RimWorld
More Monster Girls Enhanced Patch
92 коментара
blablab15(0з0) 22 авг. в 14:20 
Thank you for the countless times I played with this masterpiece. One of my most beloved mods. Good luck, man.
KiameV  [автор] 18 авг. в 21:59 
(posting again as it fell off the first page)
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.6 version.
Barranco 18 авг. в 12:47 
1.6 pls
hongbin.wen 17 авг. в 7:49 
1.6pls
Barranco 3 авг. в 15:35 
update pls
KiameV  [автор] 13 апр. 2024 в 13:14 
Update for 1.5
PMC_Zero 6 апр. 2024 в 13:36 
Is this a stand along ver.?
SteelSmith 27 март 2023 в 17:09 
Would it be possible to commission you to do another of these enhanced packs for these girls as well? https://gtm.steamproxy.vip/workshop/filedetails/?id=2875085272
CYFire 26 февр. 2023 в 4:21 
If I wanted to add a worker class on my local copy, e.g. hauling to blueprint or loading caravan / launch pod, do I just need to add the workgiverdef in the thinkdef/animal.xml? How do I find the correct name?

ALSO: Has anyone found a good solution to harvest their products w/0 hunting them around the map?
KiameV  [автор] 24 ноем. 2022 в 11:22 
Can use zones to keep them in certain areas
GrynnReaper 23 ноем. 2022 в 12:48 
how do i stop them from mining and cutting plants? These are skill based yields and the little shits are terrible at it lol
EnterTheNameHere 18 ноем. 2022 в 2:09 
Thank you for bringing these mods up again for us!

And the missing textures were my bad.
pgames-food 16 ноем. 2022 в 20:25 
thanks for re-posting, a lot of the items from the mod have been really helpful in terms of trading or making things :)
KiameV  [автор] 16 ноем. 2022 в 20:01 
Base mod has been reposted here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2889589126

Due to steam being stupid and bugging out on hosting the original...
KiameV  [автор] 15 ноем. 2022 в 18:31 
@Fuzzy Wolf
by all means
Fuzzy Wolf 15 ноем. 2022 в 16:43 
Hey, so I was wondering.
Would you mind if I make alternate high-res monster girl graphics based on the original ones, and potentially release them as a mod(?) for the base mod if I ever finish all of them?
:3
KiameV  [автор] 14 ноем. 2022 в 22:00 
Still waiting for the base version to get unlocked by steam. If it's still not unlocked in another day or two I'll just post it as a new mod.
Until then, here's a direct download for the base mod: https://github.com/KiameV/rimworld-moremonstergirls/releases/download/1.4/MoreMonsterGirls.zip
KiameV  [автор] 13 ноем. 2022 в 18:19 
Those textures are defined in the base mod
EnterTheNameHere 13 ноем. 2022 в 10:42 
I was playing with the source - one issue I found is the Things/Pawn/Animal/Dessicated/CritterDessicatedSmall and Things/Pawn/Animal/Dessicated/CritterDessicatedMedium is no longer available.
It can be replaced with Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin.That's the only issue I found, but I haven't gone through much yet - just learning how things work.
KiameV  [автор] 13 ноем. 2022 в 8:50 
Just recompiled and updated the about.xml

The base mod was put under automated review when i updated it. That normally takes a few minutes but it's been a few days now. I've filed a support ticket with steam.
EnterTheNameHere 13 ноем. 2022 в 5:01 
Are there any changes made or it's "just" recompile for 1.4 and setting compatibility to 1.4?
BoldCuppaJo 13 ноем. 2022 в 1:24 
The base More Monster Girl mod is under private but still required. Is it safe to resubscribe to it? I can still subscribe to the base one since I have it favorited.
Balmung Furuya 12 ноем. 2022 в 7:24 
That's, weird. Anyways thanks for recompiling for them so it says 1.4 lol! I still have it subscribed, just can't see it.
Fury 12 ноем. 2022 в 4:59 
Yes one of my favourite mods is back, go-juice harpies now with mechanoid backup. Bring it Randy give me you best shot.
KiameV  [автор] 11 ноем. 2022 в 21:06 
The base mod went under a review by steam for some reason....
Balmung Furuya 11 ноем. 2022 в 20:36 
It does appear to just work, also idk if author meant to, but the base mod got marked as private
Xiaomu 25 окт. 2022 в 19:16 
does the mod still work if i update to 1.4 sometimes mods still even if their outdated
So 24 окт. 2022 в 13:57 
@Kiame Vivacity thanks for the great effort! :slimehappy:
KiameV  [автор] 7 окт. 2022 в 13:13 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Kavvan Shrike 14 юли 2022 в 18:30 
can anyone direct me to a patch for ideologies? id like some pen compatibility for the herbivorous monster girls so they have the option to be assigned to pens and eat grass and surrounding vegetation instead of all my colonist's simple meals.
Mage 22 май 2022 в 7:56 
So Nice!
KiameV  [автор] 6 май 2022 в 14:56 
Should
Black Jesus 6 май 2022 в 11:24 
Will this work with the baphomet patch?
Krankus Wrexus 6 апр. 2022 в 14:49 
There was a mod that allows pets to equip weapons any chance of that being added to these pets
Player 1 27 ян. 2022 в 17:54 
@Klame Vivacity - Could you ADD the "Auto Butcher" feat. of the vanilla Animals? I allso asked the "Base" Mod Dev. for this... to keep them in resonable Numbers without having to Manually do all the Work.
Player 1 21 ян. 2022 в 18:39 
Love this... THX a lot. Only miss one thing and i can not ask for it cause its Perv. :steamhappy:
GrynnReaper 10 дек. 2021 в 7:27 
nvm i edited the thing and deleted the expressions for any skilled labour
GrynnReaper 9 дек. 2021 в 18:27 
how do you stop them from mining they are terrible at it
Xiaomu 17 септ. 2021 в 19:25 
hey how about giving some of the differet attacks like imp cann cast debuffs
KiameV  [автор] 5 юли 2021 в 22:21 
Updated for 1.3
KiameV  [автор] 5 юли 2021 в 21:28 
No, just hauling
The Gaming Archaeologist 5 юли 2021 в 20:49 
just want to ask, what do you mean by when trained? Do they need certain training that corresponds to the above?
Єгор 25 юни 2021 в 7:55 
Mod is very cool! But i have one problem. Probably im doing something wrong, but when i enable this mod, my journal for every creature just stops working. It's empty and it doesn't write any new things. Playing with many other mods, so problem are probably in fact that they do not match or it's a bug.
Gabriebob 25 май 2021 в 15:16 
is there a way to modify the skill at which the monstergirls mine at? it seems like they are losing a lot of resources, which hurts if they are doing Rare ones.
StoryTaleBooks 16 апр. 2021 в 11:53 
Any plans to increase the work they do? Cooking, stone cutting, refining, etc. It'd be cool to have a self sufficient village of monster girls you didn't have to assign work to and just have human pawns there to defend and do the more specialized jobs.
Mage 22 февр. 2021 в 5:39 
OK thx!
KiameV  [автор] 21 февр. 2021 в 10:42 
just train them in hauling and they'll haul/mine on their own. Using Allowed Areas you can have them focus on speciifc mining projects too.
Mage 21 февр. 2021 в 8:43 
I cant see the mine or other work in animal train tab, it's not needed?
enigman 19 септ. 2020 в 16:33 
This mod proved handy when due to an oversight when picking my initial colonists only my construction worker was also capable of dumb labor... A few dryads were in the vicinity and before long my animal handler had them doing all the work while my colonists wandered about watching them.