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I won't be updating any of them
(They're great having to take them out of inventory each time when going to surface).
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2113408096
Yeah, more details == more better :D
T1 Transports 1 item at once, range 64 blocks
T2 Transports 2 items at once, range 32 blocks
T3 Transports 4 items at once, range 16 blocks
T4 Transports 32 items at once, range 8 blocks
Matter mover tries to transport items 5 times per second
Each transported item costs 64 power
So I think it is:
T1 1*5*64=320pps
T2 2*5*64=640pps
T3 4*5*64=1280pps
T4 42*5*64=10240pps
It seems that it isn't affected by difficulty level.
Also details are good idea :V
Like name of the mod, I would probably call it Powerfree Matter Movers
Or what the cost/pps should be, I would probably just set it to 0
Could you make a matter mover that doesn't use ridiculous amounts of energy? If the wiki is right they need 320pps to run at full speed :X
I didn't test if it works, I have just coded and uploaded it, so it might not work
Is it needed on the button?
About 8k of each bar
if that's good with you, i think it's set to leave the testing floor.
Replaced biomass with fuel and bars with their respective experimental pods
What's your opinion good/bad?
Cryoplasm is a block of ice
Is there any chance that you found it?
Also if you have heater then it's taking forever to die from cryoplasm ;-; It's freezing sloooowly
BTW
Both solid and liquid cryoplasm can be scanned and are considered 2 different entries, free RP
like way to clod. full powered suit and full up upgraded and the blocks still started to freeze me.
WOW!
I would leave it to you for the names/amount of those ingredients in MK5
Research parts is the only thing that comes to my mind, in early it's just random but in very late you can farm those, it's costly but possible
In MK4 I have placed 250 crystal clocks just to fill the gap for now :D aka "placeholder"
I can set it to 2500, or make it cost something totally different if you want (#just don't make it cost X number of other powerless lights, they are too inconvenient to spam them in bulk)
+ currently the mod is in testing phase, so being cheaper for now is good thing, I would like to know if MK4 and MK5 lights provide enough light or too much or too low (MK3 is enough to beat my draw distance already, and stuff lags too much to raise that)
>I think that "you'll need 5 MK1s, 3 MK2s and 2 MK3s" is overkill recipe :V
In my opinion MK1 is the worst since you can't automate it :D
No seeds for those plants, you need to manually explore and find them, 75 of each is very expensive already, now make it so you need another multiple of them -> overkill<
i didn't think of it without the copy copy of the machines i asked for.
still, i want MK4 and MK5 to be costly. pls up MK4 to need 2500 Crystal Clocks and Powerless Light MK3.
as for MK5, i'd like to use crafted ingredients, with the use of machines, but no machine blocks in the recipe pls.
I have changed MK4 craft cost.
If you want to change the crafting costs or if you find MK4/MK5 too bright and want to tone it down then leave comment there.
In my opinion MK1 is the worst since you can't automate it :D
No seeds for those plants, you need to manually explore and find them, 75 of each is very expensive already, now make it so you need another multiple of them -> overkill
For MK5 as for "hardest 4" I'm not sure, but "deepest 4" would be gold, titanium, nickel, biomass
Unless you count the crafted ingredients, machine blocks, PCB etc
Anyway I suck when it comes to balance of stuff *main reason why most of my mods has free stuff*
That's why I prefer when people think of their recipes and I just add them ;D
MK4 with 300 range sounds good, but you'll need 5 MK1s, 3 MK2s and 2 MK3s. the idea here is you toy around with the lights, seeing if you can make a better one, but kill most of them befour making a MK4. if we add a MK5 too, it'll have 500 range, but you need a MK4 light and 100 of each of the 4 hardest things to get in the game (the 4 things used must not need a DLC to get/use).
what do you think?
The target light range for MK3 is 150, making MK4 with 300/450/500 range wouldn't be problem if needed