RimWorld
More Monster Girls Enhanced Patch
92 comentarios
blablab15(0з0) 22 AGO a las 14:20 
Thank you for the countless times I played with this masterpiece. One of my most beloved mods. Good luck, man.
KiameV  [autor] 18 AGO a las 21:59 
(posting again as it fell off the first page)
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.6 version.
Barranco 18 AGO a las 12:47 
1.6 pls
hongbin.wen 17 AGO a las 7:49 
1.6pls
Barranco 3 AGO a las 15:35 
update pls
KiameV  [autor] 13 ABR 2024 a las 13:14 
Update for 1.5
PMC_Zero 6 ABR 2024 a las 13:36 
Is this a stand along ver.?
SteelSmith 27 MAR 2023 a las 17:09 
Would it be possible to commission you to do another of these enhanced packs for these girls as well? https://gtm.steamproxy.vip/workshop/filedetails/?id=2875085272
CYFire 26 FEB 2023 a las 4:21 
If I wanted to add a worker class on my local copy, e.g. hauling to blueprint or loading caravan / launch pod, do I just need to add the workgiverdef in the thinkdef/animal.xml? How do I find the correct name?

ALSO: Has anyone found a good solution to harvest their products w/0 hunting them around the map?
KiameV  [autor] 24 NOV 2022 a las 11:22 
Can use zones to keep them in certain areas
GrynnReaper 23 NOV 2022 a las 12:48 
how do i stop them from mining and cutting plants? These are skill based yields and the little shits are terrible at it lol
EnterTheNameHere 18 NOV 2022 a las 2:09 
Thank you for bringing these mods up again for us!

And the missing textures were my bad.
pgames-food 16 NOV 2022 a las 20:25 
thanks for re-posting, a lot of the items from the mod have been really helpful in terms of trading or making things :)
KiameV  [autor] 16 NOV 2022 a las 20:01 
Base mod has been reposted here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2889589126

Due to steam being stupid and bugging out on hosting the original...
KiameV  [autor] 15 NOV 2022 a las 18:31 
@Fuzzy Wolf
by all means
Fuzzy Wolf 15 NOV 2022 a las 16:43 
Hey, so I was wondering.
Would you mind if I make alternate high-res monster girl graphics based on the original ones, and potentially release them as a mod(?) for the base mod if I ever finish all of them?
:3
KiameV  [autor] 14 NOV 2022 a las 22:00 
Still waiting for the base version to get unlocked by steam. If it's still not unlocked in another day or two I'll just post it as a new mod.
Until then, here's a direct download for the base mod: https://github.com/KiameV/rimworld-moremonstergirls/releases/download/1.4/MoreMonsterGirls.zip
KiameV  [autor] 13 NOV 2022 a las 18:19 
Those textures are defined in the base mod
EnterTheNameHere 13 NOV 2022 a las 10:42 
I was playing with the source - one issue I found is the Things/Pawn/Animal/Dessicated/CritterDessicatedSmall and Things/Pawn/Animal/Dessicated/CritterDessicatedMedium is no longer available.
It can be replaced with Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin.That's the only issue I found, but I haven't gone through much yet - just learning how things work.
KiameV  [autor] 13 NOV 2022 a las 8:50 
Just recompiled and updated the about.xml

The base mod was put under automated review when i updated it. That normally takes a few minutes but it's been a few days now. I've filed a support ticket with steam.
EnterTheNameHere 13 NOV 2022 a las 5:01 
Are there any changes made or it's "just" recompile for 1.4 and setting compatibility to 1.4?
BoldCuppaJo 13 NOV 2022 a las 1:24 
The base More Monster Girl mod is under private but still required. Is it safe to resubscribe to it? I can still subscribe to the base one since I have it favorited.
Balmung Furuya 12 NOV 2022 a las 7:24 
That's, weird. Anyways thanks for recompiling for them so it says 1.4 lol! I still have it subscribed, just can't see it.
Fury 12 NOV 2022 a las 4:59 
Yes one of my favourite mods is back, go-juice harpies now with mechanoid backup. Bring it Randy give me you best shot.
KiameV  [autor] 11 NOV 2022 a las 21:06 
The base mod went under a review by steam for some reason....
Balmung Furuya 11 NOV 2022 a las 20:36 
It does appear to just work, also idk if author meant to, but the base mod got marked as private
Xiaomu 25 OCT 2022 a las 19:16 
does the mod still work if i update to 1.4 sometimes mods still even if their outdated
So 24 OCT 2022 a las 13:57 
@Kiame Vivacity thanks for the great effort! :slimehappy:
KiameV  [autor] 7 OCT 2022 a las 13:13 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
Kavvan Shrike 14 JUL 2022 a las 18:30 
can anyone direct me to a patch for ideologies? id like some pen compatibility for the herbivorous monster girls so they have the option to be assigned to pens and eat grass and surrounding vegetation instead of all my colonist's simple meals.
Mage 22 MAY 2022 a las 7:56 
So Nice!
KiameV  [autor] 6 MAY 2022 a las 14:56 
Should
Black Jesus 6 MAY 2022 a las 11:24 
Will this work with the baphomet patch?
Krankus Wrexus 6 ABR 2022 a las 14:49 
There was a mod that allows pets to equip weapons any chance of that being added to these pets
Player 1 27 ENE 2022 a las 17:54 
@Klame Vivacity - Could you ADD the "Auto Butcher" feat. of the vanilla Animals? I allso asked the "Base" Mod Dev. for this... to keep them in resonable Numbers without having to Manually do all the Work.
Player 1 21 ENE 2022 a las 18:39 
Love this... THX a lot. Only miss one thing and i can not ask for it cause its Perv. :steamhappy:
GrynnReaper 10 DIC 2021 a las 7:27 
nvm i edited the thing and deleted the expressions for any skilled labour
GrynnReaper 9 DIC 2021 a las 18:27 
how do you stop them from mining they are terrible at it
Xiaomu 17 SEP 2021 a las 19:25 
hey how about giving some of the differet attacks like imp cann cast debuffs
KiameV  [autor] 5 JUL 2021 a las 22:21 
Updated for 1.3
KiameV  [autor] 5 JUL 2021 a las 21:28 
No, just hauling
The Gaming Archaeologist 5 JUL 2021 a las 20:49 
just want to ask, what do you mean by when trained? Do they need certain training that corresponds to the above?
Єгор 25 JUN 2021 a las 7:55 
Mod is very cool! But i have one problem. Probably im doing something wrong, but when i enable this mod, my journal for every creature just stops working. It's empty and it doesn't write any new things. Playing with many other mods, so problem are probably in fact that they do not match or it's a bug.
Gabriebob 25 MAY 2021 a las 15:16 
is there a way to modify the skill at which the monstergirls mine at? it seems like they are losing a lot of resources, which hurts if they are doing Rare ones.
StoryTaleBooks 16 ABR 2021 a las 11:53 
Any plans to increase the work they do? Cooking, stone cutting, refining, etc. It'd be cool to have a self sufficient village of monster girls you didn't have to assign work to and just have human pawns there to defend and do the more specialized jobs.
Mage 22 FEB 2021 a las 5:39 
OK thx!
KiameV  [autor] 21 FEB 2021 a las 10:42 
just train them in hauling and they'll haul/mine on their own. Using Allowed Areas you can have them focus on speciifc mining projects too.
Mage 21 FEB 2021 a las 8:43 
I cant see the mine or other work in animal train tab, it's not needed?
enigman 19 SEP 2020 a las 16:33 
This mod proved handy when due to an oversight when picking my initial colonists only my construction worker was also capable of dumb labor... A few dryads were in the vicinity and before long my animal handler had them doing all the work while my colonists wandered about watching them.