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Unless CA fixed it without mentioning in the patch notes.
You are right, I checked the files with that in mind and found the alternative if that staged is cancelled. It is indeed to raid some Kislev regions.
Lampros, I didn't mind it that much in Warhammer I since Kislev was useless and got stomped 90% of my games but they seem to have changed their diplomacy behaviour so we can get trade early now and somehow made them competent so it's a waste to attack them.
The game changes the quest if Kislev is wiped out. The mission will change to raiding Eastern Oblast if I recall correctly. Not sure how this affects this mod though but if that data wasn't changed then I'd imagine this criterion would take effect.
What would happen if Kislev was wiped out before the mission?
The mod only changes the target of the quest, so in the end it depends on how the game handles this kind of thing.
There might be some mechanism in place but it's out of my control.
I highly doubt this would break in any way.
Worst case scenario SFO overwrites my changes and you get the vanilla behaviour.
It's almost impossible for it to mess up your campaign.
Kislev.
The mod changes the requirements from sacking 2 Kislev settlements to sack 2 Vampire Counts settlements. The flavour text was not changed but as the mod image shows, the requirements are changed and by hovering over the Vampire Counts name it shows all vampire factions.
thx for the quick answer :)
im not familure with lore on why u have 2 sack kislev
@Archa0n I haven't modified the behaviour in that case. By what I can see in the db, you need to move a character to one of the Oblast provinces (south, north or east).