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Mostly because apparel salvage and lately I have found "synthread and hyperthread cloths." very nice feature too.
-The following recipes have been updated to allow any mod or dlc to work with no patching:
--Craft Patch Wool / Bulk
--Craft Cloth from other cloths / bulk
Removed unneeded patches.
Fabrics / Simplified
-Research updated coding - schematic books for research will appear
Unfortunately, salvage jobs on core fabrics and clothing (parkas, pants, and the like) are producing no resources for me. I'm not getting errors on salvage, it just completes as expected (crafter gains skill and moves to the next job) with no product.
1.5 changed the way that the Salvage worked.
I have wrote a patch that allows the Core game, DLC, and this Mods Fabrics be able to be broke down from Apparel.
If you want another mods Fabric to be added.
Please let me know and i'll add a patch for it.
I have found no bugs in the day of testing I have done.
Errors may happen as other mods are updated. And features for new version ie.. new coding may not be there as the coding changes can be missed.
Please let me know if you find core coding that needs updating in my mod and I'll put it in!
-Russian Language files updated
-Coding Updated for 1.3 and DLC
Note use at your own risk, As unstable receives updates I will follow with updates as I can. All my mods will be pushed up over the next week and monitored till full release. I try and find all the coding and feature updates in the coding be will miss some. As just last weekend I found a coding change from 1.2... lol Please leave feed back if you find something not working in 1.3 correctly
I would just invite you, but sadly we can not write any message with the invite to explain the reasons. I think i can help with adding custom wool.
Fabrics
-New 4x to 5x bullk recipes added.
-old recipes labels updated to reflect amount made.
-new bulk patch leathers recipe added to tailor benches and looms.
Fabrics simple
-new 4x-5x recipes added
-Old recipes labels updated
-new bulk patch leather recipe added to looms and tailor benches
Could not resolve cross-reference to Verse.ThingDef named RawFlax (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Could not resolve cross-reference to Verse.ThingDef named RawCotton (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Could not resolve cross-reference to Verse.ThingDef named RawFlax (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Could not resolve cross-reference to Verse.ThingDef named RawCotton (wanter=thingDefs)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Could not resolve cross-reference to Verse.ThingDef named RawCotton (wanter=thingDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
--Vanilla Furniture Expanded - Production talior cabinet link looms
flax flowers should make linen cloth
Fluffy [author] 20 minutes ago
the 'fake' dependencies should now be gone. Turns out I was treating incompatibilities as if they were dependencies, which is apparently not a good idea.
I've also added back in a bunch of resolvers to issues identified, we're slowly getting back to the state we were in before 1.1! :D