RimWorld

RimWorld

Ghost Gear
20 kommentarer
Mlie 12. aug. 2020 kl. 10.26 
Since Pelador has announced their retirement from modding I made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2195369467
Hope it helps anyone!
Pelador  [skaper] 21. mai 2020 kl. 14.15 
@Update

Reinstated MP compatibility
Deuce 18. mai 2020 kl. 13.13 
maybe you could give us belt with ghosting ability? to be honest armor itself isnt so good in my opinion, i mean, design isnt for me, but ability that it has is a nice idea
ketro2099 1. apr. 2020 kl. 23.20 
Found it...had nothing to do with gear mod that increased caravan weight did it
Pelador  [skaper] 1. apr. 2020 kl. 17.36 
@Ketro2099

Can only suggest that you have a mod that is incorrectly applying that thought. It isn't apparent in my own game, and the gear not set to apply leather for use. It uses a fixed cost list for production that doesn't include leather.
ketro2099 1. apr. 2020 kl. 15.41 
It may just be me but why when i wear the gear my colonists get a negative mood due to wearing human leather?
OutLaw 15. mars 2020 kl. 6.26 
thanks, mate
Pelador  [skaper] 15. mars 2020 kl. 6.13 
@Outlaw

Mechanites are extracted when breaking down mechanoids as an additional by-product. But to do so you need to use the provided mech breaker bench that has the right tools to extract them.
OutLaw 15. mars 2020 kl. 2.53 
Hey! Can't find "mechanites" recipe, need a little help:)
Netzach Sloth 14. mars 2020 kl. 17.09 
Awesome, thanks.
Pelador  [skaper] 14. mars 2020 kl. 1.45 
@Netzach Sloth

Should be fine now. The problem was due to differences between unstable and stable versions of V1.1.

Which means when the newer version comes through I will have to change this code back again to the unstable version.
Netzach Sloth 14. mars 2020 kl. 0.51 
With your mod active, facial stuff doesn't work at all, and energy regen in rimworld of magic doesn't work. I checked the log, and I get this error at startup about Ghost Gear.

https://pastebin.com/KsJhUzRs
Pelador  [skaper] 13. mars 2020 kl. 6.50 
@Update

Updated stun handler code due to changes in V1.1 vanilla code.
Pelador  [skaper] 10. mars 2020 kl. 22.26 
@Update @The New Skynet

Armour now applicable as Royal Apparel.
Oracle of Thessia 8. mars 2020 kl. 19.46 
I looked into it on my own and got it working locally, if you want to add it all you have to do is add
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
To the tags on the gear defs :steamhappy:
Pelador  [skaper] 8. mars 2020 kl. 17.42 
@The New Skynet

Will look at the Royal aspects and other modifications when I get the chance to. For now concentrating on converting mods from V1.0 to V1.1.
Oracle of Thessia 8. mars 2020 kl. 16.26 
Can you please make the power armor fulfill the Royal Apparel requirements?
Pelador  [skaper] 8. mars 2020 kl. 12.15 
@Update

Added armour penetration values to damage definitions and weapons.
Chrys 6. mars 2020 kl. 17.31 
I disabled my VPN to Australia and it started working. Not sure what that's about.
Chrys 6. mars 2020 kl. 17.30 
The ghost gear notes link isn't working, it just tells me it's unable to connect