Crusader Kings II

Crusader Kings II

Extra Buildings
18 Comments
Armageddon Steel Legion 18 Oct, 2021 @ 11:43pm 
Is the mod compatible to Rise to Power?
Paulica Windrunner 23 Mar, 2021 @ 7:07am 
is this compatable with wtwsms
American Union State 27 Sep, 2020 @ 4:19am 
for some reason the mod doesnt show up in my mod list
Human72 23 Jul, 2020 @ 9:49am 
I see though i suspect it is better to just get the mod finished first just to be safe and done so you can check ck3 out fully if it does not turn out to be a bust then at least you have this mod checked off of your list.
Bubonculus Handsomivich  [author] 23 Jul, 2020 @ 1:57am 
Hey yea sorry for no updates but with ck3 coming out soon I've been waiting. If ck3 eats shit as i expect to I'll return fix the handful of bugs and finish the mod. Sorry just kinda waiting to see how the waters turn with ck3.
Bon 9 Jul, 2020 @ 1:53am 
Not sure if this is an issue everyone has but churches' heavy stables are called something like tb_heavy_stables
MoonlitShade 18 May, 2020 @ 10:10pm 
This mod is highlighted with a red box. Not sure why. Most other mods work. Any ideas?
Human72 20 Mar, 2020 @ 8:39pm 
intresting mod choice and it is anyway not anyways so you know. :lolFumi:
Bubonculus Handsomivich  [author] 20 Mar, 2020 @ 3:16pm 
@malx_mcclain No not yet I plan to make those changes to every unit type so every regions army will reflect its historical comp.
Eternal Daemon 20 Mar, 2020 @ 3:02pm 
Does this mod include the changes from Limited Calvary, where only specific land types and geographic areas can build calvary?
Bubonculus Handsomivich  [author] 18 Mar, 2020 @ 10:57am 
@Lazarox Yep, now things might be a little weird because of the balance change. It wont be too bad tho.

@ngppgn yea im gonna make a drop box for the mod when its complete, which should be in about a week.
wankerQAQ 17 Mar, 2020 @ 7:52pm 
@author is this save game compatible?
ngppgn 16 Mar, 2020 @ 7:01am 
Any chance for a direct link or a thread at paradoxplaza? Steam won't download the mod for me, sadly.
wankerQAQ 16 Mar, 2020 @ 1:33am 
@author thanks!
Bubonculus Handsomivich  [author] 15 Mar, 2020 @ 9:55am 
@Blood & Guts yea the plan is to just replace those buildings with something more interesting as of right now they do work with each other its just a little weird seeing two road buildings.

@lazarox it should be compatible with everything i wrote the mod as an addon not as a replace path so it should be fine.

@Juke thanks!
wankerQAQ 14 Mar, 2020 @ 9:11pm 
@author nice work! though, what are the mod compatibilities? is this compatible with overhauls such as HIP? thanks! and kudos!
of elrick 14 Mar, 2020 @ 8:25pm 
It's a very nice mod, but it's def going to combat with some of the Architect, Castellan, and Burgher/Builder bloodlines.
Juke™ 14 Mar, 2020 @ 5:48pm 
at last I can fulfill my dream of filling my castle with windmills