FortressCraft Evolved

FortressCraft Evolved

Powerless Light
33 Comments
Pokeking 18 Apr @ 8:39pm 
Definitely appreciate this mod. Not being able to see a short ways without using power is frankly awful. While I do think some of costs are definitely a bit high, thankfully the xml file can adjust that.
Nommy 2 May, 2021 @ 5:16pm 
Ok, thanks for reply
Wariat117  [author] 2 May, 2021 @ 12:28am 
Currently I don't mess with mods,
I won't be updating any of them
Nommy 1 May, 2021 @ 11:55pm 
Is there any way to toggle these on and off a key?

(They're great having to take them out of inventory each time when going to surface).
jcewazhere 30 May, 2020 @ 6:35am 
Seems to be working just as intended. Thanks a bunch :steamhappy:
Wariat117  [author] 30 May, 2020 @ 1:54am 
jcewazhere 29 May, 2020 @ 4:46am 
Not needing power at all would make them too much better than belts/tubes. Needing some infrastructure for them makes them a good challenge. How about 5%? 16pps is doable with just a single solar panel most of the time and can work at ~60% with just one t1 laser.

Yeah, more details == more better :D
Wariat117  [author] 28 May, 2020 @ 11:51pm 
According to code
T1 Transports 1 item at once, range 64 blocks
T2 Transports 2 items at once, range 32 blocks
T3 Transports 4 items at once, range 16 blocks
T4 Transports 32 items at once, range 8 blocks

Matter mover tries to transport items 5 times per second
Each transported item costs 64 power

So I think it is:
T1 1*5*64=320pps
T2 2*5*64=640pps
T3 4*5*64=1280pps
T4 42*5*64=10240pps

It seems that it isn't affected by difficulty level.




Also details are good idea :V
Like name of the mod, I would probably call it Powerfree Matter Movers
Or what the cost/pps should be, I would probably just set it to 0
jcewazhere 28 May, 2020 @ 8:13am 
Thank you Wariat, your mods make the game so much more playable.
Could you make a matter mover that doesn't use ridiculous amounts of energy? If the wiki is right they need 320pps to run at full speed :X
Wariat117  [author] 27 May, 2020 @ 11:06pm 
I have set it to button "flashlight" so I guess it's up to your bind.
I didn't test if it works, I have just coded and uploaded it, so it might not work
Eclipse the Dragon 27 May, 2020 @ 6:23pm 
you never have to turn it off. just put it in the suit and your golden.
plusing123 (dragonheart) 27 May, 2020 @ 3:20pm 
yep i don't like opening my inventory every time i want to take off the light so i most of the time end up using the built in light XD
Wariat117  [author] 27 May, 2020 @ 1:31pm 
I didn't try to mess with that, but theoretically it should be easy
Is it needed on the button?
plusing123 (dragonheart) 27 May, 2020 @ 1:52am 
i was meaning like the build in light as i find my self just using a hack i found to found to just make the normal light powerless XD but i really like this mod as the hack only half work XD
Wariat117  [author] 27 May, 2020 @ 1:01am 
You can already turn them on/off by taking them in/out the suit inventory
plusing123 (dragonheart) 26 May, 2020 @ 11:02pm 
how hard would it be to code in the abilty to turn them off?
Eclipse the Dragon 19 Mar, 2020 @ 12:55pm 
sounds good. with the new cost added, the mod is good to go.
Wariat117  [author] 19 Mar, 2020 @ 12:41pm 
Sounds expensive but it's not overkill so I'm ok with that
About 8k of each bar
Eclipse the Dragon 19 Mar, 2020 @ 12:32pm 
sounds good, but i'd like to up the cost to 1000. can i have that? i'd like it to very hard to get, seeing as it's Range is 500.

if that's good with you, i think it's set to leave the testing floor.
Wariat117  [author] 19 Mar, 2020 @ 8:20am 
I have got idea for the MK5 crafting cost
Replaced biomass with fuel and bars with their respective experimental pods

What's your opinion good/bad?
Eclipse the Dragon 19 Mar, 2020 @ 12:07am 
thanks for the fix. working good now.
Wariat117  [author] 18 Mar, 2020 @ 11:45pm 
fixed
Eclipse the Dragon 18 Mar, 2020 @ 5:58pm 
just ran into something. the suit have to have power for the light to work. the light uses no power, but if the suit power hits 0, the light goes out. are you able to change that so if the suit power hit 0, the light stays on?
Eclipse the Dragon 18 Mar, 2020 @ 1:40pm 
Cryoplasm is the name and i found both kinds
Wariat117  [author] 18 Mar, 2020 @ 12:25pm 
Oki, so now the crafting cost is last thing to do

Cryoplasm is a block of ice
Is there any chance that you found it?
Also if you have heater then it's taking forever to die from cryoplasm ;-; It's freezing sloooowly
BTW
Both solid and liquid cryoplasm can be scanned and are considered 2 different entries, free RP
Eclipse the Dragon 18 Mar, 2020 @ 12:16pm 
4 and 5 work grate, and i found a some new ice like blocks. never seen them befour and DUMB, it's to cold! :winter2019happydog:

like way to clod. full powered suit and full up upgraded and the blocks still started to freeze me.
WOW!
Wariat117  [author] 18 Mar, 2020 @ 11:39am 
I skip the grind with mods so I have no idea which ingredients fit the "hardest" tag ;d
I would leave it to you for the names/amount of those ingredients in MK5
Research parts is the only thing that comes to my mind, in early it's just random but in very late you can farm those, it's costly but possible

In MK4 I have placed 250 crystal clocks just to fill the gap for now :D aka "placeholder"
I can set it to 2500, or make it cost something totally different if you want (#just don't make it cost X number of other powerless lights, they are too inconvenient to spam them in bulk)

+ currently the mod is in testing phase, so being cheaper for now is good thing, I would like to know if MK4 and MK5 lights provide enough light or too much or too low (MK3 is enough to beat my draw distance already, and stuff lags too much to raise that)
Eclipse the Dragon 18 Mar, 2020 @ 11:20am 
(said by Wariat117)
>I think that "you'll need 5 MK1s, 3 MK2s and 2 MK3s" is overkill recipe :V
In my opinion MK1 is the worst since you can't automate it :D
No seeds for those plants, you need to manually explore and find them, 75 of each is very expensive already, now make it so you need another multiple of them -> overkill<
i didn't think of it without the copy copy of the machines i asked for.

still, i want MK4 and MK5 to be costly. pls up MK4 to need 2500 Crystal Clocks and Powerless Light MK3.
as for MK5, i'd like to use crafted ingredients, with the use of machines, but no machine blocks in the recipe pls.
Wariat117  [author] 18 Mar, 2020 @ 8:49am 
I have added the MK4 and MK5.
I have changed MK4 craft cost.
If you want to change the crafting costs or if you find MK4/MK5 too bright and want to tone it down then leave comment there.
Wariat117  [author] 18 Mar, 2020 @ 5:30am 
I think that "you'll need 5 MK1s, 3 MK2s and 2 MK3s" is overkill recipe :V
In my opinion MK1 is the worst since you can't automate it :D
No seeds for those plants, you need to manually explore and find them, 75 of each is very expensive already, now make it so you need another multiple of them -> overkill


For MK5 as for "hardest 4" I'm not sure, but "deepest 4" would be gold, titanium, nickel, biomass
Unless you count the crafted ingredients, machine blocks, PCB etc


Anyway I suck when it comes to balance of stuff *main reason why most of my mods has free stuff*
That's why I prefer when people think of their recipes and I just add them ;D
Eclipse the Dragon 18 Mar, 2020 @ 4:58am 
on higher settings, MK3 works nicely.
MK4 with 300 range sounds good, but you'll need 5 MK1s, 3 MK2s and 2 MK3s. the idea here is you toy around with the lights, seeing if you can make a better one, but kill most of them befour making a MK4. if we add a MK5 too, it'll have 500 range, but you need a MK4 light and 100 of each of the 4 hardest things to get in the game (the 4 things used must not need a DLC to get/use).

what do you think?
Wariat117  [author] 18 Mar, 2020 @ 12:59am 
I play on low settings. But on higher settings, is MK3 enough to light everything?
The target light range for MK3 is 150, making MK4 with 300/450/500 range wouldn't be problem if needed
Eclipse the Dragon 17 Mar, 2020 @ 11:23pm 
nicely done here. tryed the MK1 so far, but i'd not have the mod evey other way. :lunar2020playfuldog: