RimWorld
Food Alert (Continued)
199 σχόλια
Mlie  [Δημιουργός] 28 Ιουλ, 23:44 
@キャンディーアップル That cannot be answered by anyone other that yourself as you have not provided any info
キャンディーアップル 28 Ιουλ, 15:38 
Why tf does 106xchocolate and 21xpackaged meal worth 3 days of food for 3 pawns?
VitaKaninen 19 Ιουλ, 15:11 
Would you consider adding an option to only show the alert when you are low on food, below a certain threshold? This mod is really handy in the early game when food is fluctuating wildly, but once I have more than XX many days of food, I don't need to see the message. I only need to see it when I am low on food, not all the time.
Mlie  [Δημιουργός] 16 Ιουλ, 4:47 
@Andre There is no other option than perferrability as that is what pawns use to decide what to eat.
Andre 16 Ιουλ, 4:23 
@Mlie Yes, the only way I can do something for that is by choosing MealSimple, MealFine or Meal/Lavish and excluding all ingredients from the estimation, but then I don't know how many days of food I really have since it will count prepared meals only.
Mlie  [Δημιουργός] 16 Ιουλ, 3:49 
@Andre Did you look in the mod options?
Andre 16 Ιουλ, 3:19 
Is there a way to exclude kibble when counting ingredients? I made a ton of kibble and the alert is now skewed, but I don't wanna count meals only.
hhoffman4 22 Ιουν, 12:56 
still working in 1.6.
Mlie  [Δημιουργός] 30 Μαϊ, 22:24 
@nelim17 Please see the Reporting Issues section described above
nelim17 30 Μαϊ, 17:39 
Hello, I have often "Error in displaying tool tip" (or something similar). Is it due to my game language? (French). Thanks :)
Abra_Willow 9 Απρ, 19:04 
@big fella im getting the same
big fella 8 Απρ, 12:29 
Hi, i'm getting an occasional error that reads the following:

Could not resolve symbol "3" for string "Food is a concern.

Unfortunately i can't say for sure it's this mod because i don't see the pattern that causes it, hoping for guidance.
Edwa {Sexy&Depressed} 24 Φεβ, 19:10 
Any option to add critically low food? <1 days food will cause red text?
Mr_FoxCride 1 Ιαν, 15:42 
@Mile Well pemmican is in Simple Meal category, but I need to count Raw Food too to know how long my colony will stay with refrigerated non-cooked thing.
Mlie  [Δημιουργός] 31 Δεκ 2024, 3:32 
@Mr_FoxCride You can increase the food-quality slider in the mod options to not include pemmican and similar survival type food.
Mr_FoxCride 31 Δεκ 2024, 3:17 
What a great mod! Thanks for recovering it, Mile!

May I know if it's possible to add exclusions for exact raw food or meals?
There are options to implement:
1. Auto-excluding based on food policy of most of people in colony.
2. "Exclude counting" button for stockpiles.

That would be wonderful, because I always set separate food policy for caravan foods (pemmican as exaple), so my colony won't eat it and surely I don't to count this food as food of colony.

But because its counting, I see "11 days of food", but in fact I am out of actual food - this is 11 days of pemmican which I won't eat! =)

Don't want my people starving thanks to dumb manager like me who counts food as everything eatable no matter of purpose 👀
carbon 18 Δεκ 2024, 6:17 
Sweet, thanks!
Mlie  [Δημιουργός] 18 Δεκ 2024, 6:15 
@carbon yes, you can define these values in the mod-settings
carbon 18 Δεκ 2024, 6:11 
Nice mod! Quick question: is "ingredients to meals ratio" the ratio of *nutrition* to ingredients?
Power of OxiClean 13 Νοε 2024, 12:19 
Please disregard, appears to have been a stat caching issue; launching vanilla + this mod did not reproduce, launching previous modlist with this mod then behaved as expected. (How I wish there was a button to purge all caches)
Mlie  [Δημιουργός] 13 Νοε 2024, 11:08 
@Power of OxiClean Please see the Reporting Issues section described above
Power of OxiClean 13 Νοε 2024, 9:43 
Getting an error with parsing the "days worth in storage" field; it looks like the bracket for the day counter is too close to the quote for the text box. Everything else decodes properly but that line just prints "Days Worth in Storage: "
Mlie  [Δημιουργός] 6 Νοε 2024, 13:24 
@saintbrutal No idea, never used that mod
saintbrutal 6 Νοε 2024, 13:17 
just curious is there any issues using this mod with smart farming?
The_Last_Mando 31 Οκτ 2024, 8:46 
ok:steamsad:
Mlie  [Δημιουργός] 30 Οκτ 2024, 23:14 
@The_Last_Mando Then no
The_Last_Mando 30 Οκτ 2024, 17:40 
No im just using vanilla
Mlie  [Δημιουργός] 29 Οκτ 2024, 15:56 
@The_Last_Mando It should if using vanilla paste expanded
The_Last_Mando 29 Οκτ 2024, 14:52 
Does this work with nutrient paste?
Mlie  [Δημιουργός] 10 Αυγ 2024, 10:42 
@Ferchu Should be updated now, however I have no Latin American Spanish method for the autotranslations. Sorry
Ferchu 9 Αυγ 2024, 23:52 
Hi @Mlie, I have updated the translation to Spanish, could you update it? Also, please add the translation for Latin American Spanish. Thanks.

https://pastebin.com/tjL62hm7
Mlie  [Δημιουργός] 9 Αυγ 2024, 12:55 
Added support for Nutrient Paste Expanded, thanks to malnormalulo!
Malnormalulo 7 Αυγ 2024, 4:55 
I'll look into it!
Mlie  [Δημιουργός] 7 Αυγ 2024, 4:55 
@Malnormalulo I dont really have the time to build such a config-framework for the mod. But Id gladly include it in the mod if anyone wants to do a PR with the feature.
Malnormalulo 7 Αυγ 2024, 4:52 
What if it were made configurable? For each pipe net def, a slider to decide the nutrition:resource ratio. The nutrient paste network could default to 0.9 for convenience (or not, if that's still too much hardcoding for your taste).
Mlie  [Δημιουργός] 7 Αυγ 2024, 4:48 
@Marcus Already looked into this and since the pipe-network code is generic for any resource there is no simple way to know what each container is used for and check its fill level.
Marcus 6 Αυγ 2024, 21:30 
Bit of a long shot but would you consider making this mod count meals from vanilla nutrient paste expanded tanks?
Mlie  [Δημιουργός] 28 Ιουλ 2024, 10:17 
@Xavier Not much I can do with that info, unless you could replicate it with only this mod loaded?
Xavier 28 Ιουλ 2024, 9:30 
So I broke this mod by opening the game and loading a save. The alert was accurate at 22 days of food. Then I loaded a different playthrough, the alert was updated to 18 days of food and accurate. Then I loaded the original playthrough and the alert was simply stuck at 18 for the rest of the session (it should have updated to 22 days and gone down to 0 as 22 days passed but it just stayed at 18).
摄魂狼 14 Μαϊ 2024, 3:42 
Okay, I'll DM you
Mlie  [Δημιουργός] 14 Μαϊ 2024, 3:37 
@摄魂狼 Without the full log there is little anyone can do
摄魂狼 14 Μαϊ 2024, 3:31 
I know, but I can't access it, I don't have a VPN
Mlie  [Δημιουργός] 14 Μαϊ 2024, 2:21 
@摄魂狼 Please see the Reporting Issues section described above
Malnormalulo 5 Μαϊ 2024, 16:06 
Also came here to request VE Nutrient Paste compatibility, saw the comments, looked at the code. I see what you mean about there being no easy way to see what's in the vats – but that seems to because the vat don't contain any specific thing, it's just a pipe net with an abstract numeric quantity, and for that particular pipe net the compatible buildings maintain a convention of 1 unit = 1 meal. Seems like it should be possible to look for buildings with PipeSystem.CompResourceStorage whose pipeNet prop is VNPE_NutrientPasteNet, then treat their AmountStored as a corresponding number of paste meals.

Writing all that out, though, yeah, that's a lot of steps with a load-bearing unenforced convention at the end.
Mlie  [Δημιουργός] 30 Δεκ 2023, 22:22 
@Dusty Only pawns
Dusty 30 Δεκ 2023, 16:21 
Does anyone know if the counter takes colony animals into account, or just pawns?
Mlie  [Δημιουργός] 15 Δεκ 2023, 23:12 
@mountainofcheezo It just asks the map-lister what is available on the map and counts anything of the currently selected food perferrability. Perhaps dried meat is below the preferrability you have selected.
mountainofcheezo 15 Δεκ 2023, 20:58 
How does the food detection work? Doesn't seem to be picking up Dried Meat (think it's from medieval overhaul)
Mlie  [Δημιουργός] 2 Δεκ 2023, 22:59 
@Sero Well, the vats use vanilla expandeds pipe-network code. That code is generic and can be used for any resource.
Sero 2 Δεκ 2023, 16:15 
They are always foodpaste but if you can't look inside the vats it just is not compatible. Thank you for you effort anyway.