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Laporkan kesalahan penerjemahan
Again many thanks for your effort.
On a side note: could it be the "chainlink fence gate" is missing in the 1.6 update somehow?
I understand this is a 1.5 mod, so just wanted to give a heads up, it appears to not work with 1.6.
I have a 3x3 corridor with the middle being entirely sensor panels but none of the pawns wish to use this and would rather use my hex steel tiles. It is somewhat driving me insane as they would rather take a longer path to reach the destination.
I made the sensor panels be like freeways in my colony and they would rather circumnavigate my entire colony then walk on the panels.
Do you know if you could something similar or make a continuation for it ? Do you take comission for this ?
okay then. well, thanks for the tip
https://controlc.com/c16afb06
https://controlc.com/918faea4
annnd I can't seem to be getting the same issue with robots for now.
also, afaic, it's not savefile-corrupting as some people say. you can even avoid the crash by pausing the game and recalling the bots when you realize your game is lagged out.
the freeze will pass after that, but the game will remain laggy until you restart it
also, I'm not 100% sure this issue with robots has to do with sensor panels. it might be a separate issue altogether
it has do with these sensor panel things from this mod and their walkspeed bonus, I think
if you have a lot of sensor panels, multiple entrances to a room and/or a pawn that is too fast, you'll get an issue where the pawn is stuck 'Standing' indefinitely. sometimes they'll get unstuck, plot a crazy detour path for themselves and then follow it. the game won't crash tho
the robots from robots++ mod won't plot anything. if they get this error, this will cause a crash too.
will post logs later
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2138635288
https://imgur.com/3p04Nh4
The red dot is a pawn with 80% speed increase.
He is trying to path to the blue which is shown by the grey line.
The thin yellow line is the path he should take to get there, it passes trough many sensor panels.
Most pawns have no issue doing the same path. The average pawn speed in this colony is 4.7 c/s while the affected pawn is 10.94 c/s)