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we spent alot of time fixing burned bridges caused by users harrassing modders making it impossible for us to accurately report issues to modders about "hey your mods slow heres details"
as back when a "slow mod list" was publically available and updated
users would dox and threaten modders and burned many avenues for us to actually report issues
it tells you your tps right out of the gate at each speed
which for most people who dont need to properly analyze
is enough to go "oh my tps sucks"
but when you open the analyzers menus
you see a list of every type of section in the game and more
that has a ton of lines and graphs
the entire reasons we use screenshots to help a user read the analyzer?
at first glance you can see a mod at the top and go
"oh that mods bad"
but you remove it and nothings fixed
why?
well it gets alot more complicated
sometimes a mod spikes due to a conflict caused by another mod being messy in how it handles patching
or its a replacement to vanilla and thus removing the mod didnt do anything but show you the mod was faster than vanilla
is there a guide on how to determine these conflicts?
No we do it by hand for each users case as we learn new things all the time about how some mods patch things in funky ways
Users proved incapable of not harrassing modders
Most info to its use is localized to the discord for easy screenshot sharing as screenshots let us help people read it easier
As to your second question
A single tab to show all data with the highest at top
the game may crash
The act of analyzing takes some tps to try and analyze the entire game wholly at once would be tasking as can be
Most mods that are relevant to performance all show up in harmony patches anyway so that tab already mostly covers "showing all modded functions"
the mod is helpful, gives plenty of data, but it's no good (to me, an end user) if i don't know how to read it or how to analyze whats causing the issue. that said, it is fantastic as it gives plenty of info.
"Would it be possible to make a section that shows the things that stand out?
Those are using more resources and tick, etc., than the average of all the other or something like that. Think that would help people find heavy mods a lot easier, or have an idea what to look for."
1. Open the game
2. Change the game language
3. Load a world
4. Open the Analyzer tab at the bottom of the screen
5. The tab doesn't work, the log is filled with errors
Here's a screenshot:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534134509
force redownload your mod