RimWorld

RimWorld

742 ratings
Fences And Floors (Continued)
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.272 MB
2 Mar, 2020 @ 11:33am
21 Jul @ 3:27am
20 Change Notes ( view )

Subscribe to download
Fences And Floors (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
951 items
My Current ModList
263 items
Description

Update of Captain Stakys mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=784370602

- Chinese translation: 神殇丶听聆
- Updated Chinese translation: 地上的苦难是吾等的食粮丶

- Fixed the Sensor Panels not giving speedup.
- Added support for the pen-system in 1.3
- NOTICE: Sensory panels can cause issues for pawns that are very fast (over 15 c/s)



[discord.gg]
[github.com]



***Updated to v1.21! Balance pass initiated in response to community feedback!***

This mod adds 4 new styles of flooring and 4 fences (3 perimeter fences and a smaller defensive barrier). Fences are gathered into their own menu category and research requirements have been applied where appropriate. Plywood paneling and the simple wood fence are available from the beginning and are relatively simple to construct. Upon completing the Machining research requirement access to chainlink fencing, high security fencing, the security barrier, steel grate flooring, and metal panel flooring is made available. The last addition, sensor panel flooring, becomes constructable upon completing a new research project: "Reactive Flooring."

Some additions exhibit special qualities. Steel grating has an inherent bonus to cleanliness due to most dust and detritus falling cleanly through the grate. Wood and chainlink fences can be fired through while providing a small amount of cover. The security barrier can be walked over (though with some difficulty), much like vanilla sandbags, but still provide good cover from incoming fire. Lastly, sensor panels include advanced electronics, sensors, and networking components within their design. They are expensive and difficult to construct but react to the presence of pedestrians moving overhead by optimizing their surface to the users stride resulting in a net increase in walking speed!

New in v1.21: Material and work investments have been rebalanced to better fit in with vanilla RimWorld assets across the board! Fences and gates have also had their HP totals rebalanced to better mesh with core structure HP totals and to ensure proper situational usefulness!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: defense, research
Popular Discussions View All (1)
0
5 Jul, 2022 @ 9:26am
Spanish translation
Crusader
165 Comments
NightTalon65 13 Aug @ 5:55pm 
oh somehow I entirely missed that image thanks
Mlie  [author] 11 Aug @ 10:05pm 
@NightTalon65 The description has that information
NightTalon65 11 Aug @ 3:02pm 
is this safe to add mid save?
Monkey 22 Jul @ 10:18am 
Alright.
Again many thanks for your effort. :steamthumbsup:
Mlie  [author] 22 Jul @ 8:39am 
@Monkey No, but it requires machining research
Monkey 22 Jul @ 8:12am 
Thank you for putting in the work for us Mlie. :D
On a side note: could it be the "chainlink fence gate" is missing in the 1.6 update somehow?
Mlie  [author] 14 Jul @ 12:01pm 
@MEB Updating all my mods, see discord for progress
MEB 14 Jul @ 12:00pm 
@Mile 1.6 please!
Mockingcrow 13 Jul @ 12:34pm 
Just fyi, after 50/50 deactivating mods, I discovered this mod, either outright, or in conflict with another mod, was causing errors regarding the dev buttons, in that the console was saying the keys could not be found when clicking them. I tried moving it to higher and lower on my load order, to see if that resolved, but negative.

I understand this is a 1.5 mod, so just wanted to give a heads up, it appears to not work with 1.6.
TheBronzeWarrior 1 Sep, 2024 @ 1:48pm 
@Sirbakat you could also just edit those values yourself in the files