RimWorld

RimWorld

1,100 ratings
De-generalize Work
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
111.708 KB
1 Mar, 2020 @ 12:07pm
20 Mar, 2024 @ 7:37pm
7 Change Notes ( view )

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De-generalize Work

Description
Because tailoring and smithing are totally different skills

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Description:

1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortunately this change is a huge blow to trait mods (including my own Additional Traits mod) that used those stats to give the game just a little bit more depth. As such, this mod adds those stats back as dependents of GeneralLaborSpeed, this means that changes to GeneralLaborSpeed will be passed down to SculptingSpeed, SmeltingSpeed, SmithingSpeed and TailorSpeed, thus (hopefully) ensuring compatibility.

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Modders
For a full write up on how to use this mod for your project, see the included readme file, or the the De-generalize Work github page[github.com]
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FAQ
Q: Is it save game compatible?
A: On it's own this mod is saved game compatible it can safely be added and removed on a whim, however other mods that rely on this mod may not be, so exercise caution when removing things (or don't, it's your life).

Q: I found a bug/issue/problem, where should I report that?
A: I have a discussions page just for that, it's pinned, but here's the link anyway:
Bug Reports.
Q: What if I want to leave my bug/issue/problem in the comments section?
A: Bug reports in the comments section will be ignored, deleted, or I might just make fun of you for not reading the FAQ. In any case, until your issue is properly reported in the bug reports discussion, I WILL NOT investigate it.

Q: Is it compatible with XYZ mod?
A: I've done my best to make this mod as compatible as possible, but I have no idea, I'm going to guess probably, maybe, possibly. As I don't have time to test every mod for the game, I would appreciate if you would test that for me, if it works fantastic! If not drop me a bug report and I'll look into it.
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Links:
Github link for non-steam users[github.com]
Popular Discussions View All (1)
10
14 Jun, 2024 @ 5:09pm
PINNED: Bug Reports
Alias
43 Comments
"Eula-Thighs" Enjoyer 13 Sep, 2024 @ 1:27am 
@Alias Sorry, I'm just saying that I have an error. I'm using your mod for almost 6 months and I got no problem, but suddenly 2 weeks ago I have an error which the game itself announced that there's an conflict in my mods and it automatically disabled all of my mods.

I'm trying to find a source of the problem, and when I disabled your mods, it (error) dissapear. That's why I comment here, because the last comment you have is 1 year ago and I'm afraid that this is an abandon mod.

I'm trying to enabled your mod again today, maybe there's an conflict with your mod and my other mods.
Alias  [author] 6 Sep, 2024 @ 1:24pm 
@Fancypuggo, It's hard to make a blanket guarantee, but in general, any changes to work speed will also propagate down to the more granular stats, so the mod should be fairly compatible. It only really gets hung up when other mods add their own work speeds to things (namely sculpting, smithing, or tailoring). To my knowledge, VE Skills is the only other mod that does this (and I have a loadafter/ patch to smooth out the rough edges and make the two play nicely together), but if there are others that I don't know about, feel free to drop a comment and I'll take a look.

Thank you and your welcome!
Fancypuggo 5 Sep, 2024 @ 5:39pm 
So just to clarify, if I have other trait mods or items/clothes people can wear that affect work speed, would this mod conflict with them? Also, you're amazing for continuing to update this mod and responding to comments through so many updates! Thanks!
Alias  [author] 4 Sep, 2024 @ 7:16am 
@"Eula-Thighs" Enjoyer, And? Did you want me to do something about it, or did just feel like announcing to the world that you have an unspecified problem?
"Eula-Thighs" Enjoyer 4 Sep, 2024 @ 4:46am 
I got error by using this mods, idk why.
Alias  [author] 5 Apr, 2023 @ 11:39am 
@Black★Rock Shooter, which mods are we talking about? (I already had to make a patch for VE skills, so others may not be out of the question)
Black★Rock Shooter 5 Apr, 2023 @ 11:07am 
I'm conflicted between wishing this had compatibility by changing other mods def use on load or having other mods offer options to work with this. Both are big quest
Alias  [author] 21 Feb, 2023 @ 1:25am 
@Sage, glad to hear it (I love it when my mod isn't the one breaking things)!
Sage 20 Feb, 2023 @ 9:37am 
Actually - turns out it was Separate Tree Chopping Priority! <3
Sage 19 Feb, 2023 @ 11:34pm 
Hello there! Just wanted to share that this mod seems to break the new controllable mechanoids who do work... I think. I only currently have agriculture mechs, but they don't cut down trees, or tree-like plants that give wood. Let me know if I can do any testing to help!