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I'm trying to find a source of the problem, and when I disabled your mods, it (error) dissapear. That's why I comment here, because the last comment you have is 1 year ago and I'm afraid that this is an abandon mod.
I'm trying to enabled your mod again today, maybe there's an conflict with your mod and my other mods.
Thank you and your welcome!
@velcroboy333, actually, yeah, that's exactly what I had in mind, lol
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2566231583
Thanks in advance and sorry for the silly question!
The game calls them stats under the hood, but more or less, yeah. I'll have to make new types (stats) for cutting/ sowing and patch them into their corresponding jobs (and hope that there isn't anything too hard coded, still doable, but it complicates things), but after that the chainsaw can modify the cutting stat independently.
This mod is kind of unique in that it uses some xml properties to try to guess what things were generalized (ie. the recipe is made at the smiting bench and uses the smiting sound effect) regardless of which mod adds the thing, but in general I try to avoid patching specific mods since I'd prefer that the control stays with the original author/ mod (for example, Additional Traits patches itself when De-generalize is present, that way everything is in the same spot and I can tweak and re-balance traits without updating multiple mods). That said, writing a Power Tools patch is super doable (it'd be very similar to what Additional Traits does), and you could set it up as either a standalone mod or get the original author to include the patches if you're feeling ambitious
My xml-knowledge is rusty, and C#-knowledge non-existent so I can't figure it out by myself
EM Tools
PG: HoloTools
Thingamajigs
Toolmetrix Redux
Gimmicks
If there's a huge issue, I can look into patching for Apperello (or other mods) as necessary, but for the most part you should be okay.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=728381322&searchtext=apparello
(basically, apparello has been updated to match the vanilla changes)
there were mods that added specific little buffs to certain actions, and it was always cool to find something best for the job (and even something better later to upgrade into)
but, does any one know "why" they were all lumped into 1 general category?
if it was because of a 30% speed boost to the game, i can understand it, but currently i dont know if it was just to "simply" the game (and coding time etc) or why? :)