RimWorld

RimWorld

More Monster Girls Enhanced Patch
92 kommentarer
blablab15(0з0) 22 aug @ 14:20 
Thank you for the countless times I played with this masterpiece. One of my most beloved mods. Good luck, man.
KiameV  [skapare] 18 aug @ 21:59 
(posting again as it fell off the first page)
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.6 version.
Barranco 18 aug @ 12:47 
1.6 pls
hongbin.wen 17 aug @ 7:49 
1.6pls
Barranco 3 aug @ 15:35 
update pls
KiameV  [skapare] 13 apr, 2024 @ 13:14 
Update for 1.5
PMC_Zero 6 apr, 2024 @ 13:36 
Is this a stand along ver.?
SteelSmith 27 mar, 2023 @ 17:09 
Would it be possible to commission you to do another of these enhanced packs for these girls as well? https://gtm.steamproxy.vip/workshop/filedetails/?id=2875085272
CYFire 26 feb, 2023 @ 4:21 
If I wanted to add a worker class on my local copy, e.g. hauling to blueprint or loading caravan / launch pod, do I just need to add the workgiverdef in the thinkdef/animal.xml? How do I find the correct name?

ALSO: Has anyone found a good solution to harvest their products w/0 hunting them around the map?
KiameV  [skapare] 24 nov, 2022 @ 11:22 
Can use zones to keep them in certain areas
GrynnReaper 23 nov, 2022 @ 12:48 
how do i stop them from mining and cutting plants? These are skill based yields and the little shits are terrible at it lol
EnterTheNameHere 18 nov, 2022 @ 2:09 
Thank you for bringing these mods up again for us!

And the missing textures were my bad.
pgames-food 16 nov, 2022 @ 20:25 
thanks for re-posting, a lot of the items from the mod have been really helpful in terms of trading or making things :)
KiameV  [skapare] 16 nov, 2022 @ 20:01 
Base mod has been reposted here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2889589126

Due to steam being stupid and bugging out on hosting the original...
KiameV  [skapare] 15 nov, 2022 @ 18:31 
@Fuzzy Wolf
by all means
Fuzzy Wolf 15 nov, 2022 @ 16:43 
Hey, so I was wondering.
Would you mind if I make alternate high-res monster girl graphics based on the original ones, and potentially release them as a mod(?) for the base mod if I ever finish all of them?
:3
KiameV  [skapare] 14 nov, 2022 @ 22:00 
Still waiting for the base version to get unlocked by steam. If it's still not unlocked in another day or two I'll just post it as a new mod.
Until then, here's a direct download for the base mod: https://github.com/KiameV/rimworld-moremonstergirls/releases/download/1.4/MoreMonsterGirls.zip
KiameV  [skapare] 13 nov, 2022 @ 18:19 
Those textures are defined in the base mod
EnterTheNameHere 13 nov, 2022 @ 10:42 
I was playing with the source - one issue I found is the Things/Pawn/Animal/Dessicated/CritterDessicatedSmall and Things/Pawn/Animal/Dessicated/CritterDessicatedMedium is no longer available.
It can be replaced with Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin.That's the only issue I found, but I haven't gone through much yet - just learning how things work.
KiameV  [skapare] 13 nov, 2022 @ 8:50 
Just recompiled and updated the about.xml

The base mod was put under automated review when i updated it. That normally takes a few minutes but it's been a few days now. I've filed a support ticket with steam.
EnterTheNameHere 13 nov, 2022 @ 5:01 
Are there any changes made or it's "just" recompile for 1.4 and setting compatibility to 1.4?
BoldCuppaJo 13 nov, 2022 @ 1:24 
The base More Monster Girl mod is under private but still required. Is it safe to resubscribe to it? I can still subscribe to the base one since I have it favorited.
Balmung Furuya 12 nov, 2022 @ 7:24 
That's, weird. Anyways thanks for recompiling for them so it says 1.4 lol! I still have it subscribed, just can't see it.
Fury 12 nov, 2022 @ 4:59 
Yes one of my favourite mods is back, go-juice harpies now with mechanoid backup. Bring it Randy give me you best shot.
KiameV  [skapare] 11 nov, 2022 @ 21:06 
The base mod went under a review by steam for some reason....
Balmung Furuya 11 nov, 2022 @ 20:36 
It does appear to just work, also idk if author meant to, but the base mod got marked as private
Xiaomu 25 okt, 2022 @ 19:16 
does the mod still work if i update to 1.4 sometimes mods still even if their outdated
So 24 okt, 2022 @ 13:57 
@Kiame Vivacity thanks for the great effort! :slimehappy:
KiameV  [skapare] 7 okt, 2022 @ 13:13 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Kavvan Shrike 14 jul, 2022 @ 18:30 
can anyone direct me to a patch for ideologies? id like some pen compatibility for the herbivorous monster girls so they have the option to be assigned to pens and eat grass and surrounding vegetation instead of all my colonist's simple meals.
Mage 22 maj, 2022 @ 7:56 
So Nice!
KiameV  [skapare] 6 maj, 2022 @ 14:56 
Should
Black Jesus 6 maj, 2022 @ 11:24 
Will this work with the baphomet patch?
Krankus Wrexus 6 apr, 2022 @ 14:49 
There was a mod that allows pets to equip weapons any chance of that being added to these pets
Player 1 27 jan, 2022 @ 17:54 
@Klame Vivacity - Could you ADD the "Auto Butcher" feat. of the vanilla Animals? I allso asked the "Base" Mod Dev. for this... to keep them in resonable Numbers without having to Manually do all the Work.
Player 1 21 jan, 2022 @ 18:39 
Love this... THX a lot. Only miss one thing and i can not ask for it cause its Perv. :steamhappy:
GrynnReaper 10 dec, 2021 @ 7:27 
nvm i edited the thing and deleted the expressions for any skilled labour
GrynnReaper 9 dec, 2021 @ 18:27 
how do you stop them from mining they are terrible at it
Xiaomu 17 sep, 2021 @ 19:25 
hey how about giving some of the differet attacks like imp cann cast debuffs
KiameV  [skapare] 5 jul, 2021 @ 22:21 
Updated for 1.3
KiameV  [skapare] 5 jul, 2021 @ 21:28 
No, just hauling
The Gaming Archaeologist 5 jul, 2021 @ 20:49 
just want to ask, what do you mean by when trained? Do they need certain training that corresponds to the above?
Єгор 25 jun, 2021 @ 7:55 
Mod is very cool! But i have one problem. Probably im doing something wrong, but when i enable this mod, my journal for every creature just stops working. It's empty and it doesn't write any new things. Playing with many other mods, so problem are probably in fact that they do not match or it's a bug.
Gabriebob 25 maj, 2021 @ 15:16 
is there a way to modify the skill at which the monstergirls mine at? it seems like they are losing a lot of resources, which hurts if they are doing Rare ones.
StoryTaleBooks 16 apr, 2021 @ 11:53 
Any plans to increase the work they do? Cooking, stone cutting, refining, etc. It'd be cool to have a self sufficient village of monster girls you didn't have to assign work to and just have human pawns there to defend and do the more specialized jobs.
Mage 22 feb, 2021 @ 5:39 
OK thx!
KiameV  [skapare] 21 feb, 2021 @ 10:42 
just train them in hauling and they'll haul/mine on their own. Using Allowed Areas you can have them focus on speciifc mining projects too.
Mage 21 feb, 2021 @ 8:43 
I cant see the mine or other work in animal train tab, it's not needed?
enigman 19 sep, 2020 @ 16:33 
This mod proved handy when due to an oversight when picking my initial colonists only my construction worker was also capable of dumb labor... A few dryads were in the vicinity and before long my animal handler had them doing all the work while my colonists wandered about watching them.