Imperator: Rome

Imperator: Rome

Change Investment Cost
13 comentarios
大黄太阳枪 24 AGO 2023 a las 17:55 
Have you ever considered following up on your consideration from 2 years ago haha?
bebe2803  [autor] 14 SEP 2021 a las 5:44 
Well yes I do consider simply remove influence cost of city upgrade or change it to some manpower cost
Lekelokobs 12 SEP 2021 a las 15:26 
Ah hell... I started playing without checking that this mod also makes metropolises and cities hella expensive
Lekelokobs 9 SEP 2021 a las 10:48 
Thanks!
bebe2803  [autor] 9 SEP 2021 a las 5:11 
It should work on 2.0
Lekelokobs 8 SEP 2021 a las 22:58 
True. Anyways this mod was updated in 2020 and the picture was taken before the 2.0 update. Does this work with 2.0?
bebe2803  [autor] 8 SEP 2021 a las 8:45 
Hi thanks for your feedback, About price reduction, compare to the vanilla cost it is already greatly reduced, and making it too cheap also make those tech useless (well, quite a lot of tech are useless in vanilla anyway...)
Lekelokobs 6 SEP 2021 a las 23:26 
Could you make an updated version of the mod for 2.0 and decrease the price to 150 cash? The way imperator works you get so little influence that it's foolish to spend investing anywhere but your capital, and to be honest that 450 price you put is kinda crippling in the early game.
Waruiko 26 ABR 2021 a las 21:07 
Being able to just shell out cash to invest is nice but making base cost 500 makes it prohibitive at game start unless you're using your free investments. Maybe add a character interaction on your ruler to trade the 80 PI for a 'free' investment so cash strapped nations can still afford the odd investment and so nations not constantly making claims can use that peace time to build up a bit.
bebe2803  [autor] 16 MAR 2021 a las 9:12 
Interesting idea... let's see the line about duration in game files first
fenrir1 13 MAR 2021 a las 21:34 
Is there a way to mod the time it takes to complete, say from 6 months down to 1 month?
bebe2803  [autor] 11 MAR 2021 a las 7:56 
This mod only change the base cost, and wont affect any modifiers
Not Applicable 11 MAR 2021 a las 6:27 
is there a way to remove the (presumably vanilla) stacking gold costs of province devolopment, so that it stays at a fixed 500 gold cost instead of going up every time?