RimWorld

RimWorld

[sd] Bridges (Continued)
211 Comments
Alexander Zagirov 24 Sep @ 3:12am 
@Mlie no problem. Honestly, I should’ve looked into it myself before asking. I assumed it would be easy…
Mlie  [author] 24 Sep @ 3:03am 
@Alexander Zagirov Then I will definitely not have time to implement it, sorry
Alexander Zagirov 24 Sep @ 2:58am 
@Mlie *after looking through mod files* Nope… whoever designed this mod done the whole “dig up” thing through standard construction work. It’s impossible to change WorkType through patches alone. The whole thing needs to be rewritten from scratch.
Mlie  [author] 23 Sep @ 10:14pm 
@Alexander Zagirov I dont think Ill have the time for that but you could probably do that locally or with a patch
Alexander Zagirov 23 Sep @ 6:35pm 
@Mlie is it possible to add an option to switch job type for digging water from construction to mining?
elrychmenard 8 Sep @ 9:08am 
wooo thank youuuu
Mlie  [author] 7 Sep @ 12:32pm 
Added a mod-option to make the operating of the drawbridges a pawn job instead of an instant action, similar to the flick-action. For those that want to limit the risk of abusing the mechanic ;)
Mlie  [author] 7 Sep @ 5:48am 
@elrychmenard Alright, added a 4x version
BenFD 7 Sep @ 1:01am 
@Mlie oh ! thank you !!
elrychmenard 6 Sep @ 4:09pm 
i abuse the shit out of this as is though XD
elrychmenard 6 Sep @ 4:08pm 
so i love this mod first off, but if i noticed 3x bridges today and honestly 4x would be really nice with the vehicle mods, since the larger vehicles cant cross my moats atm, but im fine with it as is just you know if you're willing to go bigger it would actually be helpful
Mlie  [author] 6 Sep @ 11:12am 
@BenFD Sure, should be added now
BenFD 6 Sep @ 3:48am 
oh great, any chance about the 3X ?
Mlie  [author] 6 Sep @ 3:06am 
@BenFD There already is a 2x2 in the mod
BenFD 6 Sep @ 1:54am 
would be cool to add 2x 3x drawbridge !
Mlie  [author] 4 Sep @ 6:49am 
@F4b!4n™ I think they would need to be built by something other than wood in that case. But if anyone wants to contribute the github-repo is linked in the description
F4b!4n™ 4 Sep @ 6:21am 
Thoughts about making a draw bridge with ability to build over lava? :)
Mlie  [author] 4 Sep @ 2:40am 
@Emelio Lizardo no idea
Emelio Lizardo 4 Sep @ 2:36am 
Will this conflict with Fertile Fields?
Kebab enjoyer 3 Sep @ 3:32am 
Terraforming water does not grant construction XP is this intended?
Mlie  [author] 23 Aug @ 4:25am 
@kytranis Medieval
kytranis 23 Aug @ 3:10am 
Is this compatible with a medieval run? What's the tech level on the bridges?
F3iT 18 Aug @ 8:14pm 
Thanks !
Mlie  [author] 16 Aug @ 11:06am 
@F3iT Good to hear, should be implemented now
F3iT 15 Aug @ 9:25pm 
Hello again @Mlie. If you remember about that vehicles issue unables to go through drawbriges. Guys at Vehicles Framework came with a solution. It's only a minor change on your side :

[sd] Bridges (Continued) sets the 'ParentName' of fake water base to 'WaterBase' (the same as original deep water). I try to change it to 'NaturalTerrainBase'(the same as those kinds of soils) and it works. XD...

https://github.com/SmashPhil/Vehicle-Framework/issues/224
Rhys 10 Aug @ 12:11am 
I have been using this mod 3 days and never realised.... I am an idiot. Thank you for your reply. :steamthumbsup:
Mlie  [author] 9 Aug @ 10:55pm 
@Rhys There already is a double wide bridge included
Rhys 9 Aug @ 8:53pm 
Would you be able to make wider drawbridges? 2/3/4 width etc. I'm doing a medieval play through and would love to have a drawbridge to a castle and a 1x1 drawbridge works, just *feels* bad.
Ros[É] 8 Aug @ 4:39pm 
Looks like draw bridges don't work in colder climates due to the creation of thin ice under said draw bridges.
Iris 'Piña' Silbermond 17 Jul @ 12:16pm 
This mod is a MUST have for me, thank you soo much for the updates, looking forward to the day it is v1.6 compatible
Mlie  [author] 14 Jul @ 12:44pm 
@红尘真仙谢诚信 When I update the mod it should be resolved. They changed dragging logic in 1.6
红尘真仙谢老板 14 Jul @ 12:42pm 
Hi Mlie,
First off, thank you for maintaining this essential mod! I’ve noticed a small hiccup with the digging water function in the 1.6 update: Currently, it only allows placing one blueprint at a time and doesn’t support drag-placement. Will this be addressed in a future patch? Regardless, appreciate all your hard work—hope life treats you well!:steamthumbsup:
Mlie  [author] 12 Jul @ 8:27pm 
@John Doe Updating all my mods, see discord for progress
John Doe 12 Jul @ 3:20pm 
update plz. :)
evil yaoi wizard 1 Jul @ 2:06pm 
yaay thank you for all you do mlie
Mlie  [author] 1 Jul @ 1:15pm 
@GHOST Will be fixed when I update the mod for 1.6
Mlie  [author] 30 Jun @ 11:11am 
@GHOST Please link to that mod
evil yaoi wizard 30 Jun @ 10:54am 
heya, could I request a patch to support the water from biomes! islands? presently it cannot be built on it
F3iT 19 May @ 3:30am 
Alright i'll ask them, thank you.
Mlie  [author] 19 May @ 3:19am 
@F3iT No, what I mean is that they need to add the drawbridge terrain definition to their list of valid vehicle terrain. It is called a fake water terrain as it is normal traversable terrain but uses the vanilla water terrain graphics.
F3iT 19 May @ 2:49am 
Sorry to contradict, but vanilla bridges make the water tile disapear from the list in the bottom left of the screen (it states only the bridge, no more the water tile) while the drawbridge still list itself and a "fake shallow ocean water" tile beneath it.

Incidently,I discovered my boat can go through, even if the drawbridge is down, even through the static part of the bridge. Also, the land vehicles probably see the water tile and consider it blocking. That might be it.

I double checked and vehicles can go through the standard foundation/bridge couple.

All that being said, that might not be so easy to patch. Way I see it, you would need to make the water tile disapear (or change to foundation maybe) when bridge is down.

Tell me if that inspires you. After that, promises, i'll go to vehicles framework team/guy if you tell me :)
Mlie  [author] 19 May @ 1:24am 
I dont know how they path, the drawbridges are actual bridges when lowered. Perhaps you could ask them about them about it?
F3iT 19 May @ 1:19am 
Hello Mlie. Could you, by any chance, make the drawbridges vehicles compatible ? (as of vehicles framework). As they are not actual bridges, land vehicles don't path over them.

I have no clues how hard it will be to implement. Maybe it's only a flag to set ? If not, no big deal.
Bl4ckD3ad06 14 May @ 9:45am 
does this work with multifloors?
Mlie  [author] 26 Sep, 2024 @ 11:07pm 
@Ryujyo218019 Please see the Reporting Issues section described above
Ryujyo218019 26 Sep, 2024 @ 10:39pm 
I don know why but when I get the Simply More Bridges (Continued) away then all be normally,now I can place platform like before
Mlie  [author] 1 Jul, 2024 @ 7:31am 
@Oppa Let me know if you find out what mod it is
Oppa 1 Jul, 2024 @ 7:30am 
what i think is crash with other mod after update
Mlie  [author] 30 Jun, 2024 @ 12:22am 
@Oppa This error has nothing to do with this mod. There are no infested ship chunks in this mod.