RimWorld
Food Alert (Continued)
199 件のコメント
Mlie  [作成者] 7月28日 23時44分 
@キャンディーアップル That cannot be answered by anyone other that yourself as you have not provided any info
キャンディーアップル 7月28日 15時38分 
Why tf does 106xchocolate and 21xpackaged meal worth 3 days of food for 3 pawns?
VitaKaninen 7月19日 15時11分 
Would you consider adding an option to only show the alert when you are low on food, below a certain threshold? This mod is really handy in the early game when food is fluctuating wildly, but once I have more than XX many days of food, I don't need to see the message. I only need to see it when I am low on food, not all the time.
Mlie  [作成者] 7月16日 4時47分 
@Andre There is no other option than perferrability as that is what pawns use to decide what to eat.
Andre 7月16日 4時23分 
@Mlie Yes, the only way I can do something for that is by choosing MealSimple, MealFine or Meal/Lavish and excluding all ingredients from the estimation, but then I don't know how many days of food I really have since it will count prepared meals only.
Mlie  [作成者] 7月16日 3時49分 
@Andre Did you look in the mod options?
Andre 7月16日 3時19分 
Is there a way to exclude kibble when counting ingredients? I made a ton of kibble and the alert is now skewed, but I don't wanna count meals only.
hhoffman4 6月22日 12時56分 
still working in 1.6.
Mlie  [作成者] 5月30日 22時24分 
@nelim17 Please see the Reporting Issues section described above
nelim17 5月30日 17時39分 
Hello, I have often "Error in displaying tool tip" (or something similar). Is it due to my game language? (French). Thanks :)
Abra_Willow 4月9日 19時04分 
@big fella im getting the same
big fella 4月8日 12時29分 
Hi, i'm getting an occasional error that reads the following:

Could not resolve symbol "3" for string "Food is a concern.

Unfortunately i can't say for sure it's this mod because i don't see the pattern that causes it, hoping for guidance.
Edwa {Sexy&Depressed} 2月24日 19時10分 
Any option to add critically low food? <1 days food will cause red text?
Mr_FoxCride 1月1日 15時42分 
@Mile Well pemmican is in Simple Meal category, but I need to count Raw Food too to know how long my colony will stay with refrigerated non-cooked thing.
Mlie  [作成者] 2024年12月31日 3時32分 
@Mr_FoxCride You can increase the food-quality slider in the mod options to not include pemmican and similar survival type food.
Mr_FoxCride 2024年12月31日 3時17分 
What a great mod! Thanks for recovering it, Mile!

May I know if it's possible to add exclusions for exact raw food or meals?
There are options to implement:
1. Auto-excluding based on food policy of most of people in colony.
2. "Exclude counting" button for stockpiles.

That would be wonderful, because I always set separate food policy for caravan foods (pemmican as exaple), so my colony won't eat it and surely I don't to count this food as food of colony.

But because its counting, I see "11 days of food", but in fact I am out of actual food - this is 11 days of pemmican which I won't eat! =)

Don't want my people starving thanks to dumb manager like me who counts food as everything eatable no matter of purpose 👀
carbon 2024年12月18日 6時17分 
Sweet, thanks!
Mlie  [作成者] 2024年12月18日 6時15分 
@carbon yes, you can define these values in the mod-settings
carbon 2024年12月18日 6時11分 
Nice mod! Quick question: is "ingredients to meals ratio" the ratio of *nutrition* to ingredients?
Power of OxiClean 2024年11月13日 12時19分 
Please disregard, appears to have been a stat caching issue; launching vanilla + this mod did not reproduce, launching previous modlist with this mod then behaved as expected. (How I wish there was a button to purge all caches)
Mlie  [作成者] 2024年11月13日 11時08分 
@Power of OxiClean Please see the Reporting Issues section described above
Power of OxiClean 2024年11月13日 9時43分 
Getting an error with parsing the "days worth in storage" field; it looks like the bracket for the day counter is too close to the quote for the text box. Everything else decodes properly but that line just prints "Days Worth in Storage: "
Mlie  [作成者] 2024年11月6日 13時24分 
@saintbrutal No idea, never used that mod
saintbrutal 2024年11月6日 13時17分 
just curious is there any issues using this mod with smart farming?
The_Last_Mando 2024年10月31日 8時46分 
ok:steamsad:
Mlie  [作成者] 2024年10月30日 23時14分 
@The_Last_Mando Then no
The_Last_Mando 2024年10月30日 17時40分 
No im just using vanilla
Mlie  [作成者] 2024年10月29日 15時56分 
@The_Last_Mando It should if using vanilla paste expanded
The_Last_Mando 2024年10月29日 14時52分 
Does this work with nutrient paste?
Mlie  [作成者] 2024年8月10日 10時42分 
@Ferchu Should be updated now, however I have no Latin American Spanish method for the autotranslations. Sorry
Ferchu 2024年8月9日 23時52分 
Hi @Mlie, I have updated the translation to Spanish, could you update it? Also, please add the translation for Latin American Spanish. Thanks.

https://pastebin.com/tjL62hm7
Mlie  [作成者] 2024年8月9日 12時55分 
Added support for Nutrient Paste Expanded, thanks to malnormalulo!
Malnormalulo 2024年8月7日 4時55分 
I'll look into it!
Mlie  [作成者] 2024年8月7日 4時55分 
@Malnormalulo I dont really have the time to build such a config-framework for the mod. But Id gladly include it in the mod if anyone wants to do a PR with the feature.
Malnormalulo 2024年8月7日 4時52分 
What if it were made configurable? For each pipe net def, a slider to decide the nutrition:resource ratio. The nutrient paste network could default to 0.9 for convenience (or not, if that's still too much hardcoding for your taste).
Mlie  [作成者] 2024年8月7日 4時48分 
@Marcus Already looked into this and since the pipe-network code is generic for any resource there is no simple way to know what each container is used for and check its fill level.
Marcus 2024年8月6日 21時30分 
Bit of a long shot but would you consider making this mod count meals from vanilla nutrient paste expanded tanks?
Mlie  [作成者] 2024年7月28日 10時17分 
@Xavier Not much I can do with that info, unless you could replicate it with only this mod loaded?
Xavier 2024年7月28日 9時30分 
So I broke this mod by opening the game and loading a save. The alert was accurate at 22 days of food. Then I loaded a different playthrough, the alert was updated to 18 days of food and accurate. Then I loaded the original playthrough and the alert was simply stuck at 18 for the rest of the session (it should have updated to 22 days and gone down to 0 as 22 days passed but it just stayed at 18).
摄魂狼 2024年5月14日 3時42分 
Okay, I'll DM you
Mlie  [作成者] 2024年5月14日 3時37分 
@摄魂狼 Without the full log there is little anyone can do
摄魂狼 2024年5月14日 3時31分 
I know, but I can't access it, I don't have a VPN
Mlie  [作成者] 2024年5月14日 2時21分 
@摄魂狼 Please see the Reporting Issues section described above
Malnormalulo 2024年5月5日 16時06分 
Also came here to request VE Nutrient Paste compatibility, saw the comments, looked at the code. I see what you mean about there being no easy way to see what's in the vats – but that seems to because the vat don't contain any specific thing, it's just a pipe net with an abstract numeric quantity, and for that particular pipe net the compatible buildings maintain a convention of 1 unit = 1 meal. Seems like it should be possible to look for buildings with PipeSystem.CompResourceStorage whose pipeNet prop is VNPE_NutrientPasteNet, then treat their AmountStored as a corresponding number of paste meals.

Writing all that out, though, yeah, that's a lot of steps with a load-bearing unenforced convention at the end.
Mlie  [作成者] 2023年12月30日 22時22分 
@Dusty Only pawns
Dusty 2023年12月30日 16時21分 
Does anyone know if the counter takes colony animals into account, or just pawns?
Mlie  [作成者] 2023年12月15日 23時12分 
@mountainofcheezo It just asks the map-lister what is available on the map and counts anything of the currently selected food perferrability. Perhaps dried meat is below the preferrability you have selected.
mountainofcheezo 2023年12月15日 20時58分 
How does the food detection work? Doesn't seem to be picking up Dried Meat (think it's from medieval overhaul)
Mlie  [作成者] 2023年12月2日 22時59分 
@Sero Well, the vats use vanilla expandeds pipe-network code. That code is generic and can be used for any resource.
Sero 2023年12月2日 16時15分 
They are always foodpaste but if you can't look inside the vats it just is not compatible. Thank you for you effort anyway.