RimWorld

RimWorld

[RF] Rational Romance (Continued)
372 Comments
bast 3 Jan @ 5:38pm 
May I suggest a feature that allows pawns to mingle still even when they dont need sleep. My pawn just forgets how horny he is now that he got a brand new gene to prevent him from needing sleep.
DocHolliday 19 Dec, 2024 @ 1:27pm 
Ok no problem, I didn't actually catch the part where it was adjustable via settings which is why I bothered to write that whole thing to begin with lmao... Didn't mean to waste your time.
Mlie  [author] 19 Dec, 2024 @ 1:24pm 
@DocHolliday I wont be changing any of the design decisions the author made. Also, as mentioned, all those percentages can be changed in the mod-options
DocHolliday 19 Dec, 2024 @ 1:20pm 
I figured it wasn't being updated anymore so someone else might change that I guess.
DocHolliday 19 Dec, 2024 @ 1:18pm 
Ah my bad lol
Mlie  [author] 19 Dec, 2024 @ 1:17pm 
@DocHolliday You should probably post that on the original mod-page so the author of the mod can read it. This is a continued mod as mentioned in the description.
Teneksi 18 Sep, 2024 @ 9:50pm 
@tatzelwesen It works all right, now I need to figure out what to do with their beds
grunch christmas 16 Sep, 2024 @ 3:57pm 
thanks 4 this, the basegame romance is kinda shit
Yukon 12 Aug, 2024 @ 3:32pm 
The config "Base Rate at which pawns will propose dates" is a bit confusingly worded. It behaves like a percentage multiplier on rate of dating, sort of? So when you lower the percentage, it happens MORE often. I noticed this because I kept lowering the value after seeing my pawns have chain hookups like 5 times in a row.

A tooltip or phrasing change could be a good idea.
tatzelwesen 2 Aug, 2024 @ 3:53pm 
Are you sure that this is working? I've played with this for a while and didn't encounter any non-monogamous romances yet.
Mbos 1 May, 2024 @ 11:44pm 
@mlie and @ flashwitt bot are updates to the same mod. One is from versoin 0.17 and two is from 1.2 both seem to do the same things. atleast havent seen a difference.
Mlie  [author] 20 Apr, 2024 @ 2:40am 
@flashwitt This has been discussed in the comments before. I did not make any of them as you can see. I just updated them.
flashwitt 20 Apr, 2024 @ 1:52am 
I'm a bit confused as to the difference between this mod, and Rational Romance 2, which is also by Rainbeau. Both mods were updated on Apr. 5th, so I presume there's some difference, since you're maintaining both separately, but that difference isn't explained, as far as I can see. Clarification requested.
Seakru 11 Apr, 2024 @ 3:21pm 
I have a few questions about point (4):


1. How long after a pawn has been rebuffed will they be able to make romance attempts again?

2. It says pawns won't initiate/receive romance attempts if their opinion of their current lover is high enough. What number is considered to be a high enough opinion of their current lover?

3. Finally, for the part that talks about how the ugly trait affects romantic attraction: is there a stat for romantic attraction? Is it the RomanceChancceFactor that shows up in devmode?
[LFM] Big tiddy goth gfs 8 Apr, 2024 @ 11:19am 
is it possible to make pawns only attempt to romance another pawn once and if it fails they dont attempt on the same pawn? perhaps this could be tied to the faithful and philanderer trait?
gulegule  [author] 5 Apr, 2024 @ 6:52am 
After reviewing the code again, yes you are correct: the cultural background affects who attempts to initiate romance as well as age range. Women from "Tribal" or "Imperial" backgrounds are more likely to initiate, as are men from "Urbworld" or "Medieval" backgrounds. The more assertive gender will have a mild preference for younger partners. Other backgrounds have no difference.

The rebuff penalty is patched to be -1 mood w/ a five day duration.
Seakru 4 Apr, 2024 @ 3:37pm 
How much does this mod reduce rebuff penalties? I like a lot of the features of it, but I'm a bit hesitant to add it if it changes those too much. I feel like the cooldown between romance attempts should already reduce the mood impact a lot overall.
Seakru 4 Apr, 2024 @ 3:22pm 
@gulegule The description for the mod says that culture impacts who is likely to initiate a relationship. Does the age range thing work the same way?
gulegule  [author] 3 Apr, 2024 @ 7:02pm 
Culture really only affects what age range pawns will consider when potentially starting a romance. Once in a romance it doesn't matter any more.

I looked at VSIE code ~2 years ago, no clue if this still holds:

"I haven't tested VSIE, but based on reading the code: VSIE and this mod are mostly compatible. I don't think either will overwrite the other's patches. Gameplay wise, VSIE only allows same gender dating for pawns with the 'gay' trait. Meaning bisexual pawns will only date the opposite gender. The 'One Night Stand' code seems to ignore orientation altogether."
Apsala 3 Apr, 2024 @ 1:42pm 
Also, does it conflict with Vanilla Social Interactions Expanded? As it also includes dating and one night stands.
Apsala 3 Apr, 2024 @ 1:09pm 
An absolute essential mod to me, though I am quite ambivalent about the "Makes Culture Matter" point. How much is it supposed to change the pawn behaviour?
Squishy 19 Jan, 2024 @ 2:32pm 
Apparently hookups can still happen with incompatible orientations, is that intended?
suboptimal 15 Jan, 2024 @ 11:25am 
Great mod with the straight/gay/bi rates set to far more rational (significantly lower) rates.

Thanks!
Mlie  [author] 13 Dec, 2023 @ 1:51am 
@Atlas Please see the Reporting Issues section described above
Atlas 13 Dec, 2023 @ 12:23am 
I think there's some incompatability with Biotech, One of my pawns has the "High Libido" xenotype but they literally never have sex with their partner even though they're trying for baby
gulegule  [author] 7 Dec, 2023 @ 8:28am 
IIRC the casual hookup activity does obey the extant romance age scaling (which has it's own set of issues), but the 'date' rec activity is more or less platonic. Basically the same as playing horseshoes.
Mlie  [author] 6 Dec, 2023 @ 10:05pm 
@Default Why should it be impossible?
Opinion aside, there is no way for the game to know if its ok for two pawns to hookup other than that they are in the same life-stage (and even that can fail). Depending on the total lifespan of the pawn, the race, ideology, opinion of the player the approved ages can differ alot.
Default 6 Dec, 2023 @ 6:20pm 
Significant age differences In dates and hookups need to be impossible, for starters, you could add this somewhere in the code, I know coding is significantly more difficult than just plugging in an age, but my 68 year old pawn should not be going on dates with my 17 year old pawn.

X%2+7=MinAgeOfPawn
X=OlderColonist
Oneira 18 Oct, 2023 @ 5:39pm 
"I set the percentages this way because biological, sociological and historical evidence strongly suggest that, in the absence of cultural imperatives to the contrary, bisexuality is actually the "default" status for most humans."

Just came here to say I like and am inclined to agree with this, as a biased bi person.
Woolley 1 Oct, 2023 @ 4:13pm 
Oh, got it. Thanks!
Mlie  [author] 1 Oct, 2023 @ 10:41am 
@Woolley Should be fixed now
gulegule  [author] 1 Oct, 2023 @ 5:57am 
Yes the ask on date activity does not respect allowed area. It's a bug from the original mod.
Woolley 1 Oct, 2023 @ 1:00am 
Hi! I have a colonist who will leave an allowed area to ask another colonist out. This ideally wouldn't be an issue except for lethal environmental factors outside of allowed area for that colonist. I think this mod is related. What can I do if anything?
gulegule  [author] 25 Sep, 2023 @ 2:32pm 
@mlie has updated it to use the 1.4 rimworld API, so it should be compatible at a basic level. Whether it pays attention to specific biotech game constructs rely depends on the specifics and I have not investigated.
Bananapyjammies 25 Sep, 2023 @ 2:19pm 
Is this mod able to interact with Biotech? just kinda curious
I really want to try this with biotech.
gulegule  [author] 28 Jul, 2023 @ 3:51pm 
This mod patches the lover/spouse relationship generator to respect orientation. Its possible another mod is interfering with this patch in your install.
Houses4Mice 27 Jul, 2023 @ 10:10pm 
Hello, I'm sorry if this has been asked before, but do sexuality traits not interact with social relations during world generation? I've never seen so many gay/asexual women with husbands before and I've never seen one with a wife/fem-lover etc., I've encountered mostly the same with men on both lost tribe and crashlanded. Is this a limitation or something that could be changed, or is my game not working properly?
Amadeus 19 Jul, 2023 @ 8:51am 
@Psiondoodler Have used prepare carefully forever and never have had it cause a break on 250+ mod count play throughs. Interesting.
gulegule  [author] 15 Jul, 2023 @ 1:21pm 
While using this mod, the only time I've seen pawns ignore family relationships is with the 'go on a date' interaction. This is because that activity is implemented as a social interaction rather than a romantic one (basically the same as playing horseshoes or pool together). The 'go on a date' slider can adjust the frequency if this is annoying.

The vanilla romance chance reduction for 'kin' labelled pawns is only 50%, and that is not changed by this mod. So the problem is with whatever mod is creating a child but labeling the relationship correctly.
Sumatris 15 Jul, 2023 @ 8:02am 
Although 90% of this mod works perfectly for me, I can't help being annoyed by some of my pawns hitting on their parents in the early game, usually right after landing if the pawns are a family. This and Less Stupid Romance Attempts are my only romance-related mods. Is anyone else having this issue?

Vaguely related to the above, there's a "kin" relationship type that the game seems to assign whenever it doesn't seem to be sure about some pawns' actual relationship, like a kid conceived by two female pawns via the magic of modding. These kin pawns seem to have no restrictions on dating each other. Same question as before applies :-).
JAS 11 Jul, 2023 @ 3:46pm 
@Nemeroth prepare carefully has been known for a while now to have some pretty game breaking bugs - can ruin saves and the like. Might consider switching over to Character Editor.
gulegule  [author] 28 Jun, 2023 @ 12:54pm 
No problem, the beauty and peril of mods is infinite possible variations according to taste. Happy hunting.
Nemeroth 28 Jun, 2023 @ 7:45am 
I understand you but i am not agree with this so I will think what I do with this problem
Thank you for your job and attention
gulegule  [author] 26 Jun, 2023 @ 3:28pm 
@Nemeroth, yes this mod changes the opinion offset for "Disfigured" to +3. I think this goes all the way back to SeveralPuffins' original mod. I think the idea was to remove arbitrary barriers to pawns forming romantic relationships. If you'd prefer different behavior, look for "Patches - Thoughts_Situation_Social.xml" in the mod files and remove the lines relating to the "Disfigured" social situation.
Nemeroth 26 Jun, 2023 @ 9:28am 
Yes, the same problem. Just your mod with harmony and prepare carefully because i needed it for desfigurated colonist.
Mlie  [author] 26 Jun, 2023 @ 7:50am 
@Nemeroth Please verify that first and report back if its still an issue with only this mod active
Nemeroth 26 Jun, 2023 @ 7:25am 
I dont know but the only social mod that i have is your and Vanilla Social Interactions Expanded.
Mlie  [author] 26 Jun, 2023 @ 6:27am 
@Nemeroth So it happens when only this mod is loaded? (the first step described above)
Nemeroth 26 Jun, 2023 @ 3:44am 
I found it because i check it carefully
Mlie  [author] 26 Jun, 2023 @ 3:08am 
@Nemeroth How do you know that?