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for it to be "improving anything" is simply placebo
its used to ID whats causing issues
So thats sinplu placebo or the restarting of the game fixed an error temporarily that was causing perf loss
Absolutely epic mod!
it had alot of weight for no reason
one of the devs fixed it for the next hotfix
theres too many perf impacts in vanilla to list
I´ll head to the discord but is there "any" other massive vanilla performance issues that i might not know about? Of Course my runs are massively modded but even vanilla the game always gets crushed by it´s own weight.
its actually IMPROVED when you get one
it will be fixed in the next update to the game
reported via dubs discord crew a bit after the last update
I have some performance issues. Looking at the analyzer i just checked the percentages and i´ve found "JobGiver_BoardOrLeaveGravship" to be very high. I´m just wondering... i have no gravship so why could that be so high?
we spent alot of time fixing burned bridges caused by users harrassing modders making it impossible for us to accurately report issues to modders about "hey your mods slow heres details"
as back when a "slow mod list" was publically available and updated
users would dox and threaten modders and burned many avenues for us to actually report issues
it tells you your tps right out of the gate at each speed
which for most people who dont need to properly analyze
is enough to go "oh my tps sucks"
but when you open the analyzers menus
you see a list of every type of section in the game and more
that has a ton of lines and graphs
the entire reasons we use screenshots to help a user read the analyzer?
at first glance you can see a mod at the top and go
"oh that mods bad"
but you remove it and nothings fixed
why?
well it gets alot more complicated
sometimes a mod spikes due to a conflict caused by another mod being messy in how it handles patching
or its a replacement to vanilla and thus removing the mod didnt do anything but show you the mod was faster than vanilla
is there a guide on how to determine these conflicts?
No we do it by hand for each users case as we learn new things all the time about how some mods patch things in funky ways
Users proved incapable of not harrassing modders
Most info to its use is localized to the discord for easy screenshot sharing as screenshots let us help people read it easier
As to your second question
A single tab to show all data with the highest at top
the game may crash
The act of analyzing takes some tps to try and analyze the entire game wholly at once would be tasking as can be
Most mods that are relevant to performance all show up in harmony patches anyway so that tab already mostly covers "showing all modded functions"
the mod is helpful, gives plenty of data, but it's no good (to me, an end user) if i don't know how to read it or how to analyze whats causing the issue. that said, it is fantastic as it gives plenty of info.
"Would it be possible to make a section that shows the things that stand out?
Those are using more resources and tick, etc., than the average of all the other or something like that. Think that would help people find heavy mods a lot easier, or have an idea what to look for."
1. Open the game
2. Change the game language
3. Load a world
4. Open the Analyzer tab at the bottom of the screen
5. The tab doesn't work, the log is filled with errors
Here's a screenshot:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534134509
force redownload your mod
I'm trying to read the tool, but the things that are ticking high are either Core functions, or Harmony functions (which obviously most mods can't run without).
1.6 is only a tiny bit slower than 1.5 was with all perf mods present
1.6 is significantly faster than 1.5 was at a vanilla level
Would it be possible to make a section that shows the things that stand out?
Those are using more resources and tick, etc., than the average of all the other or something like that. Think that would help people find heavy mods a lot easier, or have an idea what to look for.
1) ReflectionTypeLoadException getting types in assembly PerformanceAnalyzer.
2) Could not find a type named Analyzer.MainButton_Toggle.
When I try to load a save, the game works but the UI is unusable. The bar at the bottom is not there and I can't interact with any objects.
I've turned on development mode and enabled verbose debugging and when the lag happens I've checked every pawn and its actions and there's no difference in how long their actions take. I'm wondering if its a driver issue now or similar. Performance its amazing otherwise which is why I'm so keen now to figure out wtf is going on...
Thank you for your hard work and dedication!
give modders time
hence i mentioned ui not included
it auto hides it at default
dont know why they default it to hiding it
This mod's UI can be toggled in the settings.
Same as in 1.4 a bottom ui button
Ui not included and a few other mods hide it so be sure nothing else
It used to work fine before but is now just dysfunctional.
use the discord to talk about perf impacts
posting here only causes witch hunts that may be based on inaccurate info
Use the bottom ui to open the analyzer
Not the mod settings
I assumed that since there is no description for this mod that it would just pop up or have an obvious button.
I am able to only check or uncheck "optimizations", "overrides" (no suboptions, no table on the left) etc.
you can't view all impacts at once
Reading the tool takes practice and some idea on
What is bad in Each section
Best place to learn that
Is the discord