Tabletop Simulator

Tabletop Simulator

Middara: Unintentional Malum – Act 1
320 Comments
Your Doll 19 Aug @ 8:01pm 
Also I get like 8 mission textures that I have to import, clicking import does nothing though?
Your Doll 19 Aug @ 7:58pm 
Is it still being updated? Or has there just been no official content to update too?
Cl0ck3rz 27 Jan @ 11:03pm 
ended up in the trash bag top upper left corner :P
Cl0ck3rz 25 Jan @ 9:58pm 
anyone knows how to spawn back accessory cards ?
lost the backpack accessory i dont know why but can't seem to find a way to have them back
thx :)
Yurembo 30 Nov, 2024 @ 1:06am 
LordMatsu don’t use monster button, just roll the dice separate
LordMatsu 30 Nov, 2024 @ 12:11am 
How do we change the auto dice when you click on the combat dice on a monster? For uncommon murk hounds, its the wrong dice.
JudgeTy 18 Nov, 2024 @ 5:25pm 
@Bahamut No. You determine their locations via the Red text. You you'll need to grab Cave Sickles 1-3 card and Cave sickles 4-6. You then place 2 and 2 in any of the locations that meet the text spawn requirements.
Bahamut 17 Nov, 2024 @ 7:25pm 
On the very first adventure, once I get to the token and the Cave Sickles are supposed to spawn, is there a way to automate their spawn, I'm not finding anywhere to press.
JudgeTy 19 Oct, 2024 @ 3:16pm 
@Meech, Yes.
Meech 19 Oct, 2024 @ 4:09am 
does this have the 1.2 rules update?
adrianj95 15 Oct, 2024 @ 1:48am 
@JudgeTy the reinstallation worked, thanx ^.^
JudgeTy 14 Oct, 2024 @ 6:37am 
@adrianj95 let the mod populate. if it doesn't, uninstall and reinstall and try again.
adrianj95 14 Oct, 2024 @ 2:26am 
Just downloaded the mod and doesn't load some tiles and PDFs :( Do someone know how to fix it?
JudgeTy 7 Oct, 2024 @ 9:50pm 
Did you go to CRAWL - SWAMPY TRAIL (PAGE 31) Load Page button?
They are right there.
[PAX]Christ Our Lord 6 Oct, 2024 @ 5:37pm 
Yep, Loa Altar, Load... no Merk Hound or Initiative card. Not on my copy nor my friends.
JudgeTy 4 Oct, 2024 @ 3:57pm 
Crawl - Swampy Trail - Page 31 - Load Page - Loads Merk Hound and the initiate card 1-3.

What chapter are you fighting a merc hound? Did you load the page?
[PAX]Christ Our Lord 3 Oct, 2024 @ 4:27pm 
Confused. Fighting a monster and the initiative card is missing. No one's complained about this so what's up? The card is a Merk Hound
SinTheory 28 May, 2024 @ 12:56pm 
Me and some friends are replaying through act 1 on this version of the mod, however I also have access to the version with act 2 included. Is there a benefit to moving our act 1 replay onto the new mod, other then easily moving into act 2 when we get there?
TokMor 12 May, 2024 @ 8:04am 
They recently put out a beta version of this that includes Act 2, you can join the discord to request access
JudgeTy 27 Jan, 2024 @ 10:52am 
The shuffle track works just fine..

For the first map.. as an example of adding enemies:
Right click the initiate cards-> right click search -> Add the two Cave Sickle cards after whoever triggered the totem (Drop them after in line). -> Finish your characters Turn -> Follow the AI for the Cave Sickles cards -> Complete any other characters turns in the initiative-> After everyone has had their turn including the Cave Sickles... Click Shuffle.
LordMatsu 27 Jan, 2024 @ 1:36am 
The shuffle track doesn't work. Is there a way to fix that?
JudgeTy 26 Jan, 2024 @ 9:22am 
There is no Line of Site Totem automation if that's what you are asking.
Halloween 25 Jan, 2024 @ 10:55am 
I watched the how to use TTS Middara video from 4 years ago. Did they ever add an ability that adds in the hidden enemies you find in a level or do you still manually need to add them in?
The_Journeyman 15 Jan, 2024 @ 6:45pm 
top right of the adventure book, theres a column of buttons. click 'Ch-02'
mitsuk0 15 Jan, 2024 @ 5:26pm 
am i tripping out.. how do I get the chapter 2 adventurer book?
Pip-boy 18 Nov, 2023 @ 3:26am 
Will act 2&3 testing ttsmod be in workshop in the future?or it's a kickstarter backer limited mod?
xinlli 16 Oct, 2023 @ 4:18am 
still not final 1.2,still beta 1.2?
Hex: Onii-Chan 13 Oct, 2023 @ 5:57am 
Ah, it's one of those projects. Pity
crackz12 13 Oct, 2023 @ 3:37am 
unfortunately one of the longest running board game kickstarters..backers paid around 5 years ago for the series [all 3 acts] expecting them within 3 years[which is more than reasonable to be honest].but here we are coming up to 5 years and still waiting on acts 2 and 3!..still nowhere near delivery.so,my point is dont expect TTS versions of acts 2 and 3 anytime soon.
Hex: Onii-Chan 9 Oct, 2023 @ 1:24pm 
Ahhh, so we can look forward to hopefully a TTS version then! (Probably paid, but hopefully a lil cheaper than 250$ XD)
JudgeTy 9 Oct, 2023 @ 9:39am 
@Hex

The TTS has almost the most update version of Act 1. Act has gone 2-3 major iterations since the original release a few years ago. This is a Kickstarter backed board game.

The TTS version currently includes 1.2 version. Essentially right now Act 1 is currently in REPRINT and has not been delivered yet.

I own the 1.0 KS physical version with the 1.1 update packet. The 1.2 update packet which is major balances and fixes as well as the 1.2 Act 1 reprint will start being delivered end of November 2023/December 2023 (next month or so).

Act 2 and Act 3 ( as well as all the replacement dark tiles in Act 1 reprint) will be delivered ~2024. Act 2 and Act 3 are still in development. ~70% completed as of Oct 2023.

As for if Act 2 and Act 3 end up on TTS... we'll see.

This mod is officially sanctioned/supported by the board game developers (Succubus publishing).
Hex: Onii-Chan 8 Oct, 2023 @ 1:59pm 
@JudgeTy Wait, is there no Act 2 for Tabletop Simulator, only physical copies? Can't find anything on the official website.
shaftnav 5 Oct, 2023 @ 5:14pm 
Incredible work to Succubus and Coded Cardboard. Obviously a labor of love! Question about the rulebook version in the mod. It says v1.2 March 2022, and the newest seems to be v1.2 July 2022 in the Dev's Dropbox. Is there a way to get the most up-to-date version?
Snake Plissken 30 Sep, 2023 @ 7:37pm 
Is this mod done being supported by the dev?
JudgeTy 29 Sep, 2023 @ 11:13am 
@Hex

Act 1 is huge. 54 sessions to finish Act one, Sessions are typically around 1-3 hours.

Act 1 will take 45-90 hours depending on your playstyle/group.

As for the conclusion of Act 1. It's not a 'hard' cliffhanger, but it's not a conclusion. You more than likely would want to continue to the next Act.
Hex: Onii-Chan 18 Sep, 2023 @ 2:37pm 
So, is this a promotional version and Act 2 and onward gotta be bought while this one leaves you on a cliffhanger?
Xios 29 May, 2023 @ 10:48am 
So if you resize the table by clicking the button on the right side, the initiative bar no longer works and has to be manually drawn and shuffled. Is there any way to fix that?
Alucard 26 May, 2023 @ 1:01pm 
hello could somebody help me with this mods all images are offline when i tried to start the mod shows everything miss
Johnnymaxx 16 May, 2023 @ 6:10am 
@mitsuk0 by the left of the table, you can see the rulebook and, near the left of the rulebook, you see a few buttons that will change that object to different things. One of those things is the Adventure Sheet.
mitsuk0 15 May, 2023 @ 7:56pm 
just wondering where the adventure sheets are, can't find them
Siar 22 Apr, 2023 @ 12:19pm 
Curious will there be mods for Acts 2 and 3 when they get released?
Frko 16 Jan, 2023 @ 6:32am 
Hei there, got a question about the Cave Sickle Queen bounty pack. I know the cards in there are not scripted yet so there's some manual labor required, but they also don't stack into decks. In example, new variations and alternative monster cards don't stack in the "INTELLIGENT" deck, their figures don't stack in the "FIGURES" deck, not even if you try to manually store them by dragging in. I checked the scripts and the tags are all correct so I don't understand the issue with this. Do you have any solution to this or will it be considered once these bounty packs are officially out?
marianofirpo 15 Nov, 2022 @ 6:52am 
Thanks!
只有你會對我心動 8 Nov, 2022 @ 4:02am 
是否可以中文化
kensuaga  [author] 3 Oct, 2022 @ 5:49pm 
@kctb1331 - as long as it's not in the center play area it should not deleted. Check the trash bag to find your stuff. Hit us up in discord and we can help you better: https://discord.gg/B6kZaHF
kensuaga  [author] 3 Oct, 2022 @ 5:48pm 
A small 1.2 asset update
Accessories - Swashbuckler's Garb Both Male and Female.
Medium Rare - Zanbato of the Damned, Runed Silver Rifle, and Inscribed Shotgun
Medium Hidden - UM14
Monster Loot - Oblations Expiation
kctb1331 5 Sep, 2022 @ 3:23pm 
This game (and mod) is amazing! Thank you for adding it. I am having one issue though. Whenever I use the "Clear" button during the Crawl scenarios, it seems to be deleting the items in the play area rather than putting them away. When I go to load the assets for the next scenario, I get an error because items are missing. Am I doing it wrong?
kensuaga  [author] 29 Aug, 2022 @ 5:08pm 
Mode Update 0.64:
Small update to a few 1.2 assets.
Fixed Common Water Loa spawns
Fixed Common and Uncommon Cave Sickle spawns
Scripted Dice for the Soul Butcher and UM 46 Boss
Fixed Starting HP for UM 28 Boss
Blighted Terror Bounty now spawns Mundane Animates
Pit Boss Bounty moved BE34 to correct bag
kensuaga  [author] 15 Jul, 2022 @ 2:23pm 
Mode Update 0.63:
Fixed Spawn for UM44 and UM45
Fixed dice rolls for Cave Sickles and Merk Hounds
Fixed HP for upper-level Cave Sickles
kensuaga  [author] 15 Jul, 2022 @ 2:22pm 
Sorry I'm just seeing this now.
@Frko - the latest fix will correct the dice rolls and hp but i need to fix the map loading. That will come in the next update.


@Shadowdragon:
I don't see a problem as the files are free online. Hit us up in Discord: https://discord.gg/B6kZaHF