RimWorld
[sd] Bridges (Continued)
219 comentarios
Mlie  [autor] 28 OCT a las 13:56 
@NautilusSnek You use the water options in the same Terraform menu to replace foundations and dig up water to remove the platforms
NautilusSnek 28 OCT a las 0:58 
If it is possible , can you add a work to remove the platform/foundation base after you have built it? i had disabled the cheats/commands in my run so i have no access to them. using "god construction mode" to remove floors also doesnt work
Kitich 26 OCT a las 16:30 
@Mlie Thanks!
Mlie  [autor] 26 OCT a las 11:25 
@Kitich Should be fixed now
Kitich 26 OCT a las 9:58 
Atm I simply removed 'Water' and 'River' tags from fakeTerrainDefs and it seems to work fine. My guess is that these terrains are used only for drawbridges in down state, so this should not break anything. Also it seems to prevent boats from funning over downed bridges.
Kitich 26 OCT a las 9:27 
@F3iT I'm stuck with the same problem of vehicles do not riding over drawbridges. Can you please confirm that the change Mlie applied worked for you? From my tests battle vehicles (which are able to go through shallow water) prefer bridges to water tiles, But civil vehicles (unable to ride through water) see drawbridges as impassable tiles. So is it me or issue still exists?
Mlie  [autor] 15 OCT a las 14:27 
@Simvoid How much larger than 4x size do you need?
Simvoid 15 OCT a las 14:12 
Any chance of bigger size drawbridge so that ships can go through it?
Alexander Zagirov 24 SEP a las 3:12 
@Mlie no problem. Honestly, I should’ve looked into it myself before asking. I assumed it would be easy…
Mlie  [autor] 24 SEP a las 3:03 
@Alexander Zagirov Then I will definitely not have time to implement it, sorry
Alexander Zagirov 24 SEP a las 2:58 
@Mlie *after looking through mod files* Nope… whoever designed this mod done the whole “dig up” thing through standard construction work. It’s impossible to change WorkType through patches alone. The whole thing needs to be rewritten from scratch.
Mlie  [autor] 23 SEP a las 22:14 
@Alexander Zagirov I dont think Ill have the time for that but you could probably do that locally or with a patch
Alexander Zagirov 23 SEP a las 18:35 
@Mlie is it possible to add an option to switch job type for digging water from construction to mining?
elrychmenard 8 SEP a las 9:08 
wooo thank youuuu
Mlie  [autor] 7 SEP a las 12:32 
Added a mod-option to make the operating of the drawbridges a pawn job instead of an instant action, similar to the flick-action. For those that want to limit the risk of abusing the mechanic ;)
Mlie  [autor] 7 SEP a las 5:48 
@elrychmenard Alright, added a 4x version
BenFD 7 SEP a las 1:01 
@Mlie oh ! thank you !!
elrychmenard 6 SEP a las 16:09 
i abuse the shit out of this as is though XD
elrychmenard 6 SEP a las 16:08 
so i love this mod first off, but if i noticed 3x bridges today and honestly 4x would be really nice with the vehicle mods, since the larger vehicles cant cross my moats atm, but im fine with it as is just you know if you're willing to go bigger it would actually be helpful
Mlie  [autor] 6 SEP a las 11:12 
@BenFD Sure, should be added now
BenFD 6 SEP a las 3:48 
oh great, any chance about the 3X ?
Mlie  [autor] 6 SEP a las 3:06 
@BenFD There already is a 2x2 in the mod
BenFD 6 SEP a las 1:54 
would be cool to add 2x 3x drawbridge !
Mlie  [autor] 4 SEP a las 6:49 
@F4b!4n™ I think they would need to be built by something other than wood in that case. But if anyone wants to contribute the github-repo is linked in the description
F4b!4n™ 4 SEP a las 6:21 
Thoughts about making a draw bridge with ability to build over lava? :)
Mlie  [autor] 4 SEP a las 2:40 
@Emelio Lizardo no idea
Emelio Lizardo 4 SEP a las 2:36 
Will this conflict with Fertile Fields?
Kebab enjoyer 3 SEP a las 3:32 
Terraforming water does not grant construction XP is this intended?
Mlie  [autor] 23 AGO a las 4:25 
@kytranis Medieval
kytranis 23 AGO a las 3:10 
Is this compatible with a medieval run? What's the tech level on the bridges?
F3iT 18 AGO a las 20:14 
Thanks !
Mlie  [autor] 16 AGO a las 11:06 
@F3iT Good to hear, should be implemented now
F3iT 15 AGO a las 21:25 
Hello again @Mlie. If you remember about that vehicles issue unables to go through drawbriges. Guys at Vehicles Framework came with a solution. It's only a minor change on your side :

[sd] Bridges (Continued) sets the 'ParentName' of fake water base to 'WaterBase' (the same as original deep water). I try to change it to 'NaturalTerrainBase'(the same as those kinds of soils) and it works. XD...

https://github.com/SmashPhil/Vehicle-Framework/issues/224
Rhys 10 AGO a las 0:11 
I have been using this mod 3 days and never realised.... I am an idiot. Thank you for your reply. :steamthumbsup:
Mlie  [autor] 9 AGO a las 22:55 
@Rhys There already is a double wide bridge included
Rhys 9 AGO a las 20:53 
Would you be able to make wider drawbridges? 2/3/4 width etc. I'm doing a medieval play through and would love to have a drawbridge to a castle and a 1x1 drawbridge works, just *feels* bad.
Ros[É] 8 AGO a las 16:39 
Looks like draw bridges don't work in colder climates due to the creation of thin ice under said draw bridges.
Iris 'Piña' Silbermond 17 JUL a las 12:16 
This mod is a MUST have for me, thank you soo much for the updates, looking forward to the day it is v1.6 compatible
Mlie  [autor] 14 JUL a las 12:44 
@红尘真仙谢诚信 When I update the mod it should be resolved. They changed dragging logic in 1.6
红尘真仙谢老板 14 JUL a las 12:42 
Hi Mlie,
First off, thank you for maintaining this essential mod! I’ve noticed a small hiccup with the digging water function in the 1.6 update: Currently, it only allows placing one blueprint at a time and doesn’t support drag-placement. Will this be addressed in a future patch? Regardless, appreciate all your hard work—hope life treats you well!:steamthumbsup:
Mlie  [autor] 12 JUL a las 20:27 
@John Doe Updating all my mods, see discord for progress
John Doe 12 JUL a las 15:20 
update plz. :)
evil yaoi wizard 1 JUL a las 14:06 
yaay thank you for all you do mlie
Mlie  [autor] 1 JUL a las 13:15 
@GHOST Will be fixed when I update the mod for 1.6
Mlie  [autor] 30 JUN a las 11:11 
@GHOST Please link to that mod
evil yaoi wizard 30 JUN a las 10:54 
heya, could I request a patch to support the water from biomes! islands? presently it cannot be built on it
F3iT 19 MAY a las 3:30 
Alright i'll ask them, thank you.
Mlie  [autor] 19 MAY a las 3:19 
@F3iT No, what I mean is that they need to add the drawbridge terrain definition to their list of valid vehicle terrain. It is called a fake water terrain as it is normal traversable terrain but uses the vanilla water terrain graphics.
F3iT 19 MAY a las 2:49 
Sorry to contradict, but vanilla bridges make the water tile disapear from the list in the bottom left of the screen (it states only the bridge, no more the water tile) while the drawbridge still list itself and a "fake shallow ocean water" tile beneath it.

Incidently,I discovered my boat can go through, even if the drawbridge is down, even through the static part of the bridge. Also, the land vehicles probably see the water tile and consider it blocking. That might be it.

I double checked and vehicles can go through the standard foundation/bridge couple.

All that being said, that might not be so easy to patch. Way I see it, you would need to make the water tile disapear (or change to foundation maybe) when bridge is down.

Tell me if that inspires you. After that, promises, i'll go to vehicles framework team/guy if you tell me :)