RimWorld

RimWorld

RBSE Back to Basics Continued [1.0+]
28 Comments
troopersmith1  [author] 12 Dec, 2021 @ 1:24pm 
@daz_ian

Fixed. Sorry about that, I actually haven't had much time to play Rimworld since 1.3, so I didn't realize that was an issue.
daz_ian 11 Dec, 2021 @ 2:35pm 
I'm getting red errors about InstallHookHand not being found when I add this mod. According to the comments on RBSE, the hook hand was removed from that mod since this one was last updated.
TurtleShroom 9 Sep, 2021 @ 2:41pm 
Does this Mod have any Dependencies, or can I get it as a standalone Mod?
Omega13 4 Aug, 2021 @ 10:32am 
Ack you're right, sorry was half asleep and did indeed post on the wrong page. My apologies.
troopersmith1  [author] 4 Aug, 2021 @ 8:00am 
@Omega13

You're thinking of base RBSE, not this mod. You will have much better luck asking on that mod's workshop page. This only adds a handful of prosthetics and changes some of the research.
Omega13 4 Aug, 2021 @ 3:44am 
Does anyone know offhand if any of the brain implants in this mod will fix a brain scar?
Anon 27 Jul, 2021 @ 10:11am 
I'll just say that you should take a look at how the cost and efficiency of items in RBSE compares to vanilla. RBSE bionics are not only cheaper but also better than vanilla.
troopersmith1  [author] 24 Jul, 2021 @ 4:28pm 
@all

Updated for 1.3 compatibility

@Anon

That would probably fall outside of the scope of this mod, but if you would like to go into more detail about what you are looking for, feel free to start a discussion, and we can talk more there so we do not clutter the general chat.
Anon 18 Jul, 2021 @ 12:45pm 
Any interest in balancing this according to vanilla and removing the bloat? Both bionics and archotect series have better efficiency than vanilla but are supposed to be the same. Bionics are also cheaper to make. "Advanced bionics" are unnecessary.
troopersmith1  [author] 17 Jul, 2021 @ 9:05pm 
@all

All of my mods will be updated to 1.3
I just ask that you be patient, my father is in the hospital and work has been overwhelming, so my time for modding is limited right now.
Yelsha1516 12 Mar, 2021 @ 7:42pm 
Oh okay thank you
troopersmith1  [author] 12 Mar, 2021 @ 7:39pm 
@Yelsha1516

You want one or the other, not both. This mod works with both versions of RBSE, but you only need one of them. Which one you choose is up to you, I suggest you check the links, and read those mods' descriptions to make the decision.
Yelsha1516 12 Mar, 2021 @ 7:33pm 
sorry I read description but I was still confused sometimes in english is hard for me I know it says requires RBSE but it doesn't have it set as a prerequisite when you subscribe so I thought maybe I misunderstood if I was supposed to have both
troopersmith1  [author] 12 Mar, 2021 @ 5:36pm 
@Yelsha1516

It says in the description.
Yelsha1516 12 Mar, 2021 @ 5:00pm 
Do I need to install RBSE?
troopersmith1  [author] 1 Feb, 2021 @ 5:04am 
@General Profit

The Change Notes tab for the mod on the workshop.

Or the latest release of the mod on github.
General Profit 1 Feb, 2021 @ 2:29am 
Where can I find the changelog?
troopersmith1  [author] 31 Jan, 2021 @ 1:28pm 
@all

Updated. Made several changes, see changelog for details.
troopersmith1  [author] 29 Jan, 2021 @ 9:33am 
@General Profit

I'll look into it over the weekend. Should be fixable through a patch
General Profit 29 Jan, 2021 @ 9:08am 
there is a problem with the peg leg transplant, you get 1 wood back but the prosthetic costs 50 to make, this is less than ideal for my wood starved colony (i remove their legs via installing and uninstalling peg legs so its a pretty nasty bug on my vampire or cultist saves where i remove prisoner legs to prevent their trantrums as blood bags or sacrifices)
Odie Two Kenobi 23 Aug, 2020 @ 4:24am 
Does this work on 1.3?
troopersmith1  [author] 12 Aug, 2020 @ 5:33pm 
@all

I will be updating all of my mods over the weekend, provided any required mods are updated. Please be patient until then.
Omega13 25 May, 2020 @ 4:45pm 
I mean, I know wood is pretty easy to come by, but a bug is a bug, so I reported it just in case it was symptomatic of a larger problem.
troopersmith1  [author] 25 May, 2020 @ 1:46pm 
I'm not playing much Rimworld right now, so I don't have a lot of time to invest into modding, but I'll look into it and if I can find time, I'll add a patch.
troopersmith1  [author] 25 May, 2020 @ 1:36pm 
This mod doesn't actually mess with the removal surgeries at all, which is why the cost doesn't match up. I figured a small amount of wood was a small price to pay, so I wasn't too fussed about it. It would take some doing to set up the removal recipe to match, and it isn't hard to just make a new peg leg.
Omega13 25 May, 2020 @ 9:33am 
Bug: removing a peg leg produces only the 1 wood normally used to make a peg leg, not the peg leg body part, nor the 10 walls' worth of material now used to make one.
troopersmith1  [author] 30 Mar, 2020 @ 9:23pm 
Try unsubbing and redownloading. I patched out the modcheck requirement, and just confirmed it was working on my PC.
Big Head Zach 30 Mar, 2020 @ 6:29pm 
Says it requires Modcheck.