Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also looked up quickly the maps, and got multiple hits for both Route N13 and Lyon. Some of the maps are more than just maps, so could also possibly have conflicts depending on what else is changed.
The US troops are more "difficult", since their production is related to officer production more than just Production Building... The biggest problem with the UK was the engineers building units... Both were more tricky than the original forces.
I'm curious where (what code) is spitting those notifications up ? I have run a few quick tests, and have not been able to reproduce those... (Note: I am usually testing with the legacy 32 bit EXE, since it works around some achievement bugs and release issues.)
Glad you like it [when it works ].
It is possible there was some conflict with the other mod you were using; even some maps may conflict and force building of other units ? What other mod where you using ? (what map too, and any specific settings I can test ?)
It's also possible that the AI was building non-infantry units using a selected commander, but that should not be in large numbers ? (Known Bug though)