RimWorld

RimWorld

Biomes! Core
760 kommentarer
Sven Skaven 1. okt. kl. 10:32 
does this work realistic planet continued?
Draegon1993  [ophavsmand] 11. sep. kl. 10:12 
@NOBODY EPIC That looks like an error associated with Polluted Lands. Please provide the full error log
NOBODY EPIC 10. sep. kl. 22:21 
Mr author. I know a lot of people complain, but do you know what might be causing this report? XML error: Could not find parent node named "BiomesCore_ChitinBase" for node "ThingDef". Full node: <ThingDef ParentName="BiomesCore_ChitinBase"><defName>BMT_ToxiChitin</defName><label>toxic chitin</label><description>Chitin of a giant insect adapted to toxic environments. It's fairly durable.</description><graphicData><color>(112,112,76)</color></graphicData><statBases><MarketValue>5.0</MarketValue><StuffPower_Armor_Sharp>1.1</StuffPower_Armor_Sharp><StuffPower_Armor_Blunt>0.6</StuffPower_Armor_Blunt><StuffPower_Insulation_Cold>15</StuffPower_Insulation_Cold><StuffPower_Insulation_Heat>15</StuffPower_Insulation_Heat></statBases><stuffProps><color>(112,112,76)</color><statFactors><MaxHitPoints>1.2</MaxHitPoints><Beauty>0.25</Beauty></statFactors></stuffProps></ThingDef>
NOBODY EPIC 8. sep. kl. 1:56 
@jack_sunny93 did you get the XML error sorted? I'm getting the same error
AcetheSuperVillain 4. sep. kl. 21:16 
Request: Can you (or someone) make Biomes! series compatible with the new 1.6 edition of Pokeworld? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3540803945 (as in, pokemon spawn in Biomes! biomes)
veoba 29. aug. kl. 12:29 
Ow, camon guys...
Draegon1993  [ophavsmand] 18. aug. kl. 14:54 
@veoba When we can, yeah.
veoba 18. aug. kl. 11:01 
@Draegon1993 So, are you going to fix that for your mods?
Draegon1993  [ophavsmand] 13. aug. kl. 8:56 
@PonSquared Regrowth had a recent update that broke the patches we have for it
PonSquared 13. aug. kl. 0:58 
I do not think Biomes! and ReGrowth are compatabile... As soon as I installed ReGrowth, I can no longer enter into landmarks, as they don't appear when I enter a map. Additionally, unique terrain features that show up on the world map do not generate when I enter the map. I do not know if this is a ReGrowth or Biomes! issue, but a lot of others (from the comments below) are having issues as well.
Jack_Sunny93 1. aug. kl. 23:17 
XML error: Could not find parent node named "BiomesCore_ChitinBase" for node "ThingDef". Full node: <ThingDef ParentName="BiomesCore_ChitinBase"><defName>BMT_ToxiChitin</defName><label>toxic chitin</label><description>Chitin of a giant insect adapted to toxic environments. It's fairly durable.</description><graphicData><color>(112,112,76)</color></graphicData><statBases><MarketValue>5.0</MarketValue><StuffPower_Armor_Sharp>1.1</StuffPower_Armor_Sharp><StuffPower_Armor_Blunt>0.6</StuffPower_Armor_Blunt><StuffPower_Insulation_Cold>15</StuffPower_Insulation_Cold><StuffPower_Insulation_Heat>15</StuffPower_Insulation_Heat></statBases><stuffProps><color>(112,112,76)</color><statFactors><MaxHitPoints>1.2</MaxHitPoints><Beauty>0.25</Beauty></statFactors></stuffProps></ThingDef>
Draegon1993  [ophavsmand] 31. juli kl. 15:26 
@Frank Castle Generally, at least, yes
Frank Castle 31. juli kl. 15:03 
Your mods biomes! are compatible with regrowth?
The wise old man 30. juli kl. 7:04 
I can confirm this too, I only have biome core loaded in my mod list and it gave me the same error. here my log https://imgur.com/a/Mw4RKY2
KahirDragoon 30. juli kl. 6:54 
@Draegon1993 When i decompile the BiomesCore assembly for 1.6, BiomesCoreDefOf still has the properties CaveIn and Earthquake. Seems like something is wrong with the dll for whatever reason.
Draegon1993  [ophavsmand] 29. juli kl. 7:49 
Yeah, we looked into it but we can't figure out for the life of us what is causing it. It's safe to ignore for now
TyRobot 28. juli kl. 21:43 
same @Mortagon @Grimmas for 1.6
Necromenta 28. juli kl. 18:24 
@Draegon1993 Lol my apologies, author, it was also kind of a joke but I thought it was from this mod, amazing mod btw
Draegon1993  [ophavsmand] 28. juli kl. 15:34 
@Necromenta This mod doesn't affect nor add that biome?
Necromenta 28. juli kl. 15:21 
Gotta admin I didn't expect this mod to turn like 30% of my new world an ocular forest
Mortagon 27. juli kl. 19:00 
@Grimmas its exactly the same for me
Grimmas 27. juli kl. 14:19 
That really is weird! I have a lot of other mods subscribed but disabled, I would assume that shouldn't matter but that's all I can think of right now.

Not sure if it will be useful or not but here [imgur.com] is the stack trace with just the mod enabled.
Draegon1993  [ophavsmand] 27. juli kl. 10:09 
@Grimmas So weird, I tried the same but it didn't show up for me anymore.
Grimmas 27. juli kl. 9:54 
@Draegon1993 - my trimmed down modlist for the error is literally: Harmony, Core, and Biomes! Core. So it seems like it's an issue with core 1.6 rather than any third party mod (unless the issue is with Harmony).
Draegon1993  [ophavsmand] 27. juli kl. 7:34 
So the events error is safe to ignore, we've checked. It seems to be an issue with a third party mod but we can't tell which.
Draegon1993  [ophavsmand] 26. juli kl. 19:11 
Yeah we're getting that fixed soon hopefully. Feel free to ignore it
Mortagon 26. juli kl. 18:37 
Getting a few errors along the lines: "Failed to find Verse.GameConditionDef named Earthquake. There are 83 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.GameConditionDef>:GetNamed (string,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenDefDatabase.GetDef_Patch2 (System.Type,string,bool)
RimWorld.DefOfHelper:BindDefsFor (System.Type)"
Draegon1993  [ophavsmand] 26. juli kl. 14:14 
Yeah just waiting on the coder to fix the bug :D
GamlinValkyrie 26. juli kl. 13:52 
I too have the errors, but based on the change log saying they were moved to Caverns and I had Gemini look over the code and errors and found them to be harmless, I just commented mine out manually in the file until Cavern's is ready for 1.6.
thehandofgod 26. juli kl. 7:55 
I too have that red error

"Could not find SoundDef named EarthquakeSound"
GameofGames 25. juli kl. 23:41 
I also have a hugslib log if it helps, maybe there is a mod conflict on my end?
https://gist.github.com/HugsLibRecordKeeper/8ad985fe2659d4dc6cc1e1c7872cf2bf
GameofGames 25. juli kl. 23:31 
I have the same red errors as the comment before mine
ゆきんこ 25. juli kl. 5:09 
Failed to find Verse.GameConditionDef named Earthquake. There are 38 defs of this type loaded.

Failed to find RimWorld.IncidentDef named CaveIn. There are 131 defs of this type loaded.

Could not find SoundDef named EarthquakeSound

:sacrificed:
Zeracronius 25. juli kl. 1:34 
It bothers me how many mods don't provide proper change logs. At best, they tend to write a blurb in the comments. How am i going to find that in 3 pages of comments?
kahvipensas 25. juli kl. 1:07 
Another changelog reader here! Also just last night before the update I had an earthquake event in my forest colony, and was very confused with minerals falling from the "ceiling". Glad to see that fixed!
Turambar 25. juli kl. 0:07 
I read your changelogs and thank you for taking the time to make them!! :brewing_ats:
Beansprout 24. juli kl. 20:46 
I read your change logs and I love them thank you for taking the time to write them :) <3
DesertOfAngmar 24. juli kl. 19:36 
i all the time am reading all your change logs its really interesting watching you all progress your mods - a pitty when people dont put anything in change log - also greetings i love your mods much :)
Draegon1993  [ophavsmand] 24. juli kl. 19:07 
And yeah, it's weird that some modders don't post in their changelog. It's so convenient!
Draegon1993  [ophavsmand] 24. juli kl. 19:07 
It really warms my heart that some folks actually read the changelogs! I seriously expected that comment to go unseen haha
Gerewoatle 24. juli kl. 18:21 
Just commenting to say that I also always read changelogs. I like to know what's going on with mods I use.
Sir Cumcise 24. juli kl. 18:07 
nice, also i do read changelog
Myphicbowser 24. juli kl. 17:19 
I always read the changelogs!

But yeah what CMaia said, I don't think I've ever seen a single Vanilla Expanded changelog lmao
CMaia 24. juli kl. 17:17 
I always read the changelogs, it does help to keep updated on the mod changes and that helps to track any possible issues that may arise. Sadly many modders don't post their changes on it
Necromenta 24. juli kl. 16:55 
Thanks for updating, btw I always read steam changelogs, they are amazing, I always question myself on why mod devs hate the steam logs, they are easy to find, easy to read, easy to have, not sure why everyone preffers commenting the changes when there is no search or filtering options here? Just endless scrolling and click on next page hoping to find somthing lol
cwhit20 21. juli kl. 0:15 
@Draegon1993 I was planning on using one of their songs for an animation and just wanted to get permission

I'm mostly just struggling to find anything beyond his steam profile to possibly contact him though
QWERTYww 20. juli kl. 17:57 
Just as a heads-up, there's some issues with this mod & glowforests. I posted about it in the bug reports section, but figured I'd say something here just to make sure it gets seen.
Draegon1993  [ophavsmand] 20. juli kl. 17:45 
@cwhit20 Not that I can share, why?
cwhit20 20. juli kl. 14:35 
Hey is there a way I can get in contact with dendroid?
Anthaderas 19. juli kl. 4:13 
Hey, I hope nobody already wrote about it.
Pontoon bridges can be built over "Deep Water"s, but when removed, the tile has been turned to sand.
Revertable with dev mode, but wanted to warn you.