RimWorld

RimWorld

Ghost Gear
20 kommenttia
Mlie 12.8.2020 klo 10.26 
Since Pelador has announced their retirement from modding I made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2195369467
Hope it helps anyone!
Pelador  [tekijä] 21.5.2020 klo 14.15 
@Update

Reinstated MP compatibility
Deuce 18.5.2020 klo 13.13 
maybe you could give us belt with ghosting ability? to be honest armor itself isnt so good in my opinion, i mean, design isnt for me, but ability that it has is a nice idea
ketro2099 1.4.2020 klo 23.20 
Found it...had nothing to do with gear mod that increased caravan weight did it
Pelador  [tekijä] 1.4.2020 klo 17.36 
@Ketro2099

Can only suggest that you have a mod that is incorrectly applying that thought. It isn't apparent in my own game, and the gear not set to apply leather for use. It uses a fixed cost list for production that doesn't include leather.
ketro2099 1.4.2020 klo 15.41 
It may just be me but why when i wear the gear my colonists get a negative mood due to wearing human leather?
OutLaw 15.3.2020 klo 6.26 
thanks, mate
Pelador  [tekijä] 15.3.2020 klo 6.13 
@Outlaw

Mechanites are extracted when breaking down mechanoids as an additional by-product. But to do so you need to use the provided mech breaker bench that has the right tools to extract them.
OutLaw 15.3.2020 klo 2.53 
Hey! Can't find "mechanites" recipe, need a little help:)
Netzach Sloth 14.3.2020 klo 17.09 
Awesome, thanks.
Pelador  [tekijä] 14.3.2020 klo 1.45 
@Netzach Sloth

Should be fine now. The problem was due to differences between unstable and stable versions of V1.1.

Which means when the newer version comes through I will have to change this code back again to the unstable version.
Netzach Sloth 14.3.2020 klo 0.51 
With your mod active, facial stuff doesn't work at all, and energy regen in rimworld of magic doesn't work. I checked the log, and I get this error at startup about Ghost Gear.

https://pastebin.com/KsJhUzRs
Pelador  [tekijä] 13.3.2020 klo 6.50 
@Update

Updated stun handler code due to changes in V1.1 vanilla code.
Pelador  [tekijä] 10.3.2020 klo 22.26 
@Update @The New Skynet

Armour now applicable as Royal Apparel.
Oracle of Thessia 8.3.2020 klo 19.46 
I looked into it on my own and got it working locally, if you want to add it all you have to do is add
<li>SpacerMilitary</li>
<li>RoyalCombatGear</li>
To the tags on the gear defs :steamhappy:
Pelador  [tekijä] 8.3.2020 klo 17.42 
@The New Skynet

Will look at the Royal aspects and other modifications when I get the chance to. For now concentrating on converting mods from V1.0 to V1.1.
Oracle of Thessia 8.3.2020 klo 16.26 
Can you please make the power armor fulfill the Royal Apparel requirements?
Pelador  [tekijä] 8.3.2020 klo 12.15 
@Update

Added armour penetration values to damage definitions and weapons.
Chrys 6.3.2020 klo 17.31 
I disabled my VPN to Australia and it started working. Not sure what that's about.
Chrys 6.3.2020 klo 17.30 
The ghost gear notes link isn't working, it just tells me it's unable to connect