RimWorld
Fences And Floors (Continued)
165 件のコメント
NightTalon65 8月13日 17時55分 
oh somehow I entirely missed that image thanks
Mlie  [作成者] 8月11日 22時05分 
@NightTalon65 The description has that information
NightTalon65 8月11日 15時02分 
is this safe to add mid save?
Monkey 7月22日 10時18分 
Alright.
Again many thanks for your effort. :steamthumbsup:
Mlie  [作成者] 7月22日 8時39分 
@Monkey No, but it requires machining research
Monkey 7月22日 8時12分 
Thank you for putting in the work for us Mlie. :D
On a side note: could it be the "chainlink fence gate" is missing in the 1.6 update somehow?
Mlie  [作成者] 7月14日 12時01分 
@MEB Updating all my mods, see discord for progress
MEB 7月14日 12時00分 
@Mile 1.6 please!
Mockingcrow 7月13日 12時34分 
Just fyi, after 50/50 deactivating mods, I discovered this mod, either outright, or in conflict with another mod, was causing errors regarding the dev buttons, in that the console was saying the keys could not be found when clicking them. I tried moving it to higher and lower on my load order, to see if that resolved, but negative.

I understand this is a 1.5 mod, so just wanted to give a heads up, it appears to not work with 1.6.
TheBronzeWarrior 2024年9月1日 13時48分 
@Sirbakat you could also just edit those values yourself in the files
sirbakat 2024年8月7日 3時28分 
Ah ok, thanks. I just thought you knew something I might be missing coz I'm a complete rim baby. Greatly apreciate your efforts with these mod updates.
Mlie  [作成者] 2024年8月6日 23時16分 
@sirbakat I cant really answer for the design decisions of the original author
sirbakat 2024年8月6日 20時56分 
I don't understand the benefit of the steel grate. It has filth and cleaning time maxet at 100%. How is a .4 cleanliness score better than a paved tile with 80% cleaning time and no -1 beauty? Shouldn't grate have fith of 30% or less like straw matting to simulate dirt falling through?
Mlie  [作成者] 2024年6月4日 23時54分 
Tsunatus 2024年6月4日 22時17分 
I am using clean pathfinding but none of the values i can modify will make them use the panels
Tsunatus 2024年6月4日 22時16分 
Is there a recommended mod to force my pawns to actually use these floors.
I have a 3x3 corridor with the middle being entirely sensor panels but none of the pawns wish to use this and would rather use my hex steel tiles. It is somewhat driving me insane as they would rather take a longer path to reach the destination.

I made the sensor panels be like freeways in my colony and they would rather circumnavigate my entire colony then walk on the panels.
Mlie  [作成者] 2024年5月21日 14時10分 
@The Mercenary No, all fences in the mod are impassable
Merc 2024年5月21日 12時58分 
Quick question, can you cross chainlink fences or the High Security ones?
Sakujo 2024年5月19日 12時03分 
@Angel Soulstar, Vanilla Furniture Expanded - Architect, has Cell Walls and doors. They can't be attacked by prisoners.
Mlie  [作成者] 2024年5月11日 22時59分 
@ozfresh Nothing has been changed in the mod, you may be thinking of another mod
ozfresh 2024年5月11日 16時44分 
Didn't the steel grating floors used to be stuffable? i really need to find where I got the stuffable steel grating floors. This is the only mod I can find with them, but they aren't stuffable. Please HelP!
Mlie  [作成者] 2024年4月29日 3時32分 
@Angel Soulstar Please post links to mods that need updating on the Discord server
Angel Soulstar 2024年4月29日 2時17分 
Hi @Mlie, I don't know if it's the best way to ask for it but I've been looking for something fitting for my prisons layout, I used this mod back in days but it's not supported anymore : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2566693272&searchtext=Prison+Walls

Do you know if you could something similar or make a continuation for it ? Do you take comission for this ?
Mlie  [作成者] 2024年4月26日 23時18分 
@Yoko Yes
Yoko 2024年4月26日 15時30分 
are you able to shoot through the chainlink fence?
Korvon 2024年4月21日 12時11分 
FUUUUUDDDggge just saw the note about fast pawns.... was wondering why my speed demon was stuck..... well crap can't really use this mod now.... are there any other floor options that can speed up the rest of my pawns without screwing up my speed demon?
CheifCommissar 2024年4月21日 2時15分 
i agree, i just use tons of security gates to shoot through, but i hate seeing the red X's when i forbid them from use and that also stops them from being repaired.
place3786 2024年4月8日 7時10分 
Is it possible to make security fences able to be shot through? maybe on a mod option toggle so that if some want them to be able to shot through they can turn it on and for the people who do not want to shot through they can leave it off? I just love the look and feel of security fences as my outer defensive wall but not being able to shot through it means i cant use if in my builds that way. I imagine the wall having shooting holes built into it or a scaffolding to allow pawns to stand near the top and shot over. Thanks for the mod and the consideration.
Mlie  [作成者] 2024年3月13日 3時27分 
@Kriegsbestie Yes, see the note above regarding fast pawns
Mlie  [作成者] 2023年9月2日 23時04分 
@leaningoakranch The high security fence cannot be shot through, the others can.
Aetherlock 2023年9月2日 16時43分 
Excuse me if this has been asked before, but can you shoot/stab through the chain link and security fences. I was thinking these would make a good quick option for a murderhole kind of thing. Let raiders pour into fenced in area. Have colonist lock gate behind them. Shoot everyone inside. Like a killbox setup, but without having to build actual walls.
ShyGuySpirit 2023年7月10日 16時52分 
Thanks
Mlie  [作成者] 2023年7月10日 14時59分 
@ShyGuySpirit They should
ShyGuySpirit 2023年7月10日 11時25分 
Can this hold prisoners? Chainlink and High Security Fence? I figure the other two don't already.
Sebastian Cigar 2023年3月21日 5時46分 
oh
okay then. well, thanks for the tip
Mlie  [作成者] 2023年3月20日 23時07分 
@Don Sebastian Afaik that issue is a vanilla pathing issue and not something I can fix. Thats is why I mention it in the description
Sebastian Cigar 2023年3月20日 16時57分 
Sebastian Cigar 2023年3月20日 16時49分 
here's the log I sometimes get when my pawns are stuck 'Standing'
https://controlc.com/918faea4

annnd I can't seem to be getting the same issue with robots for now.

also, afaic, it's not savefile-corrupting as some people say. you can even avoid the crash by pausing the game and recalling the bots when you realize your game is lagged out.
the freeze will pass after that, but the game will remain laggy until you restart it

also, I'm not 100% sure this issue with robots has to do with sensor panels. it might be a separate issue altogether
Sebastian Cigar 2023年3月20日 16時39分 
the issue with robots that was reported last july is still relevant
it has do with these sensor panel things from this mod and their walkspeed bonus, I think

if you have a lot of sensor panels, multiple entrances to a room and/or a pawn that is too fast, you'll get an issue where the pawn is stuck 'Standing' indefinitely. sometimes they'll get unstuck, plot a crazy detour path for themselves and then follow it. the game won't crash tho

the robots from robots++ mod won't plot anything. if they get this error, this will cause a crash too.

will post logs later
Mlie  [作成者] 2023年3月18日 1時07分 
@Zandala They are considered cleaner in the same way as sterile tiles only at a lower value. They still take filth.
Zell 2023年3月17日 23時46分 
Do the grated floor panels actually do anything? Dirt and animal filth still seem to fall on them, and the details of it show it having no lowered filth amount.
Garminseeker 2022年11月6日 12時42分 
@Mlie oh wow, thank you, I was about to try find out how to make a personal patch for this mod to do that, but that is alot easier and more convenient
Mlie  [作成者] 2022年11月6日 12時39分 
@Gunseeker I built a whole mod for organizing the architect menu, perhaps you can use that for getting the menu the way you want it?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2138635288
Garminseeker 2022年11月6日 12時33分 
A suggestion, you should make this mod (or a patch for this mod) to put all of the fences in the regular structures tab instead of its own "Fences" tab in order to avoid the extra architect menu clutter.
Mlie  [作成者] 2022年7月17日 3時39分 
@Hyperion Any logs?
Hyperion 2022年7月17日 3時09分 
If you use Robots++ be aware that the game crash if T4+ robots move over the sensor panels floor. Well for me anyway.
GhostZach 2022年3月20日 19時00分 
Thank you for the update.
Mlie  [作成者] 2022年1月13日 7時26分 
@Angry Looking at the game-code it seems that since the change to terrain-speed in B19, having negative speed-limits on terrain causes issues with fast pawns. Not sure there is anything I can do about it without messing with the pathfinding of the game. Something Id rater not as its very complex.
Angry 2022年1月9日 7時48分 
As soon as I removed (dev mode) the hediff that gave him the 80% speed increase he went down to 5.23 c/s and pathed from the same point to the same destination with no issues.
Angry 2022年1月9日 7時42分 
@Mlie

https://imgur.com/3p04Nh4

The red dot is a pawn with 80% speed increase.

He is trying to path to the blue which is shown by the grey line.

The thin yellow line is the path he should take to get there, it passes trough many sensor panels.

Most pawns have no issue doing the same path. The average pawn speed in this colony is 4.7 c/s while the affected pawn is 10.94 c/s)