Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






Hope people like it :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528294884
https://i.imgur.com/RGfrATf.png
Can you take a look at that :)?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006527110
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2902039321
*starts figuring out how to send in a graphic overhauls cuz he got a keen eye for that*
vanilla marble wall got 360hp, beveled marble wall got 420.
fix plx, thc ;3
Thanks
I think you should rename "diagonals" to "diagonal facade" or something like that. Something that makes it clear that they are aesthetic only and don't function as actual walls. Calling them "diagonals" is a bit confusing when you've also got "diagonal walls" in the mod.
The .xcf/.7z files in the other texture folders are fine, however you might want to move all of them to a different folder just so they are organized (ie: /Source/Textures/ or something)
@Ellrich it will rotate by themself, the base game doesn't allow for walls to be rotated, but it should be done automatically.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1822319961