (what code) is spitting those notifications up ? I have run a few quick tests, and have not been able to reproduce those... (Note: I am usually testing with the legacy 32 bit EXE, since it works around some achievement bugs and release issues.)
BlackHearts 7 Jan, 2024 @ 3:34pm 
i may be have 1 request if you may, i really want you to add another gamemode but its for infantry only without mortar and mg (i know there is a conscript/grenadier gamemode but the AI become more restrictive fielding other unit)
BlackHearts 5 Jan, 2024 @ 5:07pm 
i try some mod i know like the all unit mod and spearhead and it only work on all unit. the map preferences i always test it in route n13 and lyon
BlackHearts 5 Jan, 2024 @ 5:05pm 
i try with all unit mod and its fine but there is new problem that when facing certain faction like USF and UKF the gamemode cannot active and some notification appear before the game start. The weird thing is when i try it weeks ago it seems running fine. I.ll try to unsub than download it again to see if it fix or not. Keep up the good work
Krush  [author] 3 Jan, 2024 @ 9:32pm 
Hey BlackHearts ,

Glad you like it [when it works ].

It is possible there was some conflict with the other mod you were using; even some maps may conflict and force building of other units ? What other mod where you using ? (what map too, and any specific settings I can test ?)

It's also possible that the AI was building non-infantry units using a selected commander, but that should not be in large numbers ? (Known Bug though)
BlackHearts 27 Dec, 2023 @ 2:01am 
i love what you done with this gamemode, but there is slight problem. In the infantry only there are inconsistency that AI manage to build tanks in large number. (I used other mod to test the infantry only and find that some mod like all unit mod the AI not building tank but in the other mod the AI manage to builds tank in large number). Keep up the good work with the gamemode
Krush  [author] 24 Nov, 2020 @ 5:53pm 
Not sure what you mean 003skar98

if installed, it should show up as an option for a custom game, as a new win condition. (see the image included above)

make sure you are not using a map or mod that might overwrite all win conditions.
003skar98 24 Nov, 2020 @ 6:13am 
it simply doesnt appear on gamemodes
Krush  [author] 23 Nov, 2020 @ 7:50pm 
[quote=003skar98]
how does it happear on the game
[/quote]

Sorry for the late response 003skar98 ,
I've added some instructions on how to use this, as well as a picture of the options page. I hope this helps.
003skar98 3 Nov, 2020 @ 12:31pm 
how does it happear on the game