Tabletop Simulator

Tabletop Simulator

311 ratings
Middara: Unintentional Malum – Act 1
12
7
4
2
5
7
4
2
2
2
2
2
   
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Number of Players: 1, 2, 3, 4
Assets: Scripting
File Size
Posted
Updated
4.953 MB
7 Mar, 2020 @ 4:16pm
22 Nov, 2022 @ 11:40am
51 Change Notes ( view )

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Middara: Unintentional Malum – Act 1

Description
****This mod is in active development so please join the Discord to provide feedback as it's being built.****

Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game, players will experience an in depth, fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome.



WHAT'S IN THE MOD:
This module contains the entire core box of Act 1 (Chapters 1-5) .

How to use the TTS Mod:
https://youtu.be/oXfHlrxtRoQ


Join the official Middara TTS Discord channel here to report bugs, provide feedback, and LFG:
https://discord.gg/B6kZaHF

Join the Facebook group:
https://www.facebook.com/groups/middara/


Buy a copy or Get more info here:
https://middara.com/
https://succubuspublishing.com/
https://www.kickstarter.com/projects/succubuspublishing/middara-unintentional-malum-the-complete-trilogy







316 Comments
Yurembo 30 Nov @ 1:06am 
LordMatsu don’t use monster button, just roll the dice separate
LordMatsu 30 Nov @ 12:11am 
How do we change the auto dice when you click on the combat dice on a monster? For uncommon murk hounds, its the wrong dice.
JudgeTy 18 Nov @ 5:25pm 
@Bahamut No. You determine their locations via the Red text. You you'll need to grab Cave Sickles 1-3 card and Cave sickles 4-6. You then place 2 and 2 in any of the locations that meet the text spawn requirements.
Bahamut 17 Nov @ 7:25pm 
On the very first adventure, once I get to the token and the Cave Sickles are supposed to spawn, is there a way to automate their spawn, I'm not finding anywhere to press.
JudgeTy 19 Oct @ 3:16pm 
@Meech, Yes.
Meech 19 Oct @ 4:09am 
does this have the 1.2 rules update?
adrianj95 15 Oct @ 1:48am 
@JudgeTy the reinstallation worked, thanx ^.^
JudgeTy 14 Oct @ 6:37am 
@adrianj95 let the mod populate. if it doesn't, uninstall and reinstall and try again.
adrianj95 14 Oct @ 2:26am 
Just downloaded the mod and doesn't load some tiles and PDFs :( Do someone know how to fix it?
JudgeTy 7 Oct @ 9:50pm 
Did you go to CRAWL - SWAMPY TRAIL (PAGE 31) Load Page button?
They are right there.