Imperator: Rome

Imperator: Rome

Change Investment Cost
13 Comments
大黄太阳枪 24 Aug, 2023 @ 5:55pm 
Have you ever considered following up on your consideration from 2 years ago haha?
bebe2803  [author] 14 Sep, 2021 @ 5:44am 
Well yes I do consider simply remove influence cost of city upgrade or change it to some manpower cost
Lekelokobs 12 Sep, 2021 @ 3:26pm 
Ah hell... I started playing without checking that this mod also makes metropolises and cities hella expensive
Lekelokobs 9 Sep, 2021 @ 10:48am 
Thanks!
bebe2803  [author] 9 Sep, 2021 @ 5:11am 
It should work on 2.0
Lekelokobs 8 Sep, 2021 @ 10:58pm 
True. Anyways this mod was updated in 2020 and the picture was taken before the 2.0 update. Does this work with 2.0?
bebe2803  [author] 8 Sep, 2021 @ 8:45am 
Hi thanks for your feedback, About price reduction, compare to the vanilla cost it is already greatly reduced, and making it too cheap also make those tech useless (well, quite a lot of tech are useless in vanilla anyway...)
Lekelokobs 6 Sep, 2021 @ 11:26pm 
Could you make an updated version of the mod for 2.0 and decrease the price to 150 cash? The way imperator works you get so little influence that it's foolish to spend investing anywhere but your capital, and to be honest that 450 price you put is kinda crippling in the early game.
Waruiko 26 Apr, 2021 @ 9:07pm 
Being able to just shell out cash to invest is nice but making base cost 500 makes it prohibitive at game start unless you're using your free investments. Maybe add a character interaction on your ruler to trade the 80 PI for a 'free' investment so cash strapped nations can still afford the odd investment and so nations not constantly making claims can use that peace time to build up a bit.
bebe2803  [author] 16 Mar, 2021 @ 9:12am 
Interesting idea... let's see the line about duration in game files first
fenrir1 13 Mar, 2021 @ 9:34pm 
Is there a way to mod the time it takes to complete, say from 6 months down to 1 month?
bebe2803  [author] 11 Mar, 2021 @ 7:56am 
This mod only change the base cost, and wont affect any modifiers
Not Applicable 11 Mar, 2021 @ 6:27am 
is there a way to remove the (presumably vanilla) stacking gold costs of province devolopment, so that it stays at a fixed 500 gold cost instead of going up every time?